Player Matchup

Danzaburou
Danzaburou
Itz DarkGold
Danzaburou
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 93L
1,334 Elo+
Party 1
Skadi
Skadi
NeedClxsure
Skadi
Level 14
God Stats
40W - 41L
1,473 SR
Queue Stats
46W - 61L
1,176 Elo+
Party 3
Guan Yu
Guan Yu
NeedMxlk
Guan Yu
Level 13
God Stats
1W - 10L
1,160 SR
Queue Stats
16W - 28L
1,092 Elo+
Party 3
Fenrir
Fenrir
NeedSmxke
Fenrir
Level 20
God Stats
4W - 7L
1,712 SR
Queue Stats
74W - 95L
1,133 Elo+
Party 3
Neith
Neith
Theus I PRC
Neith
Level 15
God Stats
24W - 22L
1,510 SR
Queue Stats
48W - 76L
1,205 Elo+
Party 1
Team Averages
Level 16
1,471 SR
1,188 Elo+

VS

Team Averages
Level 12
1,428 SR
1,401 Elo+
Sobek
Sobek
AGreenApple76
Sobek
Level 24
God Stats
5W - 6L
1,294 SR
Queue Stats
9W - 17L
1,111 Elo+
Party 2
Scylla
Scylla
Nlite10ment42
Scylla
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Bellona
Bellona
PhyzikaI
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
SaLtiEFriEs22
Ao Kuang
Level 28
God Stats
12W - 10L
1,346 SR
Queue Stats
321W - 340L
1,393 Elo+
Party 2
Heimdallr
Heimdallr
VELIKANHC
Heimdallr
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 68L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Itz DarkGold
Danzaburou
15
4 / 7 / 4
13,298
511
10,168
23,627
9,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
6 / 7 / 4
12,719
489
15,193
16,886
12,765
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
NeedMxlk
Guan Yu
16
2 / 5 / 1
10,534
405
4,754
14,099
12,331
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
NeedSmxke
Fenrir
16
5 / 8 / 6
11,697
450
10,549
19,315
11,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 1
9,540
367
10,864
12,313
4,561
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 11
12,528
482
4,300
21,137
31,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
0 / 9 / 5
10,787
415
2,445
11,504
3,878
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
PhyzikaI
Bellona
20
11 / 6 / 5
14,568
560
24,079
25,464
26,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
SaLtiEFriEs22
Ao Kuang
20
6 / 1 / 1
14,043
540
7,128
20,960
8,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
VELIKANHC
Heimdallr
20
9 / 3 / 7
14,012
539
26,481
22,570
11,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
58
18
Kills
29
30
Deaths
20
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Danzaburou
Itz DarkGold
Danzaburou
4
7
4
0.86
L
6
7
4
1.14
L
Guan Yu
NeedMxlk
Guan Yu
2
5
1
0.5
L
Fenrir
NeedSmxke
Fenrir
5
8
6
1
W
0
9
5
0.28
W
Bellona
PhyzikaI
Bellona
11
6
5
2.25
W
Ao Kuang
SaLtiEFriEs22
Ao Kuang
6
1
1
6.5
L
1
3
1
0.5
W
Heimdallr
VELIKANHC
Heimdallr
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,528
Damage
64,433
86,240
Taken
101,635
49,971
Mitigated
81,954
14,586
Healing
35,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,300
604
0
5,657
21,137
31,821
604
70
21,067
21,765
0
L
Danzaburou
Itz DarkGold
Danzaburou
10,168
3,095
0
1,939
23,627
9,012
894
3,303
20,319
0
45,683
L
15,193
10,394
0
2,534
16,886
12,765
1,556
2,645
14,241
0
74,437
L
Guan Yu
NeedMxlk
Guan Yu
4,754
611
570
2,057
14,099
12,331
591
2,909
11,190
0
31,886
L
Fenrir
NeedSmxke
Fenrir
10,549
1,940
238
3,164
19,315
11,302
666
3,355
15,960
198
37,277
W
2,445
574
0
516
11,504
3,878
878
0
11,504
35,819
0
W
Bellona
PhyzikaI
Bellona
24,079
10,565
0
7,407
25,464
26,426
733
156
25,308
0
93,610
W
Ao Kuang
SaLtiEFriEs22
Ao Kuang
7,128
2,242
0
12,130
20,960
8,601
0
78
20,882
117,990
0
L
10,864
5,578
0
4,084
12,313
4,561
724
1,661
10,651
0
55,729
W
Heimdallr
VELIKANHC
Heimdallr
26,481
16,458
371
8,964
22,570
11,228
7,185
340
22,230
0
131,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,788
Gold Earned
65,938
416
Minions Killed
605
0
Camps Cleared
0
2,246,628
Distance Traveled
2,460,451
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,528
482
26
1
0
526,291
0
L
Danzaburou
13,298
511
81
3
0
510,397
1
L
Skadi
12,719
489
133
5
0
365,918
0
L
Guan Yu
10,534
405
59
2
0
487,504
0
L
Fenrir
11,697
450
59
2
0
463,094
0
W
Scylla
10,787
415
77
3
0
375,948
2
W
Bellona
14,568
560
140
5
0
520,914
0
W
Ao Kuang
14,043
540
167
6
0
559,444
0
L
Neith
9,540
367
84
3
0
419,715
1
W
Heimdallr
14,012
539
195
8
0
477,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role