Player Matchup

Sobek
Sobek
 
Sobek
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ImTheFish
Artemis
Level 48
God Stats
1W - 3L
1,553 SR
Queue Stats
9W - 8L
1,601 Elo+
Party 3
Nu Wa
Nu Wa
NightMiracles
Nu Wa
Level 17
God Stats
0W - 1L
1,746 SR
Queue Stats
31W - 28L
1,427 Elo+
Party 1
King Arthur
King Arthur
PathosLogos
King Arthur
Level 11
God Stats
2W - 6L
1,448 SR
Queue Stats
15W - 20L
1,556 Elo+
Party 3
Loki
Loki
TrashGoblyn
Loki
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
53W - 45L
1,591 Elo+
Party 3
Team Averages
Level 35
1,549 SR
1,535 Elo+

VS

Team Averages
Level 111
1,660 SR
1,677 Elo+
He Bo
He Bo
 
He Bo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BrownBrazilian
Gilgamesh
Level 142
God Stats
6W - 6L
1,405 SR
Queue Stats
178W - 161L
1,668 Elo+
Party 2
Ymir
Ymir
IBHAZEN
Ymir
Level 145
God Stats
9W - 1L
1,846 SR
Queue Stats
110W - 82L
1,603 Elo+
Party 2
Anhur
Anhur
PillC0sby
Anhur
Level 14
God Stats
13W - 7L
1,642 SR
Queue Stats
188W - 110L
1,761 Elo+
Party 2
Fenrir
Fenrir
Yelvey
Fenrir
Level 148
God Stats
3W - 0L
1,905 SR
Queue Stats
298W - 108L
1,852 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 2 / 2
4,998
500
1,698
4,716
3,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
ImTheFish
Artemis
6
1 / 4 / 2
4,291
429
3,257
4,670
557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 4 / 0
4,471
447
2,112
4,056
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PathosLogos
King Arthur
7
0 / 4 / 0
4,338
434
1,548
6,537
3,419
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
4 / 7 / 0
5,338
534
4,342
8,755
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
4 / 1 / 2
6,599
660
3,573
3,553
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
BrownBrazilian
Gilgamesh
11
6 / 2 / 1
6,705
671
6,210
6,601
3,900
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
IBHAZEN
Ymir
8
0 / 0 / 6
4,990
499
1,529
5,033
2,543
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
PillC0sby
Anhur
9
5 / 3 / 1
5,758
576
5,378
5,583
1,396
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Yelvey
Fenrir
11
6 / 0 / 2
6,554
655
3,943
6,225
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
21
21
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
2
1
W
He Bo
 
He Bo
4
1
2
5
W
Gilgamesh
BrownBrazilian
Gilgamesh
6
2
1
3.25
W
Ymir
IBHAZEN
Ymir
0
0
6
3
L
Artemis
ImTheFish
Artemis
1
4
2
0.5
L
0
4
0
0
L
King Arthur
PathosLogos
King Arthur
0
4
0
0
W
Anhur
PillC0sby
Anhur
5
3
1
1.83
L
4
7
0
0.57
W
Fenrir
Yelvey
Fenrir
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,957
Damage
20,633
28,734
Taken
26,995
10,110
Mitigated
10,877
4,020
Healing
8,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,698
375
0
1,096
4,716
3,236
0
1,535
3,181
11,713
0
W
He Bo
 
He Bo
3,573
250
0
810
3,553
831
0
414
3,039
37,435
0
W
Gilgamesh
BrownBrazilian
Gilgamesh
6,210
2,204
0
835
6,601
3,900
84
186
6,369
0
29,773
W
Ymir
IBHAZEN
Ymir
1,529
196
0
1,245
5,033
2,543
234
910
4,007
10,469
0
L
Artemis
ImTheFish
Artemis
3,257
2,258
0
380
4,670
557
0
905
3,765
0
9,852
L
2,112
227
0
700
4,056
774
0
1,047
3,009
14,830
0
L
King Arthur
PathosLogos
King Arthur
1,548
289
0
250
6,537
3,419
0
0
6,537
0
14,926
W
Anhur
PillC0sby
Anhur
5,378
2,657
0
1,779
5,583
1,396
508
956
4,599
0
31,860
L
4,342
973
0
1,594
8,755
2,124
0
1,615
7,140
0
21,836
W
Fenrir
Yelvey
Fenrir
3,943
1,680
0
3,746
6,225
2,207
0
892
5,171
0
35,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,436
Gold Earned
30,606
156
Minions Killed
283
0
Camps Cleared
0
787,291
Distance Traveled
949,815
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,998
500
22
2
0
151,471
1
W
He Bo
6,599
660
77
8
0
186,023
2
W
Gilgamesh
6,705
671
58
6
0
215,761
1
W
Ymir
4,990
499
17
2
0
175,075
1
L
Artemis
4,291
429
20
2
0
146,502
1
L
Nu Wa
4,471
447
37
4
0
135,934
2
L
King Arthur
4,338
434
32
3
0
179,744
2
W
Anhur
5,758
576
63
6
0
159,986
3
L
Loki
5,338
534
45
5
0
173,640
3
W
Fenrir
6,554
655
68
7
0
212,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role