Player Matchup

Cthulhu
Cthulhu
CachoVaca
Cthulhu
Level 21
God Stats
4W - 2L
1,555 SR
Queue Stats
22W - 22L
1,356 Elo+
Solo
Anubis
Anubis
Kermle
Anubis
Level 15
God Stats
9W - 9L
1,407 SR
Queue Stats
19W - 31L
1,233 Elo+
Party 1
Bakasura
Bakasura
Niikii2k
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 30L
1,242 Elo+
Party 1
Neith
Neith
PaulPanzer69
Neith
Level 6
God Stats
7W - 9L
1,406 SR
Queue Stats
10W - 15L
1,261 Elo+
Party 1
Sun Wukong
Sun Wukong
RuinRunes
Sun Wukong
Level 27
God Stats
6W - 7L
1,429 SR
Queue Stats
74W - 61L
1,354 Elo+
Solo
Team Averages
Level 17
1,459 SR
1,289 Elo+

VS

Team Averages
Level 16
1,555 SR
1,384 Elo+
Loki
Loki
ArryBlack
Loki
Level 23
God Stats
28W - 35L
1,486 SR
Queue Stats
50W - 62L
1,402 Elo+
Solo
Izanami
Izanami
NOTCREATIVE12345
Izanami
Level 22
God Stats
1W - 3L
1,696 SR
Queue Stats
65W - 75L
1,448 Elo+
Solo
Bellona
Bellona
Sangokeo
Bellona
Level 8
God Stats
2W - 4L
1,592 SR
Queue Stats
21W - 15L
1,443 Elo+
Solo
Ymir
Ymir
Tboy102x
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,266 Elo+
Solo
Vulcan
Vulcan
hoffboi
Vulcan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CachoVaca
Cthulhu
8
6 / 0 / 2
6,304
630
3,627
3,878
1,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
Kermle
Anubis
10
1 / 1 / 1
6,046
605
2,279
4,169
1,650
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Niikii2k
Bakasura
11
4 / 0 / 2
6,431
643
3,853
5,784
2,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
1 / 1 / 6
5,261
526
4,448
3,029
882
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
RuinRunes
Sun Wukong
12
2 / 0 / 0
6,682
668
4,105
3,584
2,040
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
1 / 3 / 0
5,255
526
1,217
6,162
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 3 / 1
4,525
453
1,174
5,519
1,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Sangokeo
Bellona
7
0 / 1 / 0
4,559
456
1,366
4,674
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
7
1 / 5 / 0
4,910
491
2,198
6,304
2,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
hoffboi
Vulcan
9
0 / 2 / 0
5,005
501
3,127
5,002
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
2
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
1
3
0
0.33
W
Cthulhu
CachoVaca
Cthulhu
6
0
2
7
W
Anubis
Kermle
Anubis
1
1
1
1.5
L
0
3
1
0.17
W
Bakasura
Niikii2k
Bakasura
4
0
2
5
W
1
1
6
4
W
Sun Wukong
RuinRunes
Sun Wukong
2
0
0
2
L
Bellona
Sangokeo
Bellona
0
1
0
0
L
Ymir
1
5
0
0.2
L
Vulcan
hoffboi
Vulcan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,312
Damage
9,082
20,444
Taken
27,661
8,221
Mitigated
9,866
6,987
Healing
3,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,217
287
0
490
6,162
1,465
0
434
5,455
0
28,718
W
Cthulhu
CachoVaca
Cthulhu
3,627
416
0
1,099
3,878
1,350
338
1,106
2,772
14,683
0
W
Anubis
Kermle
Anubis
2,279
166
0
1,288
4,169
1,650
713
1,982
1,845
28,409
0
L
1,174
464
0
467
5,519
1,617
428
1,484
3,925
0
21,105
W
Bakasura
Niikii2k
Bakasura
3,853
2,548
0
3,174
5,784
2,299
0
991
4,761
0
33,155
W
4,448
2,357
0
319
3,029
882
646
872
2,157
0
15,829
W
Sun Wukong
RuinRunes
Sun Wukong
4,105
668
0
1,107
3,584
2,040
343
0
3,584
0
36,707
L
Bellona
Sangokeo
Bellona
1,366
407
0
810
4,674
2,671
0
0
4,674
0
13,387
L
Ymir
2,198
794
0
130
6,304
2,945
72
1,663
4,506
5,545
0
L
Vulcan
hoffboi
Vulcan
3,127
577
0
1,315
5,002
1,168
108
2,279
2,503
21,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,724
Gold Earned
24,254
286
Minions Killed
191
0
Camps Cleared
0
920,026
Distance Traveled
942,722
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,255
526
59
6
0
217,973
1
W
Cthulhu
6,304
630
18
2
0
188,042
3
W
Anubis
6,046
605
64
6
0
164,785
0
L
Izanami
4,525
453
41
4
0
170,564
0
W
Bakasura
6,431
643
79
8
0
239,436
0
W
Neith
5,261
526
33
3
0
144,912
0
W
Sun Wukong
6,682
668
92
9
0
182,851
4
L
Bellona
4,559
456
39
4
0
200,780
1
L
Ymir
4,910
491
10
1
0
166,802
0
L
Vulcan
5,005
501
42
4
0
186,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role