Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
ForgedAddiction
Merlin
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,451 MMR
Solo
Sylvanus
Sylvanus
Silver I
IAMSIDDHARTH
Sylvanus
Silver I
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 37L
1,315 MMR
Party 1
Xing Tian
Xing Tian
Gold II
SoulEIS
Xing Tian
Gold II
Level 156
God Stats
5W - 3L
1,639 SR
Queue Stats
333W - 334L
1,467 MMR
Solo
Rama
Rama
Gold V
xxAjayxx
Rama
Gold V
Level 160
God Stats
224W - 209L
1,622 SR
Queue Stats
606W - 609L
1,402 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,552 SR
1,427 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,420 SR
1,421 MMR
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold IV
AlvaroTroll
Thanatos
Gold IV
Level 109
God Stats
0W - 2L
1,219 SR
Queue Stats
52W - 58L
1,344 MMR
Solo
Danzaburou
Danzaburou
Gold V
ProErikas
Danzaburou
Gold V
Level 109
God Stats
14W - 10L
1,434 SR
Queue Stats
249W - 252L
1,355 MMR
Solo
Achilles
Achilles
Silver III
jojoXZ60
Achilles
Silver III
Level 112
God Stats
0W - 1L
1,448 SR
Queue Stats
11W - 15L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
5 / 0 / 1
5,825
832
2,798
2,703
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 2
5,099
728
1,626
3,158
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
IAMSIDDHARTH
Sylvanus
6
1 / 0 / 0
3,768
538
1,293
2,674
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xing Tian
SoulEIS
Xing Tian
9
1 / 0 / 2
5,036
719
3,753
5,642
2,877
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
8
0 / 0 / 1
4,293
613
2,433
2,025
581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
Morgan Le FayGilgameshSetTiamatTsukuyomi

VS

Bans
AthenaSun WukongApolloNemesisIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
8
0 / 3 / 1
4,573
653
1,381
3,502
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
 
Da Ji
6
0 / 0 / 0
4,083
583
685
3,020
466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
AlvaroTroll
Thanatos
9
1 / 3 / 0
4,746
678
1,983
6,812
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ProErikas
Danzaburou
6
0 / 1 / 0
3,841
549
1,658
3,777
639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
jojoXZ60
Achilles
6
0 / 1 / 0
3,835
548
1,842
4,452
2,185
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
1
1
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
0
1
5.5
L
Discordia
 
Discordia
0
3
1
0.17
L
Da Ji
 
Da Ji
0
0
0
0
L
Thanatos
AlvaroTroll
Thanatos
1
3
0
0.33
W
1
1
2
2
W
Sylvanus
IAMSIDDHARTH
Sylvanus
1
0
0
1
L
Danzaburou
ProErikas
Danzaburou
0
1
0
0
W
Xing Tian
SoulEIS
Xing Tian
1
0
2
2
L
Achilles
jojoXZ60
Achilles
0
1
0
0
W
Rama
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,903
Damage
7,549
16,202
Taken
21,563
6,342
Mitigated
6,028
6,189
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
2,798
1,171
0
1,690
2,703
866
0
91
2,584
0
29,444
L
Discordia
 
Discordia
1,381
293
0
438
3,502
848
0
1,626
1,876
21,484
0
L
Da Ji
 
Da Ji
685
190
0
0
3,020
466
0
348
2,672
0
10,581
L
Thanatos
AlvaroTroll
Thanatos
1,983
264
0
5,274
6,812
1,890
0
1,475
5,337
0
23,745
W
1,626
194
0
612
3,158
882
0
1,124
1,896
26,365
0
W
Sylvanus
IAMSIDDHARTH
Sylvanus
1,293
585
230
867
2,674
1,136
34
0
2,674
6,332
1,905
L
Danzaburou
ProErikas
Danzaburou
1,658
850
0
1,759
3,777
639
0
847
2,930
0
16,737
W
Xing Tian
SoulEIS
Xing Tian
3,753
159
0
2,047
5,642
2,877
0
0
5,642
22,009
0
L
Achilles
jojoXZ60
Achilles
1,842
507
0
1,750
4,452
2,185
0
2,278
2,174
0
12,528
W
Rama
2,433
1,678
0
743
2,025
581
0
0
2,025
0
24,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,021
Gold Earned
21,078
230
Minions Killed
190
0
Camps Cleared
0
733,646
Distance Traveled
667,145
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,825
832
66
9
0
155,775
1
L
Discordia
4,573
653
54
8
0
139,893
1
L
Da Ji
4,083
583
29
4
0
156,338
2
L
Thanatos
4,746
678
60
9
0
136,947
0
W
Merlin
5,099
728
61
9
0
129,704
3
W
Sylvanus
3,768
538
20
3
0
149,894
2
L
Danzaburou
3,841
549
27
4
0
140,338
1
W
Xing Tian
5,036
719
37
5
0
161,446
3
L
Achilles
3,835
548
20
3
0
93,629
0
W
Rama
4,293
613
46
7
0
136,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role