Player Matchup

Tiamat
Tiamat
LuminValdor
Tiamat
Level 4
God Stats
3W - 2L
1,814 SR
Queue Stats
6W - 4L
1,768 Elo+
Solo
Ymir
Ymir
Slippy_Cheese58
Ymir
Level 28
God Stats
8W - 5L
1,838 SR
Queue Stats
97W - 115L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheOfficialSanti
Morgan Le Fay
Level 29
God Stats
3W - 9L
1,299 SR
Queue Stats
115W - 112L
1,421 Elo+
Solo
Apollo
Apollo
XxDeadlyAnonxX
Apollo
Level 29
God Stats
11W - 12L
1,278 SR
Queue Stats
152W - 127L
1,647 Elo+
Solo
Guan Yu
Guan Yu
yasirmustafa10
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,196 Elo+
Solo
Team Averages
Level 18
1,546 SR
1,521 Elo+

VS

Team Averages
Level 15
1,597 SR
1,611 Elo+
Arachne
Arachne
BrazilFaker
Arachne
Level 14
God Stats
10W - 12L
1,447 SR
Queue Stats
19W - 26L
1,380 Elo+
Solo
Ra
Ra
Cybery1
Ra
Level 12
God Stats
2W - 1L
1,731 SR
Queue Stats
30W - 48L
1,715 Elo+
Solo
Ymir
Ymir
Hippie_Robot
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,539 Elo+
Solo
Janus
Janus
KidBotero
Janus
Level 28
God Stats
11W - 6L
1,809 SR
Queue Stats
281W - 197L
1,687 Elo+
Solo
Izanami
Izanami
Miragei
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 21L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
3 / 4 / 1
8,303
519
5,985
9,109
7,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

3
0 / 0 / 0
5,067
317
0
413
110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
TheOfficialSanti
Morgan Le Fay
11
1 / 9 / 1
7,032
440
5,248
10,960
3,943
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 2 / 0
9,078
567
4,700
7,293
2,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

2
0 / 2 / 0
4,740
296
0
1,178
240
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrazilFaker
Arachne
11
1 / 3 / 1
7,956
497
1,937
8,715
3,471
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 4 / 1
7,308
457
446
5,940
1,771
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 5
9,765
610
7,916
13,325
5,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
KidBotero
Janus
16
8 / 1 / 4
10,841
678
7,394
7,952
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Miragei
Izanami
17
4 / 0 / 1
10,795
675
5,377
11,402
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
7
Kills
17
17
Deaths
8
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
BrazilFaker
Arachne
1
3
1
0.5
W
0
4
1
0.13
W
4
0
5
6.5
W
Janus
KidBotero
Janus
8
1
4
10
L
Tiamat
3
4
1
0.88
W
Izanami
Miragei
Izanami
4
0
1
4.5
L
0
0
0
0
L
Morgan Le Fay
TheOfficialSanti
Morgan Le Fay
1
9
1
0.17
L
3
2
0
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,933
Damage
23,070
28,953
Taken
47,334
13,963
Mitigated
18,407
4,877
Healing
16,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BrazilFaker
Arachne
1,937
1,221
0
2,137
8,715
3,471
0
1,715
6,874
0
38,456
W
446
144
65
1,129
5,940
1,771
866
2,643
3,175
16,173
0
W
7,916
2,463
0
5,439
13,325
5,688
1,318
5,813
7,215
56,053
0
W
Janus
KidBotero
Janus
7,394
750
0
1,504
7,952
2,582
0
3,509
4,224
73,014
0
L
Tiamat
5,985
1,105
0
1,324
9,109
7,212
266
4,844
4,265
32,947
0
W
Izanami
Miragei
Izanami
5,377
3,244
0
6,271
11,402
4,895
4,318
1,973
9,391
0
94,156
L
0
0
0
304
413
110
0
0
413
2,649
0
L
Morgan Le Fay
TheOfficialSanti
Morgan Le Fay
5,248
567
0
1,406
10,960
3,943
837
9,046
1,914
31,621
0
L
4,700
3,053
0
1,843
7,293
2,458
1,096
1,866
5,427
0
51,759
L
0
0
0
0
1,178
240
0
0
1,178
0
534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,220
Gold Earned
46,665
249
Minions Killed
482
0
Camps Cleared
0
811,127
Distance Traveled
1,439,138
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,956
497
49
3
0
283,283
0
W
Ra
7,308
457
30
2
0
256,757
0
W
Ymir
9,765
610
98
6
0
304,397
0
W
Janus
10,841
678
145
9
0
292,811
1
L
Tiamat
8,303
519
73
5
0
231,583
2
W
Izanami
10,795
675
160
10
0
301,890
0
L
Ymir
5,067
317
11
1
0
23,697
1
L
Morgan Le Fay
7,032
440
58
4
0
257,796
3
L
Apollo
9,078
567
107
7
0
263,634
5
L
Guan Yu
4,740
296
0
0
0
34,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role