Player Matchup

King Arthur
King Arthur
Andycroft12
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
939 Elo+
Party 1
Baron Samedi
Baron Samedi
SenpaiBrady
Baron Samedi
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 14L
939 Elo+
Party 1
Danzaburou
Danzaburou
lwff
Danzaburou
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 24L
1,178 Elo+
Party 1
Team Averages
Level 43
1,500 SR
1,018 Elo+

VS

Team Averages
Level 39
1,500 SR
1,418 Elo+
Nox
Nox
BLACK_MUGIWARAS
Nox
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 46L
1,351 Elo+
Party 2
Set
Set
CuchiKiller_06
Set
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 91L
1,500 Elo+
Solo
Cabrakan
Cabrakan
MugenBoy-771
Cabrakan
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 45L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Andycroft12
King Arthur
8
1 / 5 / 3
11,069
481
2,125
10,177
5,719
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
SenpaiBrady
Baron Samedi
19
2 / 6 / 7
14,365
625
12,830
19,353
15,196
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
lwff
Danzaburou
20
7 / 3 / 3
15,322
666
23,738
15,734
7,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 6
14,944
650
12,745
12,318
6,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
4 / 2 / 10
14,431
627
12,626
20,341
12,853
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
MugenBoy-771
Cabrakan
18
3 / 6 / 9
13,923
605
9,252
22,259
16,530
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
10
Kills
14
14
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Andycroft12
King Arthur
1
5
3
0.5
W
7
2
6
5
W
4
2
10
4.5
W
Cabrakan
MugenBoy-771
Cabrakan
3
6
9
1.25
L
Baron Samedi
SenpaiBrady
Baron Samedi
2
6
7
0.92
L
Danzaburou
lwff
Danzaburou
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,693
Damage
34,623
45,264
Taken
54,918
28,803
Mitigated
35,950
9,262
Healing
5,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Andycroft12
King Arthur
2,125
1,039
0
0
10,177
5,719
128
5,114
4,849
0
4,987
W
12,745
1,047
0
848
12,318
6,567
735
4,063
8,255
77,685
0
W
12,626
4,926
0
1,365
20,341
12,853
1,246
4,490
15,851
0
73,791
W
Cabrakan
MugenBoy-771
Cabrakan
9,252
904
0
3,648
22,259
16,530
779
4,277
17,982
37,183
0
L
Baron Samedi
SenpaiBrady
Baron Samedi
12,830
1,244
554
4,575
19,353
15,196
309
10,469
8,554
62,560
0
L
Danzaburou
lwff
Danzaburou
23,738
13,290
0
4,133
15,734
7,888
2,726
5,704
9,864
0
91,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,756
Gold Earned
43,298
213
Minions Killed
259
0
Camps Cleared
0
901,538
Distance Traveled
1,139,183
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,069
481
2
0
0
167,657
0
W
Nox
14,944
650
147
6
0
380,034
1
W
Set
14,431
627
82
4
0
399,865
0
W
Cabrakan
13,923
605
30
1
0
359,284
0
L
Baron Samedi
14,365
625
84
4
0
364,373
0
L
Danzaburou
15,322
666
127
6
0
369,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role