Player Matchup

Mercury
Mercury
Seiunnoko
Mercury
Level 81
God Stats
10W - 18L
1,483 SR
Queue Stats
149W - 183L
1,437 Elo+
Party 2
Ah Puch
Ah Puch
Stiner11
Ah Puch
Level 27
God Stats
10W - 12L
1,520 SR
Queue Stats
175W - 257L
1,355 Elo+
Party 2
Apollo
Apollo
nl3her
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 54L
1,391 Elo+
Party 2
Team Averages
Level 42
1,501 SR
1,395 Elo+

VS

Team Averages
Level 30
1,628 SR
1,720 Elo+
Guan Yu
Guan Yu
IRGuy
Guan Yu
Level 28
God Stats
3W - 0L
1,849 SR
Queue Stats
87W - 35L
1,721 Elo+
Party 1
Ao Kuang
Ao Kuang
JRed19
Ao Kuang
Level 38
God Stats
2W - 1L
1,473 SR
Queue Stats
132W - 63L
1,721 Elo+
Party 1
Sol
Sol
UnbentDiamond-80
Sol
Level 24
God Stats
2W - 0L
1,563 SR
Queue Stats
3W - 0L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Seiunnoko
Mercury
16
5 / 8 / 3
11,525
720
7,155
14,481
4,761
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ah Puch
Stiner11
Ah Puch
14
5 / 9 / 3
10,965
685
11,149
15,846
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
nl3her
Apollo
14
0 / 10 / 7
9,933
621
4,611
13,147
4,270
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IRGuy
Guan Yu
15
4 / 4 / 16
11,621
726
11,911
17,436
16,649
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
JRed19
Ao Kuang
17
18 / 4 / 5
13,149
822
15,863
16,044
7,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 2 / 12
11,206
700
9,770
8,281
2,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
10
Kills
27
27
Deaths
10
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
IRGuy
Guan Yu
4
4
16
3
W
Ao Kuang
JRed19
Ao Kuang
18
4
5
5.13
L
Mercury
Seiunnoko
Mercury
5
8
3
0.81
L
Ah Puch
Stiner11
Ah Puch
5
9
3
0.72
W
5
2
12
5.5
L
Apollo
nl3her
Apollo
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,915
Damage
37,544
43,474
Taken
41,761
14,067
Mitigated
26,865
3,093
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
IRGuy
Guan Yu
11,911
1,401
810
2,135
17,436
16,649
697
3,254
13,386
0
36,002
W
Ao Kuang
JRed19
Ao Kuang
15,863
6,646
0
5,152
16,044
7,336
48
5,203
10,841
40,460
7,498
L
Mercury
Seiunnoko
Mercury
7,155
4,330
0
0
14,481
4,761
0
7,547
6,767
0
26,277
L
Ah Puch
Stiner11
Ah Puch
11,149
1,249
150
2,627
15,846
5,036
0
8,577
7,269
31,743
1,021
W
9,770
1,295
0
2,890
8,281
2,880
1,775
2,381
5,900
46,084
0
L
Apollo
nl3her
Apollo
4,611
2,823
0
316
13,147
4,270
0
8,347
4,800
0
21,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
35,976
110
Minions Killed
190
0
Camps Cleared
0
754,214
Distance Traveled
772,599
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,621
726
41
3
0
262,876
4
W
Ao Kuang
13,149
822
63
4
0
252,047
4
L
Mercury
11,525
720
36
2
0
294,403
0
L
Ah Puch
10,965
685
41
3
0
221,148
0
W
Sol
11,206
700
86
5
0
257,676
0
L
Apollo
9,933
621
33
2
0
238,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role