Player Matchup

Geb
Geb
Gold IV
Eggscalibre
Geb
Gold IV
Level 101
God Stats
11W - 1L
1,739 SR
Queue Stats
82W - 92L
1,455 MMR
Party 1
Cernunnos
Cernunnos
Silver I
HH-HS99
Cernunnos
Silver I
Level 86
God Stats
4W - 3L
1,547 SR
Queue Stats
73W - 76L
1,294 MMR
Party 1
Vulcan
Vulcan
Silver I
X-ToX1C_C19
Vulcan
Silver I
Level 106
God Stats
11W - 6L
1,521 SR
Queue Stats
93W - 111L
1,224 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 98
1,602 SR
1,325 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 71
1,388 SR
1,055 MMR
Ullr
Ullr
Silver II
Arsenadze
Ullr
Silver II
Level 107
God Stats
0W - 1L
1,421 SR
Queue Stats
61W - 96L
980 MMR
Solo
Odin
Odin
Bronze IV
El-Bavar0_
Odin
Bronze IV
Level 58
God Stats
0W - 5L
1,380 SR
Queue Stats
4W - 11L
1,092 MMR
Party 2
Thoth
Thoth
Bronze IV
SchrödingerPus
Thoth
Bronze IV
Level 49
God Stats
2W - 7L
1,364 SR
Queue Stats
4W - 12L
1,092 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 9
11,652
685
6,351
15,674
20,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
HH-HS99
Cernunnos
15
7 / 6 / 4
11,981
705
9,071
13,643
5,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
16
6 / 4 / 3
11,686
687
17,243
11,026
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ZeusMorgan Le FayChaacCabrakanAthena

VS

Bans
GilgameshChironScyllaMedusaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 9 / 4
9,474
557
5,422
16,174
4,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 10
11,080
652
9,070
12,536
11,825
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
9 / 5 / 3
12,300
724
15,920
12,424
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
15
Kills
12
12
Deaths
15
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
9
4
0.33
W
2
2
9
3.25
L
2
1
10
7
W
Cernunnos
HH-HS99
Cernunnos
7
6
4
1.5
L
9
5
3
2.1
W
Vulcan
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,665
Damage
30,412
40,343
Taken
41,134
30,692
Mitigated
20,854
6,963
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
5,422
2,011
0
180
16,174
4,860
792
7,624
8,303
0
17,654
W
6,351
462
0
1,901
15,674
20,272
125
5,369
9,143
21,167
0
L
9,070
787
518
4,485
12,536
11,825
0
6,520
5,760
10,313
30,704
W
Cernunnos
HH-HS99
Cernunnos
9,071
4,432
0
2,973
13,643
5,951
2,734
6,056
6,801
0
38,153
L
15,920
227
381
2,553
12,424
4,169
0
8,633
3,477
49,727
0
W
Vulcan
17,243
4,468
0
2,089
11,026
4,469
24
5,442
4,851
66,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,319
Gold Earned
32,854
160
Minions Killed
179
0
Camps Cleared
0
962,018
Distance Traveled
950,862
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,474
557
26
2
0
270,203
2
W
Geb
11,652
685
13
1
0
345,827
2
L
Odin
11,080
652
68
4
0
365,499
2
W
Cernunnos
11,981
705
60
4
0
286,664
1
L
Thoth
12,300
724
85
5
0
315,160
2
W
Vulcan
11,686
687
87
5
0
329,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role