Player Matchup

Susano
Susano
ISLAReaper
Susano
Level 157
God Stats
0W - 1L
1,628 SR
Queue Stats
9W - 8L
1,404 Elo+
Party 1
Sol
Sol
LunaticNim
Sol
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 184L
1,352 Elo+
Party 2
Chaac
Chaac
Revenant21x
Chaac
Level 77
God Stats
8W - 15L
1,304 SR
Queue Stats
78W - 59L
1,517 Elo+
Solo
Cupid
Cupid
VvG Poseidon
Cupid
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
5W - 5L
1,436 Elo+
Party 1
Ra
Ra
denmin
Ra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,362 Elo+
Party 2
Team Averages
Level 94
1,486 SR
1,414 Elo+

VS

Team Averages
Level 115
1,537 SR
1,497 Elo+
Ao Kuang
Ao Kuang
BooYahKusha
Ao Kuang
Level 119
God Stats
12W - 10L
1,611 SR
Queue Stats
117W - 128L
1,474 Elo+
Solo
Tiamat
Tiamat
CometsKnight
Tiamat
Level 115
God Stats
6W - 10L
1,543 SR
Queue Stats
567W - 593L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
Dac12
Gilgamesh
Level 85
God Stats
43W - 24L
1,550 SR
Queue Stats
487W - 504L
1,465 Elo+
Solo
Fenrir
Fenrir
MemoDaBoss
Fenrir
Level 113
God Stats
4W - 1L
1,404 SR
Queue Stats
17W - 9L
1,599 Elo+
Party 3
Jormungandr
Jormungandr
Tanotio
Jormungandr
Level 144
God Stats
1W - 0L
1,578 SR
Queue Stats
40W - 29L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ISLAReaper
Susano
19
7 / 6 / 5
13,374
1,029
28,724
21,526
9,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
3 / 9 / 6
12,313
947
17,459
23,142
8,455
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 1 / 2
11,085
853
1,958
2,090
1,054
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 7 / 9
11,750
904
11,284
19,521
7,570
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
18
1 / 11 / 10
11,735
903
13,394
24,558
9,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BooYahKusha
Ao Kuang
20
11 / 1 / 10
14,172
1,090
16,233
16,258
5,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
20
7 / 1 / 14
13,493
1,038
17,939
10,495
8,564
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Dac12
Gilgamesh
20
3 / 3 / 21
13,492
1,038
19,871
21,393
24,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
MemoDaBoss
Fenrir
19
6 / 9 / 12
12,675
975
16,187
17,744
9,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Tanotio
Jormungandr
20
7 / 2 / 20
14,308
1,101
18,124
18,826
24,305
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
111
16
Kills
34
34
Deaths
16
32
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BooYahKusha
Ao Kuang
11
1
10
16
W
Tiamat
7
1
14
14
W
Gilgamesh
Dac12
Gilgamesh
3
3
21
4.5
L
Susano
ISLAReaper
Susano
7
6
5
1.58
L
3
9
6
0.67
W
Fenrir
MemoDaBoss
Fenrir
6
9
12
1.33
L
3
1
2
4
W
Jormungandr
Tanotio
Jormungandr
7
2
20
8.5
L
2
7
9
0.93
L
Ra
1
11
10
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,819
Damage
88,354
90,837
Taken
84,716
35,595
Mitigated
72,581
6,841
Healing
17,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BooYahKusha
Ao Kuang
16,233
4,847
1,318
5,599
16,258
5,883
0
4,365
11,893
33,969
0
W
Tiamat
17,939
470
12
2,230
10,495
8,564
0
4,156
6,339
44,490
0
W
Gilgamesh
Dac12
Gilgamesh
19,871
3,785
0
4,429
21,393
24,527
0
8,884
12,509
0
46,598
L
Susano
ISLAReaper
Susano
28,724
3,433
0
168
21,526
9,072
0
12,848
8,506
0
44,501
L
17,459
5,321
0
3,588
23,142
8,455
0
13,870
8,966
49,955
0
W
Fenrir
MemoDaBoss
Fenrir
16,187
2,432
0
1,251
17,744
9,302
0
5,386
10,548
680
29,731
L
1,958
339
0
661
2,090
1,054
0
1,282
796
0
9,102
W
Jormungandr
Tanotio
Jormungandr
18,124
1,437
0
3,116
18,826
24,305
0
8,062
10,764
41,899
0
L
11,284
6,280
0
1
19,521
7,570
0
10,415
8,890
0
18,744
L
Ra
13,394
1,064
1,790
633
24,558
9,444
0
13,331
10,971
35,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,257
Gold Earned
68,140
196
Minions Killed
250
4
Camps Cleared
13
1,030,925
Distance Traveled
1,299,692
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
14,172
1,090
46
4
2
259,646
3
W
Tiamat
13,493
1,038
90
7
0
266,451
0
W
Gilgamesh
13,492
1,038
54
4
4
263,831
1
L
Susano
13,374
1,029
39
3
3
276,405
1
L
Sol
12,313
947
72
6
0
237,340
1
W
Fenrir
12,675
975
20
2
6
229,846
0
L
Chaac
11,085
853
14
1
1
62,588
0
W
Jormungandr
14,308
1,101
40
3
1
279,918
0
L
Cupid
11,750
904
17
1
0
207,324
0
L
Ra
11,735
903
54
4
0
247,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role