Player Matchup

Awilix
Awilix
Bitsoflife
Awilix
Level 27
God Stats
11W - 20L
1,695 SR
Queue Stats
116W - 127L
1,457 Elo+
Solo
Merlin
Merlin
Cohuu
Merlin
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
21W - 15L
1,666 Elo+
Solo
Jormungandr
Jormungandr
GOLDEN--SHIELD1
Jormungandr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,434 Elo+
Solo
Anhur
Anhur
Kryptyc_Ares
Anhur
Level 25
God Stats
0W - 3L
1,361 SR
Queue Stats
152W - 139L
1,460 Elo+
Solo
Thor
Thor
Rooodri7
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,398 Elo+
Solo
Team Averages
Level 17
1,511 SR
1,483 Elo+

VS

Team Averages
Level 21
1,481 SR
1,505 Elo+
Bakasura
Bakasura
Kiarashenami1694
Bakasura
Level 26
God Stats
3W - 7L
1,312 SR
Queue Stats
234W - 186L
1,524 Elo+
Solo
Izanami
Izanami
Splouuch
Izanami
Level 17
God Stats
2W - 2L
1,396 SR
Queue Stats
31W - 24L
1,495 Elo+
Solo
Scylla
Scylla
TekKalashnikov
Scylla
Level 17
God Stats
17W - 7L
1,813 SR
Queue Stats
101W - 86L
1,593 Elo+
Solo
Medusa
Medusa
Your1Last1Shadow
Medusa
Level 27
God Stats
18W - 13L
1,386 SR
Queue Stats
578W - 556L
1,421 Elo+
Solo
Hercules
Hercules
pufinmaster
Hercules
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
55W - 53L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bitsoflife
Awilix
15
1 / 3 / 2
8,469
471
4,329
12,349
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Cohuu
Merlin
14
6 / 7 / 2
9,498
528
12,715
12,859
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
GOLDEN--SHIELD1
Jormungandr
11
0 / 6 / 2
7,915
440
6,076
18,249
17,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 8 / 3
7,068
393
3,293
10,534
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thor
10
2 / 7 / 1
6,705
373
3,636
13,365
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 6
9,710
539
8,133
11,765
4,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Splouuch
Izanami
19
2 / 1 / 1
11,535
641
5,708
11,544
4,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 2 / 6
10,543
586
16,187
14,119
5,853
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 2 / 3
9,189
511
11,744
7,996
2,422
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
pufinmaster
Hercules
14
8 / 5 / 8
9,711
540
8,991
12,310
11,365
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
10
Kills
31
31
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Awilix
Bitsoflife
Awilix
1
3
2
0.67
L
Merlin
Cohuu
Merlin
6
7
2
1
L
Jormungandr
GOLDEN--SHIELD1
Jormungandr
0
6
2
0.17
W
6
1
6
9
L
1
8
3
0.31
L
Thor
2
7
1
0.36
W
Izanami
Splouuch
Izanami
2
1
1
2.5
W
7
2
6
5
W
8
2
3
4.75
W
Hercules
pufinmaster
Hercules
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,049
Damage
50,763
67,356
Taken
57,734
33,559
Mitigated
28,520
7,793
Healing
20,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Bitsoflife
Awilix
4,329
1,753
0
720
12,349
3,894
0
3,283
9,026
0
39,688
L
Merlin
Cohuu
Merlin
12,715
144
0
2,896
12,859
4,194
0
6,407
6,262
47,288
0
L
Jormungandr
GOLDEN--SHIELD1
Jormungandr
6,076
2,100
0
0
18,249
17,824
0
1,334
16,491
30,759
0
W
8,133
5,179
0
3,166
11,765
4,685
496
3,008
8,757
0
40,339
L
3,293
1,403
0
1,804
10,534
3,595
0
2,209
8,200
0
28,733
L
Thor
3,636
1,926
0
2,373
13,365
4,052
0
2,954
10,246
0
24,063
W
Izanami
Splouuch
Izanami
5,708
3,497
0
6,549
11,544
4,195
5,248
1,819
9,725
0
111,709
W
16,187
1,396
0
4,892
14,119
5,853
397
5,280
8,839
71,320
0
W
11,744
6,339
0
2,683
7,996
2,422
2,654
4,178
3,818
0
47,947
W
Hercules
pufinmaster
Hercules
8,991
3,167
0
2,755
12,310
11,365
36
4,679
7,631
0
35,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,655
Gold Earned
50,688
300
Minions Killed
545
0
Camps Cleared
0
1,508,263
Distance Traveled
1,644,013
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,469
471
91
5
0
303,271
0
L
Merlin
9,498
528
70
4
0
292,619
4
L
Jormungandr
7,915
440
50
3
0
313,520
3
W
Bakasura
9,710
539
88
5
0
414,968
0
L
Anhur
7,068
393
55
3
0
298,897
6
L
Thor
6,705
373
34
2
0
299,956
3
W
Izanami
11,535
641
216
12
0
282,410
3
W
Scylla
10,543
586
111
6
0
308,405
1
W
Medusa
9,189
511
73
4
0
319,783
4
W
Hercules
9,711
540
57
3
0
318,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role