Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ColonelBuckets
Morgan Le Fay
Level 49
God Stats
15W - 7L
1,371 SR
Queue Stats
54W - 63L
1,447 Elo+
Solo
Hel
Hel
midnight_wolf254
Hel
Level 46
God Stats
26W - 21L
1,502 SR
Queue Stats
49W - 60L
1,421 Elo+
Party 1
Yemoja
Yemoja
shotglass74
Yemoja
Level 104
God Stats
4W - 7L
1,550 SR
Queue Stats
234W - 228L
1,515 Elo+
Party 1
Team Averages
Level 67
1,485 SR
1,477 Elo+

VS

Team Averages
Level 64
1,461 SR
1,398 Elo+
Hercules
Hercules
Delicatt
Hercules
Level 14
God Stats
9W - 10L
1,546 SR
Queue Stats
14W - 14L
1,469 Elo+
Party 2
Hades
Hades
Hit It Right
Hades
Level 105
God Stats
0W - 6L
1,470 SR
Queue Stats
154W - 183L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Kinswik
Morgan Le Fay
Level 42
God Stats
1W - 1L
1,368 SR
Queue Stats
9W - 12L
1,392 Elo+
Solo
Cerberus
Cerberus
Reysinnombre316
Cerberus
Level 38
God Stats
9W - 22L
1,281 SR
Queue Stats
39W - 59L
1,274 Elo+
Solo
Izanami
Izanami
StonedAdidas
Izanami
Level 121
God Stats
26W - 22L
1,638 SR
Queue Stats
231W - 243L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
9 / 1 / 2
6,891
626
11,635
7,316
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hun Batz
 
Hun Batz
7
0 / 2 / 6
5,217
474
1,560
5,440
1,146
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ColonelBuckets
Morgan Le Fay
11
3 / 3 / 2
6,598
600
3,994
5,173
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
2 / 1 / 3
5,125
466
2,351
4,559
990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
9
2 / 0 / 5
5,991
545
2,853
3,221
1,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Delicatt
Hercules
4
0 / 3 / 0
3,994
363
376
5,602
1,669
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
0 / 4 / 3
5,025
457
2,129
8,481
3,955
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
Kinswik
Morgan Le Fay
8
1 / 5 / 2
5,195
472
2,801
7,944
2,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
6
0 / 3 / 4
4,785
435
2,337
7,157
3,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
StonedAdidas
Izanami
9
4 / 2 / 0
5,790
526
5,173
5,187
1,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
16
Kills
5
7
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
2
10
W
Hun Batz
 
Hun Batz
0
2
6
1.5
W
Morgan Le Fay
ColonelBuckets
Morgan Le Fay
3
3
2
1.33
L
Hercules
Delicatt
Hercules
0
3
0
0
L
0
4
3
0.38
L
Morgan Le Fay
Kinswik
Morgan Le Fay
1
5
2
0.4
L
Cerberus
0
3
4
0.67
L
Izanami
StonedAdidas
Izanami
4
2
0
2
W
2
1
3
3.5
W
Yemoja
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,393
Damage
12,816
25,709
Taken
34,371
7,309
Mitigated
13,475
8,205
Healing
9,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,635
5,951
0
3,935
7,316
1,838
521
2,712
4,604
42,469
0
W
Hun Batz
 
Hun Batz
1,560
366
0
0
5,440
1,146
0
560
4,880
0
16,702
W
Morgan Le Fay
ColonelBuckets
Morgan Le Fay
3,994
97
0
632
5,173
1,816
738
2,122
3,051
33,766
0
L
Hercules
Delicatt
Hercules
376
50
0
605
5,602
1,669
0
1,554
4,004
0
11,282
L
2,129
285
0
2,823
8,481
3,955
0
5,719
2,762
21,470
0
L
Morgan Le Fay
Kinswik
Morgan Le Fay
2,801
135
20
2,324
7,944
2,618
87
5,075
2,637
16,409
2,916
L
Cerberus
2,337
184
0
1,869
7,157
3,416
0
4,494
2,635
11,008
0
L
Izanami
StonedAdidas
Izanami
5,173
3,691
0
1,413
5,187
1,817
530
3,687
1,500
0
33,006
W
2,351
611
305
1,141
4,559
990
0
1,367
3,192
10,076
0
W
Yemoja
2,853
1,192
1,310
882
3,221
1,519
195
466
2,755
17,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,822
Gold Earned
24,789
224
Minions Killed
195
0
Camps Cleared
0
979,084
Distance Traveled
911,368
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,891
626
64
6
0
191,469
0
W
Hun Batz
5,217
474
31
3
0
190,788
0
W
Morgan Le Fay
6,598
600
79
7
0
204,307
0
L
Hercules
3,994
363
20
2
0
184,939
1
L
Hades
5,025
457
41
4
0
173,811
3
L
Morgan Le Fay
5,195
472
45
4
0
185,811
1
L
Cerberus
4,785
435
20
2
0
192,596
0
L
Izanami
5,790
526
69
6
0
174,211
2
W
Hel
5,125
466
16
1
0
191,625
0
W
Yemoja
5,991
545
34
3
0
200,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role