Player Matchup

Morgan Le Fay
Morgan Le Fay
FartownyOpal
Morgan Le Fay
Level 7
God Stats
1W - 1L
1,273 SR
Queue Stats
15W - 19L
1,145 Elo+
Solo
Baron Samedi
Baron Samedi
JxstGhostEX
Baron Samedi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
962 Elo+
Party 2
Bakasura
Bakasura
Moondala
Bakasura
Level 18
God Stats
20W - 10L
1,657 SR
Queue Stats
120W - 126L
1,285 Elo+
Solo
Bellona
Bellona
SpeedWagon7323
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
XafanoFR-YTUB
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,149 Elo+
Party 2
Team Averages
Level 9
1,486 SR
1,208 Elo+

VS

Team Averages
Level 20
1,589 SR
1,256 Elo+
Ra
Ra
LoMaka_exe
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Soph7890
Fenrir
Level 28
God Stats
4W - 14L
1,500 SR
Queue Stats
81W - 124L
1,130 Elo+
Solo
Thanatos
Thanatos
XII-III-BF
Thanatos
Level 13
God Stats
2W - 2L
1,635 SR
Queue Stats
8W - 18L
1,067 Elo+
Party 1
Ares
Ares
badoch93
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 39L
1,215 Elo+
Party 1
Set
Set
dekiond
Set
Level 27
God Stats
29W - 36L
1,811 SR
Queue Stats
114W - 127L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FartownyOpal
Morgan Le Fay
15
4 / 10 / 3
10,932
437
11,331
14,984
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
JxstGhostEX
Baron Samedi
17
10 / 5 / 10
11,911
476
13,135
15,334
6,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Moondala
Bakasura
20
18 / 2 / 9
16,396
656
29,619
23,389
12,585
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
14 / 3 / 11
13,720
549
16,870
20,960
18,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 6 / 8
10,619
425
4,199
13,752
4,505

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 13 / 4
10,719
429
11,903
19,386
7,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Soph7890
Fenrir
14
2 / 16 / 7
9,567
383
10,188
22,454
10,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
XII-III-BF
Thanatos
12
2 / 5 / 4
9,026
361
3,990
13,752
6,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
14
3 / 6 / 10
12,115
485
8,581
18,233
20,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Set
17
10 / 9 / 9
12,453
498
19,433
19,755
13,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
56
48
Kills
22
26
Deaths
49
41
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
FartownyOpal
Morgan Le Fay
4
10
3
0.55
W
Baron Samedi
JxstGhostEX
Baron Samedi
10
5
10
3
L
5
13
4
0.54
W
Bakasura
Moondala
Bakasura
18
2
9
11.25
L
Fenrir
Soph7890
Fenrir
2
16
7
0.34
W
14
3
11
6.5
L
Thanatos
XII-III-BF
Thanatos
2
5
4
0.8
W
2
6
8
1
L
Ares
3
6
10
1.33
L
Set
10
9
9
1.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,154
Damage
54,095
88,419
Taken
93,580
46,329
Mitigated
58,641
24,650
Healing
16,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
FartownyOpal
Morgan Le Fay
11,331
608
123
1,526
14,984
4,307
1,174
4,579
10,265
49,131
0
W
Baron Samedi
JxstGhostEX
Baron Samedi
13,135
2,836
1,657
2,120
15,334
6,048
1,702
4,525
10,473
64,614
0
L
11,903
831
1,168
3,637
19,386
7,571
264
8,811
10,218
57,995
0
W
Bakasura
Moondala
Bakasura
29,619
20,850
0
12,033
23,389
12,585
7,516
4,140
19,143
0
139,663
L
Fenrir
Soph7890
Fenrir
10,188
3,386
96
2,235
22,454
10,861
0
5,638
16,014
0
33,495
W
16,870
7,121
0
5,932
20,960
18,884
4,112
4,839
15,899
0
65,265
L
Thanatos
XII-III-BF
Thanatos
3,990
982
0
6,551
13,752
6,075
265
916
12,307
0
32,345
W
4,199
1,450
0
1,259
13,752
4,505
869
1,563
12,155
0
36,509
L
Ares
8,581
774
0
374
18,233
20,798
97
5,674
10,735
18,396
0
L
Set
19,433
7,285
0
2,741
19,755
13,336
0
3,427
15,418
0
47,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,578
Gold Earned
53,880
563
Minions Killed
286
0
Camps Cleared
0
2,260,561
Distance Traveled
1,752,722
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,932
437
82
3
0
388,013
2
W
Baron Samedi
11,911
476
93
4
0
410,121
0
L
Ra
10,719
429
100
4
0
357,460
3
W
Bakasura
16,396
656
231
9
0
587,306
3
L
Fenrir
9,567
383
48
2
0
405,467
0
W
Bellona
13,720
549
99
4
0
461,295
2
L
Thanatos
9,026
361
60
2
0
296,130
0
W
Neith
10,619
425
58
2
0
413,826
0
L
Ares
12,115
485
16
1
0
344,114
0
L
Set
12,453
498
62
2
0
349,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role