Player Matchup

Medusa
Medusa
SirWolfu
Medusa
Level 122
God Stats
2W - 0L
1,662 SR
Queue Stats
8W - 3L
1,600 Elo+
Party 1
Ne Zha
Ne Zha
iZiRavenZi
Ne Zha
Level 128
God Stats
7W - 2L
1,731 SR
Queue Stats
15W - 5L
1,867 Elo+
Party 1
Sol
Sol
shinypikachu25
Sol
Level 83
God Stats
3W - 0L
1,422 SR
Queue Stats
4W - 2L
1,371 Elo+
Party 1
Team Averages
Level 111
1,605 SR
1,613 Elo+

VS

Team Averages
Level 96
1,401 SR
1,404 Elo+
Thoth
Thoth
Fluded
Thoth
Level 123
God Stats
3W - 6L
1,156 SR
Queue Stats
135W - 95L
1,589 Elo+
Solo
Arachne
Arachne
K1ngsz
Arachne
Level 126
God Stats
2W - 1L
1,562 SR
Queue Stats
365W - 565L
1,425 Elo+
Solo
Achilles
Achilles
Lyzore
Achilles
Level 39
God Stats
0W - 3L
1,484 SR
Queue Stats
0W - 3L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SirWolfu
Medusa
12
5 / 3 / 5
8,838
737
10,955
7,383
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ne Zha
iZiRavenZi
Ne Zha
12
5 / 1 / 5
8,648
721
8,667
8,757
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 1 / 4
7,796
650
4,511
5,528
1,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fluded
Thoth
13
3 / 3 / 1
8,608
717
7,576
8,122
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
K1ngsz
Arachne
11
1 / 4 / 2
7,636
636
1,736
8,364
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Lyzore
Achilles
11
1 / 5 / 4
7,834
653
5,588
11,341
11,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
5
5
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thoth
Fluded
Thoth
3
3
1
1.17
L
Arachne
K1ngsz
Arachne
1
4
2
0.5
L
Achilles
Lyzore
Achilles
1
5
4
0.6
W
Medusa
SirWolfu
Medusa
5
3
5
2.5
W
Ne Zha
iZiRavenZi
Ne Zha
5
1
5
7.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,133
Damage
14,900
21,668
Taken
27,827
12,520
Mitigated
16,299
5,528
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Fluded
Thoth
7,576
92
0
829
8,122
2,020
0
713
7,151
41,966
0
L
Arachne
K1ngsz
Arachne
1,736
1,378
0
2,208
8,364
3,249
306
1,457
6,602
0
16,289
L
Achilles
Lyzore
Achilles
5,588
1,366
0
715
11,341
11,030
0
2,341
8,518
0
10,425
W
Medusa
SirWolfu
Medusa
10,955
4,012
0
524
7,383
3,000
531
2,523
4,530
0
42,597
W
Ne Zha
iZiRavenZi
Ne Zha
8,667
1,608
0
2,576
8,757
7,769
374
1,814
6,652
0
26,255
W
4,511
1,144
0
2,428
5,528
1,751
1,083
3,239
2,208
22,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,282
Gold Earned
24,078
160
Minions Killed
123
0
Camps Cleared
0
660,852
Distance Traveled
660,333
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,608
717
73
6
0
220,988
2
L
Arachne
7,636
636
33
3
0
210,534
3
L
Achilles
7,834
653
17
1
0
228,811
0
W
Medusa
8,838
737
72
6
0
214,379
4
W
Ne Zha
8,648
721
34
3
0
232,599
1
W
Sol
7,796
650
54
5
0
213,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role