Player Matchup

Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
NeverEvenThere
Hercules
Level 160
God Stats
4W - 5L
1,447 SR
Queue Stats
37W - 37L
1,636 Elo+
Solo
Mercury
Mercury
Sqronite
Mercury
Level 142
God Stats
2W - 2L
1,630 SR
Queue Stats
280W - 210L
1,669 Elo+
Party 1
Rama
Rama
StraightArrow
Rama
Level 108
God Stats
18W - 13L
1,774 SR
Queue Stats
312W - 194L
1,687 Elo+
Party 1
Scylla
Scylla
syms404
Scylla
Level 151
God Stats
6W - 4L
1,721 SR
Queue Stats
523W - 508L
1,655 Elo+
Solo
Team Averages
Level 137
1,614 SR
1,629 Elo+

VS

Team Averages
Level 137
1,548 SR
1,641 Elo+
Susano
Susano
 
Susano
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DimesT
Cthulhu
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
114W - 79L
1,662 Elo+
Solo
Hercules
Hercules
Fraap96
Hercules
Level 158
God Stats
8W - 11L
1,691 SR
Queue Stats
78W - 58L
1,618 Elo+
Solo
Merlin
Merlin
Qahnaarrinn
Merlin
Level 123
God Stats
7W - 6L
1,483 SR
Queue Stats
592W - 528L
1,732 Elo+
Solo
Hachiman
Hachiman
Tioffer
Hachiman
Level 160
God Stats
3W - 3L
1,564 SR
Queue Stats
440W - 288L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 1 / 1
6,166
561
4,264
9,384
7,019
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
8
1 / 4 / 2
5,581
507
3,482
11,551
6,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Sqronite
Mercury
11
0 / 3 / 2
6,099
554
2,752
7,285
2,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 4 / 0
6,559
596
3,290
5,339
1,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
syms404
Scylla
9
0 / 2 / 1
5,536
503
3,566
5,382
1,962
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
4 / 0 / 4
7,312
665
5,244
5,320
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
DimesT
Cthulhu
12
0 / 0 / 2
6,944
631
6,107
6,912
4,646
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Fraap96
Hercules
9
5 / 2 / 2
6,337
576
5,925
7,213
5,326
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
12
2 / 0 / 1
6,959
633
2,867
5,532
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Tioffer
Hachiman
11
3 / 2 / 4
6,897
627
6,741
7,877
2,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
14
14
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
1
0.5
W
Susano
 
Susano
4
0
4
6
W
Cthulhu
DimesT
Cthulhu
0
0
2
1
W
Hercules
Fraap96
Hercules
5
2
2
3
L
Hercules
1
4
2
0.5
W
Merlin
2
0
1
2.5
L
Mercury
Sqronite
Mercury
0
3
2
0.33
L
3
4
0
0.75
W
Hachiman
Tioffer
Hachiman
3
2
4
2.5
L
Scylla
syms404
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,354
Damage
26,884
38,941
Taken
32,854
18,835
Mitigated
16,202
13,771
Healing
13,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,264
1,040
0
6,958
9,384
7,019
0
4,851
4,533
36,671
0
W
Susano
 
Susano
5,244
1,928
0
611
5,320
1,791
0
450
4,870
0
48,776
W
Cthulhu
DimesT
Cthulhu
6,107
1,115
0
3,917
6,912
4,646
0
3,855
3,057
44,524
0
W
Hercules
Fraap96
Hercules
5,925
2,810
103
2,447
7,213
5,326
0
1,395
5,818
0
19,425
L
Hercules
3,482
1,166
0
3,521
11,551
6,493
0
1,049
10,502
0
13,243
W
Merlin
2,867
310
0
3,514
5,532
2,248
0
1,905
3,627
44,566
0
L
Mercury
Sqronite
Mercury
2,752
2,077
0
396
7,285
2,157
0
1,389
5,896
0
41,977
L
3,290
2,389
0
1,160
5,339
1,204
0
88
5,251
0
35,685
W
Hachiman
Tioffer
Hachiman
6,741
4,194
0
3,244
7,877
2,191
0
225
7,652
0
47,398
L
Scylla
syms404
Scylla
3,566
612
0
1,736
5,382
1,962
0
1,725
3,657
31,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,941
Gold Earned
34,449
332
Minions Killed
404
0
Camps Cleared
0
1,130,664
Distance Traveled
1,121,520
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,166
561
78
7
0
210,754
2
W
Susano
7,312
665
100
9
0
255,398
0
W
Cthulhu
6,944
631
97
9
0
223,002
1
W
Hercules
6,337
576
36
3
0
222,576
4
L
Hercules
5,581
507
13
1
0
218,776
5
W
Merlin
6,959
633
95
9
0
217,755
4
L
Mercury
6,099
554
82
7
0
268,231
0
L
Rama
6,559
596
83
8
0
210,564
2
W
Hachiman
6,897
627
76
7
0
202,789
2
L
Scylla
5,536
503
76
7
0
222,339
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role