Player Matchup

Anubis
Anubis
 
Anubis
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
SmiteElite
Heimdallr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,530 Elo+
Solo
Ao Kuang
Ao Kuang
SusCommie
Ao Kuang
Level 29
God Stats
8W - 3L
1,818 SR
Queue Stats
119W - 119L
1,533 Elo+
Solo
Loki
Loki
TIOMEN7
Loki
Level 24
God Stats
24W - 19L
1,812 SR
Queue Stats
294W - 316L
1,629 Elo+
Solo
Khepri
Khepri
问玉zz
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 291L
1,538 Elo+
Solo
Team Averages
Level 20
1,626 SR
1,546 Elo+

VS

Team Averages
Level 23
1,588 SR
1,578 Elo+
Hun Batz
Hun Batz
Dasanmej
Hun Batz
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 166L
1,597 Elo+
Solo
Odin
Odin
Lockharted
Odin
Level 13
God Stats
6W - 2L
1,716 SR
Queue Stats
71W - 63L
1,502 Elo+
Solo
Anubis
Anubis
MotionzAX
Anubis
Level 23
God Stats
29W - 21L
1,606 SR
Queue Stats
60W - 72L
1,507 Elo+
Solo
Xbalanque
Xbalanque
Rustviet
Xbalanque
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 20L
1,667 Elo+
Solo
Bacchus
Bacchus
Smipn
Bacchus
Level 27
God Stats
4W - 3L
1,616 SR
Queue Stats
78W - 69L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
6 / 5 / 2
12,618
526
8,200
15,718
8,747
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
SmiteElite
Heimdallr
20
6 / 1 / 6
14,265
594
15,442
13,305
6,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
SusCommie
Ao Kuang
20
6 / 2 / 5
13,129
547
14,013
20,620
9,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
TIOMEN7
Loki
20
7 / 1 / 5
14,096
587
15,150
12,911
7,271
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
问玉zz
Khepri
17
2 / 2 / 11
12,120
505
4,524
17,084
21,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dasanmej
Hun Batz
18
1 / 4 / 3
10,959
457
6,671
16,522
6,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

19
2 / 4 / 3
11,853
494
8,417
16,049
16,666
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
MotionzAX
Anubis
19
4 / 6 / 3
12,014
501
18,117
14,605
6,376
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
Rustviet
Xbalanque
16
3 / 7 / 1
9,915
413
12,095
12,578
3,802
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Smipn
Bacchus
16
1 / 6 / 2
11,303
471
8,913
21,057
21,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
27
Kills
11
11
Deaths
27
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
5
2
1.4
L
Hun Batz
Dasanmej
Hun Batz
1
4
3
0.63
L
2
4
3
0.88
L
Anubis
MotionzAX
Anubis
4
6
3
0.92
L
Xbalanque
Rustviet
Xbalanque
3
7
1
0.5
L
Bacchus
Smipn
Bacchus
1
6
2
0.33
W
Heimdallr
SmiteElite
Heimdallr
6
1
6
9
W
Ao Kuang
SusCommie
Ao Kuang
6
2
5
4.25
W
Loki
TIOMEN7
Loki
7
1
5
9.5
W
Khepri
问玉zz
Khepri
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,329
Damage
54,213
79,638
Taken
80,811
52,552
Mitigated
55,289
28,033
Healing
17,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,200
79
0
5,880
15,718
8,747
967
8,009
7,709
80,306
0
L
Hun Batz
Dasanmej
Hun Batz
6,671
1,292
0
6,469
16,522
6,593
0
2,864
13,658
0
92,343
L
8,417
1,060
0
1,602
16,049
16,666
837
6,831
9,218
550
79,529
L
Anubis
MotionzAX
Anubis
18,117
477
0
4,702
14,605
6,376
188
8,152
6,453
79,054
0
L
Xbalanque
Rustviet
Xbalanque
12,095
8,143
0
1,750
12,578
3,802
0
4,465
8,113
0
42,608
L
Bacchus
Smipn
Bacchus
8,913
1,027
0
2,834
21,057
21,852
0
4,425
16,625
48,704
0
W
Heimdallr
SmiteElite
Heimdallr
15,442
10,706
0
6,571
13,305
6,494
5,561
4,922
8,383
0
135,422
W
Ao Kuang
SusCommie
Ao Kuang
14,013
4,504
0
7,486
20,620
9,007
392
5,284
15,336
112,026
0
W
Loki
TIOMEN7
Loki
15,150
4,786
0
4,790
12,911
7,271
473
2,237
10,674
0
96,025
W
Khepri
问玉zz
Khepri
4,524
481
0
3,306
17,084
21,033
169
7,285
9,799
32,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,228
Gold Earned
56,044
698
Minions Killed
605
0
Camps Cleared
0
2,187,208
Distance Traveled
2,189,674
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,618
526
130
5
0
382,360
2
L
Hun Batz
10,959
457
159
7
0
468,762
2
L
Odin
11,853
494
172
7
0
399,425
0
L
Anubis
12,014
501
137
6
0
396,541
6
L
Xbalanque
9,915
413
71
3
0
418,784
1
L
Bacchus
11,303
471
66
3
0
506,162
4
W
Heimdallr
14,265
594
195
8
0
436,990
4
W
Ao Kuang
13,129
547
140
6
0
448,291
4
W
Loki
14,096
587
181
8
0
487,871
7
W
Khepri
12,120
505
52
2
0
431,696
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role