Player Matchup

Nemesis
Nemesis
CésarionO2
Nemesis
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 14L
1,500 Elo+
Solo
Sol
Sol
Innerguts
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 55L
1,307 Elo+
Solo
Amaterasu
Amaterasu
MisticalGoat576
Amaterasu
Level 28
God Stats
20W - 9L
1,666 SR
Queue Stats
69W - 57L
1,529 Elo+
Solo
Chang'e
Chang'e
SylviaYeager
Chang'e
Level 27
God Stats
6W - 13L
1,505 SR
Queue Stats
40W - 59L
1,429 Elo+
Solo
Apollo
Apollo
Yuridice
Apollo
Level 5
God Stats
6W - 5L
1,230 SR
Queue Stats
14W - 13L
1,368 Elo+
Solo
Team Averages
Level 17
1,480 SR
1,427 Elo+

VS

Team Averages
Level 8
1,415 SR
1,245 Elo+
Bellona
Bellona
MANYmcSACKFRESSE
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,025 Elo+
Party 1
Neith
Neith
Maso2312
Neith
Level 15
God Stats
13W - 13L
1,405 SR
Queue Stats
19W - 25L
1,302 Elo+
Solo
Hou Yi
Hou Yi
Mawardi
Hou Yi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,121 Elo+
Solo
Nemesis
Nemesis
Yuanxii
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,319 Elo+
Party 1
Ymir
Ymir
xXLegosiXx
Ymir
Level 8
God Stats
0W - 2L
1,169 SR
Queue Stats
7W - 12L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CésarionO2
Nemesis
8
0 / 6 / 2
5,184
471
765
7,194
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 0 / 0
6,940
631
3,624
4,738
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
MisticalGoat576
Amaterasu
13
4 / 0 / 0
7,435
676
4,919
8,097
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
SylviaYeager
Chang'e
11
3 / 2 / 8
6,509
592
5,022
5,139
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Yuridice
Apollo
11
6 / 1 / 5
6,614
601
6,506
7,625
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,743
522
4,893
8,475
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Maso2312
Neith
8
2 / 0 / 1
5,426
493
2,295
4,332
1,292
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Mawardi
Hou Yi
9
2 / 4 / 1
5,591
508
4,745
5,807
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Yuanxii
Nemesis
8
1 / 3 / 1
5,264
479
2,771
7,761
1,919
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
1 / 5 / 3
5,785
526
2,548
8,246
4,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
16
Kills
8
9
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CésarionO2
Nemesis
0
6
2
0.17
W
3
0
0
3
L
2
4
0
0.5
L
Neith
Maso2312
Neith
2
0
1
2.5
L
Hou Yi
Mawardi
Hou Yi
2
4
1
0.63
W
Amaterasu
MisticalGoat576
Amaterasu
4
0
0
4
W
Chang'e
SylviaYeager
Chang'e
3
2
8
3.5
L
Nemesis
Yuanxii
Nemesis
1
3
1
0.5
W
Apollo
Yuridice
Apollo
6
1
5
8.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,836
Damage
17,252
32,793
Taken
34,621
11,442
Mitigated
13,383
15,186
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CésarionO2
Nemesis
765
657
0
517
7,194
2,343
44
220
6,974
0
15,060
W
3,624
1,257
0
2,484
4,738
1,418
1,130
776
3,962
35,273
0
L
4,893
1,820
0
2,035
8,475
4,041
0
0
8,475
0
23,919
L
Neith
Maso2312
Neith
2,295
657
0
2,021
4,332
1,292
920
2,549
1,577
0
17,397
L
Hou Yi
Mawardi
Hou Yi
4,745
2,730
0
140
5,807
1,560
0
1,911
3,796
0
27,751
W
Amaterasu
MisticalGoat576
Amaterasu
4,919
2,330
0
4,636
8,097
4,298
722
0
8,097
0
41,967
W
Chang'e
SylviaYeager
Chang'e
5,022
564
1,934
2,461
5,139
1,268
235
640
4,499
25,132
0
L
Nemesis
Yuanxii
Nemesis
2,771
902
0
2,782
7,761
1,919
0
1,450
6,192
0
21,747
W
Apollo
Yuridice
Apollo
6,506
4,512
0
3,154
7,625
2,115
414
1,272
6,353
0
29,351
L
2,548
648
0
910
8,246
4,571
0
2,076
5,935
17,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
27,809
311
Minions Killed
228
0
Camps Cleared
0
1,101,094
Distance Traveled
985,541
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,184
471
30
3
0
209,738
0
W
Sol
6,940
631
85
8
0
207,120
2
L
Bellona
5,743
522
49
4
0
223,406
3
L
Neith
5,426
493
40
4
0
192,641
1
L
Hou Yi
5,591
508
54
5
0
185,198
3
W
Amaterasu
7,435
676
92
8
0
256,502
0
W
Chang'e
6,509
592
44
4
0
213,850
0
L
Nemesis
5,264
479
49
4
0
224,380
1
W
Apollo
6,614
601
60
5
0
213,884
3
L
Ymir
5,785
526
36
3
0
159,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role