Player Matchup

Fenrir
Fenrir
KOpsy59
Fenrir
Level 7
God Stats
12W - 13L
1,418 SR
Queue Stats
15W - 28L
1,292 Elo+
Solo
Cabrakan
Cabrakan
Merlot409
Cabrakan
Level 78
God Stats
10W - 11L
1,595 SR
Queue Stats
206W - 251L
1,362 Elo+
Party 3
Kuzenbo
Kuzenbo
Persikkaguru
Kuzenbo
Level 2
God Stats
5W - 1L
1,500 SR
Queue Stats
24W - 18L
1,500 Elo+
Party 3
Hercules
Hercules
SwarleyWestside
Hercules
Level 24
God Stats
2W - 2L
1,437 SR
Queue Stats
24W - 34L
1,205 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
juankynatra89
Morgan Le Fay
Level 28
God Stats
13W - 8L
1,553 SR
Queue Stats
117W - 132L
1,353 Elo+
Solo
Team Averages
Level 28
1,501 SR
1,343 Elo+

VS

Team Averages
Level 12
1,257 SR
1,193 Elo+
Geb
Geb
PandaON_LSD
Geb
Level 13
God Stats
20W - 18L
1,421 SR
Queue Stats
60W - 85L
1,249 Elo+
Party 1
Horus
Horus
fox1960
Horus
Level 25
God Stats
1W - 1L
1,090 SR
Queue Stats
42W - 55L
1,263 Elo+
Solo
Neith
Neith
isky666
Neith
Level 12
God Stats
92W - 124L
1,310 SR
Queue Stats
111W - 162L
1,249 Elo+
Party 1
Cerberus
Cerberus
mar_pal
Cerberus
Level 6
God Stats
0W - 1L
1,281 SR
Queue Stats
4W - 11L
1,102 Elo+
Party 2
Anubis
Anubis
plack98
Anubis
Level 4
God Stats
0W - 3L
1,180 SR
Queue Stats
13W - 27L
1,102 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KOpsy59
Fenrir
14
7 / 3 / 6
10,142
461
11,389
13,420
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
Merlot409
Cabrakan
18
14 / 2 / 9
11,562
526
21,130
13,773
10,564
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Persikkaguru
Kuzenbo
19
8 / 0 / 9
11,711
532
12,888
14,065
11,094
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
14
4 / 3 / 7
9,114
414
7,829
15,293
11,533
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morgan Le Fay
juankynatra89
Morgan Le Fay
16
5 / 4 / 12
10,288
468
20,091
14,863
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
9,740
443
6,331
17,899
18,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Horus
fox1960
Horus
16
4 / 5 / 4
10,475
476
10,404
15,620
11,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
isky666
Neith
10
0 / 8 / 3
7,350
334
4,130
10,677
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
mar_pal
Cerberus
13
1 / 11 / 7
8,857
403
8,004
24,973
20,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
plack98
Anubis
14
6 / 13 / 1
9,957
453
17,075
23,212
10,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
38
Kills
12
12
Deaths
40
43
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
KOpsy59
Fenrir
7
3
6
3.33
W
Cabrakan
Merlot409
Cabrakan
14
2
9
9.25
L
1
3
7
1.5
W
Kuzenbo
Persikkaguru
Kuzenbo
8
0
9
12.5
W
Hercules
4
3
7
2.5
L
Horus
fox1960
Horus
4
5
4
1.2
L
Neith
isky666
Neith
0
8
3
0.19
W
Morgan Le Fay
juankynatra89
Morgan Le Fay
5
4
12
2.75
L
Cerberus
mar_pal
Cerberus
1
11
7
0.41
L
Anubis
plack98
Anubis
6
13
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,327
Damage
45,944
71,414
Taken
92,381
48,168
Mitigated
65,103
17,035
Healing
19,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
KOpsy59
Fenrir
11,389
3,546
0
895
13,420
10,351
1,450
4,842
8,578
0
36,450
W
Cabrakan
Merlot409
Cabrakan
21,130
2,672
0
3,986
13,773
10,564
138
4,787
8,986
75,457
0
L
6,331
789
928
928
17,899
18,213
0
10,996
6,892
21,308
0
W
Kuzenbo
Persikkaguru
Kuzenbo
12,888
4,151
0
4,344
14,065
11,094
561
3,311
10,754
79,326
0
W
Hercules
7,829
3,194
0
4,064
15,293
11,533
542
8,026
7,267
0
25,552
L
Horus
fox1960
Horus
10,404
4,514
988
2,387
15,620
11,895
0
5,942
9,678
0
37,287
L
Neith
isky666
Neith
4,130
3,074
0
1,793
10,677
3,774
0
7,663
2,911
0
25,743
W
Morgan Le Fay
juankynatra89
Morgan Le Fay
20,091
2,835
0
3,746
14,863
4,626
1,300
10,444
4,419
69,457
0
L
Cerberus
mar_pal
Cerberus
8,004
1,640
0
5,339
24,973
20,245
26
14,610
9,901
27,176
0
L
Anubis
plack98
Anubis
17,075
2,433
0
6,977
23,212
10,976
636
14,292
8,890
58,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,817
Gold Earned
46,379
430
Minions Killed
309
0
Camps Cleared
0
1,883,530
Distance Traveled
1,844,762
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,142
461
64
3
0
401,966
0
W
Cabrakan
11,562
526
118
5
0
358,193
1
L
Geb
9,740
443
21
1
0
403,417
0
W
Kuzenbo
11,711
532
111
5
0
406,195
6
W
Hercules
9,114
414
36
2
0
367,137
1
L
Horus
10,475
476
76
3
0
438,805
1
L
Neith
7,350
334
58
3
0
346,276
8
W
Morgan Le Fay
10,288
468
101
5
0
350,039
4
L
Cerberus
8,857
403
59
3
0
355,991
4
L
Anubis
9,957
453
95
4
0
300,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role