Player Matchup

Cthulhu
Cthulhu
CruelPrism
Cthulhu
Level 18
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 4L
1,348 Elo+
Party 1
Fenrir
Fenrir
MathieuLajoie
Fenrir
Level 25
God Stats
0W - 1L
1,723 SR
Queue Stats
1W - 6L
1,318 Elo+
Party 1
Janus
Janus
PAS2SKILL
Janus
Level 35
God Stats
0W - 3L
1,271 SR
Queue Stats
1W - 8L
1,318 Elo+
Party 1
Bellona
Bellona
Street2Dead
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,158 Elo+
Party 1
Team Averages
Level 24
1,548 SR
1,285 Elo+

VS

Team Averages
Level 116
1,720 SR
1,530 Elo+
Gilgamesh
Gilgamesh
CHAOTIX4365
Gilgamesh
Level 18
God Stats
1W - 0L
1,794 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DatsCleanAF
Zeus
Level 154
God Stats
5W - 3L
1,714 SR
Queue Stats
93W - 109L
1,461 Elo+
Solo
Freya
Freya
HolidayForHire
Freya
Level 156
God Stats
2W - 1L
1,561 SR
Queue Stats
101W - 128L
1,638 Elo+
Solo
Achilles
Achilles
RandomHero69
Achilles
Level 137
God Stats
7W - 3L
1,811 SR
Queue Stats
114W - 140L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CruelPrism
Cthulhu
10
0 / 6 / 1
6,042
755
3,618
11,754
7,326
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 4 / 1
7,677
960
4,285
9,329
6,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
PAS2SKILL
Janus
12
1 / 4 / 2
6,806
851
5,682
5,595
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Street2Dead
Bellona
10
0 / 5 / 1
5,916
740
2,701
8,022
6,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CHAOTIX4365
Gilgamesh
12
4 / 0 / 8
8,132
1,017
6,109
7,602
5,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 0 / 7
8,526
1,066
10,757
2,267
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
6 / 1 / 7
8,320
1,040
7,508
7,347
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RandomHero69
Achilles
12
2 / 3 / 9
7,367
921
5,049
8,502
8,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
19
19
Deaths
4
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CHAOTIX4365
Gilgamesh
4
0
8
8
L
Cthulhu
CruelPrism
Cthulhu
0
6
1
0.08
W
7
0
7
10.5
W
6
1
7
9.5
L
3
4
1
0.88
L
Janus
PAS2SKILL
Janus
1
4
2
0.5
W
Achilles
RandomHero69
Achilles
2
3
9
2.17
L
Bellona
Street2Dead
Bellona
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,286
Damage
29,423
34,700
Taken
25,718
21,775
Mitigated
17,767
1,306
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CHAOTIX4365
Gilgamesh
6,109
1,996
0
207
7,602
5,636
645
3,059
4,501
0
13,500
L
Cthulhu
CruelPrism
Cthulhu
3,618
130
0
0
11,754
7,326
0
6,915
4,654
15,042
0
W
10,757
1,114
0
685
2,267
851
870
1,549
684
38,872
0
W
7,508
2,491
0
3,048
7,347
2,791
1,182
2,312
4,899
34,159
0
L
4,285
1,233
0
285
9,329
6,227
0
4,412
4,461
0
8,291
L
Janus
PAS2SKILL
Janus
5,682
363
0
675
5,595
2,019
0
3,405
2,023
27,132
0
W
Achilles
RandomHero69
Achilles
5,049
1,153
0
2,204
8,502
8,489
410
2,155
5,716
0
13,305
L
Bellona
Street2Dead
Bellona
2,701
788
0
346
8,022
6,203
0
3,325
4,530
0
8,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,441
Gold Earned
32,345
93
Minions Killed
159
5
Camps Cleared
9
566,632
Distance Traveled
711,686
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,132
1,017
14
2
1
205,241
0
L
Cthulhu
6,042
755
17
2
1
136,206
1
W
Zeus
8,526
1,066
60
8
3
167,039
1
W
Freya
8,320
1,040
71
9
4
172,535
1
L
Fenrir
7,677
960
6
1
3
145,717
2
L
Janus
6,806
851
54
7
1
142,970
3
W
Achilles
7,367
921
14
2
1
166,871
2
L
Bellona
5,916
740
16
2
0
141,739
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role