Player Matchup

Ra
Ra
 
Ra
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
africanchild132
Set
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
pixelmango
Hachiman
Level 27
God Stats
38W - 35L
1,504 SR
Queue Stats
93W - 106L
1,386 Elo+
Solo
Kuzenbo
Kuzenbo
starwarsyoda2
Kuzenbo
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
wristslit99
Gilgamesh
Level 17
God Stats
1W - 1L
1,501 SR
Queue Stats
2W - 4L
1,391 Elo+
Party 1
Team Averages
Level 11
1,501 SR
1,455 Elo+

VS

Team Averages
Level 13
1,529 SR
1,476 Elo+
Fenrir
Fenrir
BechirD
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
JaXx1CaD
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Bellona
Bellona
MordethErelicor
Bellona
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Nemesis
Nemesis
Navarly
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SilentNexus019
Zhong Kui
Level 29
God Stats
18W - 11L
1,646 SR
Queue Stats
41W - 38L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 0 / 4
7,427
531
5,475
3,907
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
14 / 0 / 1
9,257
661
12,897
10,097
4,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
pixelmango
Hachiman
12
5 / 0 / 2
7,375
527
5,121
7,337
1,911
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
8
2 / 8 / 4
6,885
492
1,066
10,109
8,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
wristslit99
Gilgamesh
13
8 / 2 / 5
8,383
599
7,785
9,042
6,456
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BechirD
Fenrir
7
0 / 9 / 2
5,084
363
1,276
7,783
2,125
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Olorun
JaXx1CaD
Olorun
10
2 / 5 / 0
6,322
452
3,529
7,638
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 9 / 1
6,208
443
3,733
10,709
7,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Navarly
Nemesis
10
1 / 7 / 0
6,548
468
3,868
9,906
3,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
SilentNexus019
Zhong Kui
12
5 / 1 / 0
7,240
517
8,048
9,448
6,703
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
31
Kills
9
10
Deaths
31
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
4
4
L
Fenrir
BechirD
Fenrir
0
9
2
0.11
L
Olorun
JaXx1CaD
Olorun
2
5
0
0.4
L
1
9
1
0.17
L
Nemesis
Navarly
Nemesis
1
7
0
0.14
L
Zhong Kui
SilentNexus019
Zhong Kui
5
1
0
5
W
14
0
1
14.5
W
Hachiman
pixelmango
Hachiman
5
0
2
6
W
Kuzenbo
2
8
4
0.5
W
Gilgamesh
wristslit99
Gilgamesh
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,344
Damage
20,454
40,492
Taken
45,484
22,977
Mitigated
21,207
10,915
Healing
9,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,475
694
666
1,343
3,907
1,418
534
2,227
1,680
39,301
0
L
Fenrir
BechirD
Fenrir
1,276
422
0
137
7,783
2,125
64
2,136
5,534
0
5,949
L
Olorun
JaXx1CaD
Olorun
3,529
1,580
0
1,813
7,638
2,137
883
457
7,181
27,390
0
L
3,733
1,731
0
1,471
10,709
7,102
117
0
10,709
0
18,497
L
Nemesis
Navarly
Nemesis
3,868
1,656
0
348
9,906
3,140
265
305
9,537
0
33,384
L
Zhong Kui
SilentNexus019
Zhong Kui
8,048
2,065
0
6,005
9,448
6,703
90
3,180
5,982
49,128
0
W
12,897
6,165
0
3,941
10,097
4,233
0
2,099
7,998
0
64,196
W
Hachiman
pixelmango
Hachiman
5,121
2,221
0
3,909
7,337
1,911
192
2,150
5,187
0
34,386
W
Kuzenbo
1,066
1,009
0
32
10,109
8,959
0
5,021
5,088
6,960
0
W
Gilgamesh
wristslit99
Gilgamesh
7,785
3,143
0
1,024
9,042
6,456
1,367
80
8,962
0
38,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,327
Gold Earned
31,402
328
Minions Killed
231
0
Camps Cleared
0
1,208,772
Distance Traveled
1,156,933
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,427
531
70
5
0
240,101
0
L
Fenrir
5,084
363
10
1
0
219,352
2
L
Olorun
6,322
452
49
4
0
175,566
0
L
Bellona
6,208
443
39
3
0
241,528
1
L
Nemesis
6,548
468
58
4
0
277,372
0
L
Zhong Kui
7,240
517
75
5
0
243,115
6
W
Set
9,257
661
113
8
0
290,564
1
W
Hachiman
7,375
527
53
4
0
235,307
2
W
Kuzenbo
6,885
492
12
1
0
213,395
1
W
Gilgamesh
8,383
599
80
6
0
229,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role