Player Matchup

Anhur
Anhur
 
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Biezpienss
Freya
Level 47
God Stats
2W - 2L
1,603 SR
Queue Stats
122W - 108L
1,487 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Kaliim
Tsukuyomi
Level 144
God Stats
12W - 14L
1,462 SR
Queue Stats
523W - 530L
1,420 Elo+
Solo
Bacchus
Bacchus
jojiman
Bacchus
Level 46
God Stats
9W - 5L
1,529 SR
Queue Stats
235W - 237L
1,393 Elo+
Party 1
Bellona
Bellona
nemaymesac
Bellona
Level 46
God Stats
2W - 3L
1,840 SR
Queue Stats
296W - 289L
1,391 Elo+
Party 1
Team Averages
Level 85
1,587 SR
1,438 Elo+

VS

Team Averages
Level 107
1,410 SR
1,409 Elo+
Da Ji
Da Ji
Cecil53
Da Ji
Level 89
God Stats
9W - 8L
1,445 SR
Queue Stats
672W - 676L
1,430 Elo+
Solo
Nemesis
Nemesis
Cycoch
Nemesis
Level 159
God Stats
1W - 3L
1,185 SR
Queue Stats
860W - 914L
1,512 Elo+
Party 2
Sol
Sol
IJoNnBoXI
Sol
Level 62
God Stats
1W - 0L
1,701 SR
Queue Stats
1W - 3L
1,142 Elo+
Solo
Cerberus
Cerberus
Mloody_PL
Cerberus
Level 68
God Stats
9W - 8L
1,487 SR
Queue Stats
425W - 497L
1,490 Elo+
Party 2
Hera
Hera
chinski-_-zwiad
Hera
Level 158
God Stats
9W - 5L
1,232 SR
Queue Stats
1,027W - 1,019L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
5 / 3 / 6
8,062
806
7,947
9,094
3,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
14
4 / 2 / 5
7,823
782
8,461
9,535
3,983
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Kaliim
Tsukuyomi
12
0 / 6 / 8
6,880
688
10,303
9,121
3,652
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
jojiman
Bacchus
11
0 / 3 / 8
6,557
656
6,285
11,042
13,643
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
nemaymesac
Bellona
12
1 / 2 / 8
7,150
715
4,674
9,253
7,022
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cecil53
Da Ji
14
5 / 4 / 9
8,769
877
6,113
8,174
4,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Cycoch
Nemesis
14
2 / 3 / 13
8,129
813
6,519
17,968
13,223
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 1 / 9
9,166
917
10,335
6,250
2,714
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Mloody_PL
Cerberus
13
0 / 1 / 13
8,355
836
5,817
10,225
10,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 3 / 11
9,153
915
13,526
6,689
2,469
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
71
10
Kills
16
16
Deaths
12
35
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
3
6
2.67
L
Freya
4
2
5
3.25
W
Da Ji
Cecil53
Da Ji
5
4
9
2.38
W
Nemesis
Cycoch
Nemesis
2
3
13
2.83
W
5
1
9
9.5
L
Tsukuyomi
Kaliim
Tsukuyomi
0
6
8
0.67
W
Cerberus
Mloody_PL
Cerberus
0
1
13
6.5
W
4
3
11
3.17
L
Bacchus
jojiman
Bacchus
0
3
8
1.33
L
Bellona
nemaymesac
Bellona
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,670
Damage
42,310
48,045
Taken
49,306
31,895
Mitigated
33,272
15,584
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,947
3,802
141
2,093
9,094
3,595
384
6,299
2,795
0
25,245
L
Freya
8,461
3,355
1,787
4,114
9,535
3,983
0
5,486
4,049
18,646
0
W
Da Ji
Cecil53
Da Ji
6,113
356
1,853
932
8,174
4,073
0
2,685
5,489
0
14,524
W
Nemesis
Cycoch
Nemesis
6,519
792
1,117
6,222
17,968
13,223
270
4,533
13,435
0
11,168
W
10,335
2,546
155
1,360
6,250
2,714
3,433
3,499
2,751
22,848
0
L
Tsukuyomi
Kaliim
Tsukuyomi
10,303
1,548
784
164
9,121
3,652
0
4,948
4,173
0
18,774
W
Cerberus
Mloody_PL
Cerberus
5,817
172
416
2,216
10,225
10,793
494
2,329
7,896
12,193
0
W
13,526
2,420
492
1,634
6,689
2,469
681
1,700
4,989
31,746
0
L
Bacchus
jojiman
Bacchus
6,285
671
728
1,798
11,042
13,643
0
7,078
3,964
10,692
0
L
Bellona
nemaymesac
Bellona
4,674
968
984
2,991
9,253
7,022
82
5,867
3,386
0
6,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,472
Gold Earned
43,572
81
Minions Killed
107
0
Camps Cleared
0
938,949
Distance Traveled
966,050
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,062
806
26
3
0
165,093
0
L
Freya
7,823
782
26
3
0
199,972
0
W
Da Ji
8,769
877
12
1
0
194,384
0
W
Nemesis
8,129
813
7
1
0
214,513
0
W
Sol
9,166
917
25
3
0
152,009
0
L
Tsukuyomi
6,880
688
22
2
0
194,414
0
W
Cerberus
8,355
836
18
2
0
215,495
5
W
Hera
9,153
915
45
5
0
189,649
2
L
Bacchus
6,557
656
3
0
0
201,539
2
L
Bellona
7,150
715
4
0
0
177,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role