Player Matchup

Hun Batz
Hun Batz
AntsAreTiny
Hun Batz
Level 3
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
BSmith156
Ra
Level 5
God Stats
14W - 5L
1,500 SR
Queue Stats
16W - 16L
1,199 Elo+
Party 3
Artemis
Artemis
Envionic
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,199 Elo+
Party 3
Ymir
Ymir
PineappleBids
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,199 Elo+
Party 3
Hades
Hades
QuitsLemming514
Hades
Level 13
God Stats
0W - 1L
1,383 SR
Queue Stats
6W - 9L
1,447 Elo+
Party 2
Team Averages
Level 6
1,429 SR
1,309 Elo+

VS

Team Averages
Level 17
1,461 SR
1,393 Elo+
Set
Set
Aigami400
Set
Level 26
God Stats
10W - 16L
1,298 SR
Queue Stats
190W - 200L
1,368 Elo+
Party 1
Anhur
Anhur
Feilips
Anhur
Level 2
God Stats
11W - 15L
1,779 SR
Queue Stats
35W - 41L
1,500 Elo+
Party 1
Cerberus
Cerberus
Ninkyu
Cerberus
Level 17
God Stats
38W - 31L
1,510 SR
Queue Stats
44W - 42L
1,379 Elo+
Party 1
Fafnir
Fafnir
Tom5ter130
Fafnir
Level 17
God Stats
4W - 0L
1,500 SR
Queue Stats
197W - 206L
1,325 Elo+
Solo
Cernunnos
Cernunnos
WilloFire
Cernunnos
Level 23
God Stats
5W - 7L
1,218 SR
Queue Stats
205W - 244L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AntsAreTiny
Hun Batz
6
1 / 6 / 1
4,651
465
1,799
7,485
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
5 / 7 / 0
6,196
620
5,445
6,249
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Envionic
Artemis
7
1 / 4 / 2
4,805
481
3,167
5,185
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
2 / 4 / 1
5,268
527
2,774
5,517
2,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 5 / 3
4,451
445
1,307
5,531
1,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 2 / 3
6,879
688
7,297
6,910
2,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
Feilips
Anhur
9
1 / 2 / 2
5,325
533
1,310
3,029
781
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Ninkyu
Cerberus
10
2 / 2 / 5
5,700
570
2,402
5,452
3,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
Tom5ter130
Fafnir
9
7 / 0 / 4
6,561
656
2,493
6,733
4,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
WilloFire
Cernunnos
9
4 / 3 / 3
5,580
558
5,150
5,867
1,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
9
Kills
24
26
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
10
2
3
5.75
L
Hun Batz
AntsAreTiny
Hun Batz
1
6
1
0.25
L
5
7
0
0.71
L
Artemis
Envionic
Artemis
1
4
2
0.5
W
Anhur
Feilips
Anhur
1
2
2
1
W
Cerberus
Ninkyu
Cerberus
2
2
5
2.25
L
2
4
1
0.63
L
0
5
3
0.3
W
Fafnir
Tom5ter130
Fafnir
7
0
4
9
W
Cernunnos
WilloFire
Cernunnos
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,492
Damage
18,652
29,967
Taken
27,991
8,070
Mitigated
13,315
3,163
Healing
5,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,297
4,469
0
630
6,910
2,678
0
2,437
4,401
0
32,935
L
Hun Batz
AntsAreTiny
Hun Batz
1,799
653
0
980
7,485
1,609
0
646
6,839
0
15,940
L
5,445
1,159
0
599
6,249
1,445
135
272
5,977
26,123
0
L
Artemis
Envionic
Artemis
3,167
1,748
0
441
5,185
1,321
0
1,125
4,060
0
15,668
W
Anhur
Feilips
Anhur
1,310
498
0
250
3,029
781
1,050
1,721
1,130
0
15,331
W
Cerberus
Ninkyu
Cerberus
2,402
171
0
1,435
5,452
3,429
573
1,339
4,113
18,500
0
L
2,774
647
0
308
5,517
2,373
0
1,277
4,240
7,643
0
L
1,307
519
31
804
5,531
1,322
13
1,575
3,956
8,271
0
W
Fafnir
Tom5ter130
Fafnir
2,493
853
290
760
6,733
4,812
258
1,161
5,516
14,073
0
W
Cernunnos
WilloFire
Cernunnos
5,150
2,979
0
1,783
5,867
1,615
1,085
2,472
3,305
0
25,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,371
Gold Earned
30,045
152
Minions Killed
212
0
Camps Cleared
0
902,659
Distance Traveled
831,325
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,879
688
50
5
0
185,383
0
L
Hun Batz
4,651
465
29
3
0
194,908
2
L
Ra
6,196
620
63
6
0
171,345
0
L
Artemis
4,805
481
28
3
0
181,966
1
W
Anhur
5,325
533
43
4
0
156,148
0
W
Cerberus
5,700
570
56
6
0
159,355
1
L
Ymir
5,268
527
13
1
0
173,917
1
L
Hades
4,451
445
19
2
0
180,523
2
W
Fafnir
6,561
656
23
2
0
187,871
1
W
Cernunnos
5,580
558
40
4
0
142,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role