Player Matchup

Gilgamesh
Gilgamesh
Platinum II
Nanoubg
Gilgamesh
Platinum II
Level 156
God Stats
3W - 2L
1,979 SR
Queue Stats
123W - 99L
1,772 MMR
Party 1
Medusa
Medusa
Gold II
legrandchaton
Medusa
Gold II
Level 155
God Stats
4W - 3L
1,824 SR
Queue Stats
156W - 128L
1,553 MMR
Party 1
Thoth
Thoth
Gold III
xNightStar
Thoth
Gold III
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 254L
1,480 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,768 SR
1,602 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,523 SR
1,555 MMR
Chaac
Chaac
Silver II
DarKFLaSh03
Chaac
Silver II
Level 109
God Stats
1W - 3L
1,562 SR
Queue Stats
13W - 19L
1,450 MMR
Solo
Cupid
Cupid
Gold V
Georgemoball
Cupid
Gold V
Level 82
God Stats
3W - 1L
1,558 SR
Queue Stats
13W - 10L
1,567 MMR
Party 2
Scylla
Scylla
Gold V
MoonCheerios
Scylla
Gold V
Level 89
God Stats
1W - 2L
1,450 SR
Queue Stats
7W - 5L
1,647 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nanoubg
Gilgamesh
13
2 / 7 / 5
9,604
640
11,835
22,594
19,391
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 5 / 3
10,635
709
12,859
15,270
7,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
13
1 / 8 / 7
9,803
654
11,980
14,128
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SolDiscordiaTiamatAphroditeMorgan Le Fay

VS

Bans
He BoAresHou YiGebArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
10,810
721
10,389
18,158
22,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
10 / 1 / 9
12,213
814
21,362
16,102
6,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
16
5 / 5 / 13
11,362
757
12,592
8,938
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
53
8
Kills
20
20
Deaths
8
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
2
11
5.25
W
10
1
9
14.5
W
Scylla
5
5
13
2.3
L
Gilgamesh
Nanoubg
Gilgamesh
2
7
5
0.64
L
5
5
3
1.3
L
Thoth
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,674
Damage
44,343
51,992
Taken
43,198
30,944
Mitigated
31,398
5,791
Healing
20,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,389
1,393
0
9,355
18,158
22,042
225
4,977
13,181
176
26,662
W
21,362
14,171
902
9,649
16,102
6,390
1,041
4,712
11,390
0
66,105
W
Scylla
12,592
1,822
0
628
8,938
2,966
1,553
2,291
6,647
42,435
0
L
Gilgamesh
Nanoubg
Gilgamesh
11,835
2,978
525
1,912
22,594
19,391
0
3,876
17,828
0
24,129
L
12,859
4,039
0
1,428
15,270
7,204
845
4,441
10,160
0
45,164
L
Thoth
11,980
513
0
1,926
14,128
4,349
652
3,749
9,923
47,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,042
Gold Earned
34,385
167
Minions Killed
191
0
Camps Cleared
0
743,354
Distance Traveled
851,309
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,810
721
25
2
0
288,883
3
W
Cupid
12,213
814
95
6
0
289,387
4
W
Scylla
11,362
757
71
5
0
273,039
2
L
Gilgamesh
9,604
640
23
2
0
242,638
0
L
Medusa
10,635
709
85
6
0
262,172
3
L
Thoth
9,803
654
59
4
0
238,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role