Player Matchup

Loki
Loki
GloomyRaven
Loki
Level 46
God Stats
0W - 2L
1,319 SR
Queue Stats
4W - 7L
1,327 Elo+
Solo
Yemoja
Yemoja
Kristjans
Yemoja
Level 26
God Stats
2W - 8L
1,382 SR
Queue Stats
19W - 28L
1,515 Elo+
Party 2
Fenrir
Fenrir
Ro_Bain
Fenrir
Level 127
God Stats
4W - 4L
1,590 SR
Queue Stats
335W - 294L
1,552 Elo+
Party 3
Artemis
Artemis
Solstafur
Artemis
Level 37
God Stats
10W - 13L
1,403 SR
Queue Stats
289W - 248L
1,571 Elo+
Party 2
Sol
Sol
Õzzs
Sol
Level 28
God Stats
1W - 2L
1,410 SR
Queue Stats
85W - 71L
1,554 Elo+
Party 3
Team Averages
Level 53
1,421 SR
1,504 Elo+

VS

Team Averages
Level 98
1,483 SR
1,569 Elo+
Morgan Le Fay
Morgan Le Fay
Cartofior2112
Morgan Le Fay
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
235W - 215L
1,586 Elo+
Solo
Rama
Rama
HerАnalHunter
Rama
Level 146
God Stats
6W - 4L
1,615 SR
Queue Stats
476W - 384L
1,628 Elo+
Party 1
Baron Samedi
Baron Samedi
MonkeyGOW
Baron Samedi
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
317W - 338L
1,512 Elo+
Solo
Da Ji
Da Ji
Xzerfors
Da Ji
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
209W - 203L
1,534 Elo+
Solo
Mulan
Mulan
СтефанАбоба
Mulan
Level 20
God Stats
3W - 3L
1,299 SR
Queue Stats
70W - 34L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 3
9,091
478
7,365
14,250
4,886
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Yemoja
Kristjans
Yemoja
11
0 / 3 / 2
7,838
413
4,443
14,163
13,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Ro_Bain
Fenrir
15
6 / 4 / 0
9,734
512
9,074
13,294
7,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Solstafur
Artemis
16
0 / 4 / 3
9,052
476
6,791
11,948
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sol
Õzzs
Sol
14
1 / 6 / 1
8,723
459
10,838
12,754
5,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cartofior2112
Morgan Le Fay
17
2 / 2 / 7
11,327
596
10,339
16,844
9,093
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 1 / 6
12,000
632
7,850
10,731
4,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
MonkeyGOW
Baron Samedi
16
2 / 1 / 16
11,040
581
8,469
14,707
19,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Xzerfors
Da Ji
18
9 / 1 / 7
11,752
619
10,111
16,069
6,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 2 / 12
12,460
656
14,608
15,630
18,799
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
73
7
Kills
25
25
Deaths
7
9
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cartofior2112
Morgan Le Fay
2
2
7
2.75
L
0
8
3
0.19
W
6
1
6
9
L
Yemoja
Kristjans
Yemoja
0
3
2
0.33
W
Baron Samedi
MonkeyGOW
Baron Samedi
2
1
16
10
L
Fenrir
Ro_Bain
Fenrir
6
4
0
1.5
L
Artemis
Solstafur
Artemis
0
4
3
0.38
W
Da Ji
Xzerfors
Da Ji
9
1
7
12.5
L
Sol
Õzzs
Sol
1
6
1
0.25
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,511
Damage
51,377
66,409
Taken
73,981
35,279
Mitigated
57,850
9,179
Healing
30,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cartofior2112
Morgan Le Fay
10,339
1,011
0
7,856
16,844
9,093
2,275
3,119
13,725
72,039
0
L
7,365
1,418
0
300
14,250
4,886
525
3,269
10,981
0
62,823
W
7,850
5,832
0
4,648
10,731
4,021
9,849
1,180
9,551
0
87,474
L
Yemoja
Kristjans
Yemoja
4,443
395
1,168
527
14,163
13,341
0
5,866
8,297
19,749
0
W
Baron Samedi
MonkeyGOW
Baron Samedi
8,469
451
1,714
5,584
14,707
19,512
20
3,950
10,757
38,366
0
L
Fenrir
Ro_Bain
Fenrir
9,074
3,724
0
1,720
13,294
7,632
0
3,723
9,571
87
57,261
L
Artemis
Solstafur
Artemis
6,791
1,532
0
3,177
11,948
4,355
1,096
2,150
9,798
0
68,124
W
Da Ji
Xzerfors
Da Ji
10,111
2,865
0
6,417
16,069
6,425
450
4,031
12,038
0
70,196
L
Sol
Õzzs
Sol
10,838
2,967
0
2,287
12,754
5,065
0
5,817
6,937
52,056
4,098
W
14,608
1,787
0
4,711
15,630
18,799
387
2,393
13,237
15,621
66,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,438
Gold Earned
58,579
481
Minions Killed
620
0
Camps Cleared
0
1,691,853
Distance Traveled
1,884,672
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,327
596
141
7
0
375,353
8
L
Loki
9,091
478
137
7
0
323,405
0
W
Rama
12,000
632
165
9
0
369,719
4
L
Yemoja
7,838
413
16
1
0
339,867
0
W
Baron Samedi
11,040
581
53
3
0
352,353
2
L
Fenrir
9,734
512
99
5
0
395,364
3
L
Artemis
9,052
476
125
7
0
324,014
2
W
Da Ji
11,752
619
103
5
0
405,179
8
L
Sol
8,723
459
104
5
0
309,203
5
W
Mulan
12,460
656
158
8
0
382,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role