Player Matchup

Thor
Thor
BanZapman
Thor
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 28L
1,834 Elo+
Solo
Neith
Neith
Dorfenlord
Neith
Level 15
God Stats
1W - 2L
1,280 SR
Queue Stats
18W - 16L
1,613 Elo+
Solo
Sol
Sol
Javier_M_D
Sol
Level 26
God Stats
18W - 10L
1,832 SR
Queue Stats
540W - 547L
1,562 Elo+
Solo
Nox
Nox
KidBotero
Nox
Level 28
God Stats
5W - 1L
1,877 SR
Queue Stats
281W - 197L
1,672 Elo+
Solo
Cerberus
Cerberus
abxgael
Cerberus
Level 25
God Stats
9W - 2L
1,958 SR
Queue Stats
56W - 44L
1,582 Elo+
Solo
Team Averages
Level 20
1,690 SR
1,652 Elo+

VS

Team Averages
Level 23
1,516 SR
1,572 Elo+
Ullr
Ullr
BlazedForDayys
Ullr
Level 29
God Stats
1W - 2L
1,552 SR
Queue Stats
73W - 58L
1,626 Elo+
Solo
Geb
Geb
JapaneseGirl17
Geb
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 11L
1,715 Elo+
Solo
Raijin
Raijin
PhuNkNaSty520
Raijin
Level 28
God Stats
2W - 5L
1,489 SR
Queue Stats
66W - 78L
1,323 Elo+
Solo
Discordia
Discordia
bastino736
Discordia
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,494 Elo+
Solo
Cerberus
Cerberus
deluxed3900
Cerberus
Level 24
God Stats
1W - 2L
1,540 SR
Queue Stats
61W - 33L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
13 / 1 / 7
9,887
618
10,108
10,850
4,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
13
5 / 2 / 3
8,416
526
9,015
8,452
2,626
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
5,443
340
35
2,507
536
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 17
9,881
618
13,171
7,811
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
abxgael
Cerberus
15
8 / 0 / 7
9,778
611
6,548
8,481
6,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,400
525
5,225
9,161
2,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 0
7,095
443
4,103
12,911
4,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 7 / 1
7,218
451
2,040
7,669
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Discordia
bastino736
Discordia
10
0 / 7 / 0
6,153
385
2,856
7,268
1,939
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
deluxed3900
Cerberus
10
1 / 8 / 1
7,562
473
1,798
16,841
9,504
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
31
Kills
5
5
Deaths
31
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
13
1
7
16.5
L
2
5
2
0.6
W
Neith
5
2
3
3.25
L
1
4
0
0.25
W
0
0
0
0
W
5
2
17
6.75
L
1
7
1
0.21
W
Cerberus
abxgael
Cerberus
8
0
7
11.5
L
Discordia
bastino736
Discordia
0
7
0
0
L
Cerberus
deluxed3900
Cerberus
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,877
Damage
16,022
38,101
Taken
53,850
16,476
Mitigated
20,699
10,445
Healing
7,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,108
2,225
0
4,312
10,850
4,166
563
2,044
8,774
0
61,543
L
5,225
1,298
0
610
9,161
2,787
0
3,347
5,814
0
45,716
W
Neith
9,015
4,193
0
1,016
8,452
2,626
1,434
1,906
6,504
0
47,794
L
4,103
732
0
4,553
12,911
4,536
0
5,513
7,398
37,533
0
W
35
35
0
706
2,507
536
315
306
2,195
8,905
0
W
13,171
1,309
0
1,816
7,811
2,808
0
3,662
4,013
60,890
0
L
2,040
89
0
150
7,669
1,933
0
2,864
4,805
32,916
0
W
Cerberus
abxgael
Cerberus
6,548
1,424
0
2,595
8,481
6,340
156
2,623
5,818
46,551
0
L
Discordia
bastino736
Discordia
2,856
601
0
262
7,268
1,939
0
4,595
2,673
21,308
0
L
Cerberus
deluxed3900
Cerberus
1,798
69
0
1,885
16,841
9,504
0
3,614
13,227
18,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,405
Gold Earned
36,428
413
Minions Killed
316
0
Camps Cleared
0
1,297,786
Distance Traveled
1,290,162
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,887
618
90
6
0
308,428
2
L
Ullr
8,400
525
88
6
0
285,271
4
W
Neith
8,416
526
78
5
0
280,996
1
L
Geb
7,095
443
72
5
0
295,397
3
W
Sol
5,443
340
13
1
0
101,966
0
W
Nox
9,881
618
115
7
0
317,953
2
L
Raijin
7,218
451
84
5
0
238,841
1
W
Cerberus
9,778
611
117
7
0
288,443
3
L
Discordia
6,153
385
42
3
0
192,559
0
L
Cerberus
7,562
473
30
2
0
278,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role