Player Matchup

Thor
Thor
AngeloAT01
Thor
Level 16
God Stats
6W - 3L
1,704 SR
Queue Stats
138W - 178L
1,294 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Defyingz
Ah Muzen Cab
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
33W - 45L
1,279 Elo+
Solo
Loki
Loki
FireyBirb
Loki
Level 16
God Stats
4W - 5L
1,538 SR
Queue Stats
103W - 103L
1,313 Elo+
Solo
Merlin
Merlin
RagingRunner
Merlin
Level 19
God Stats
2W - 2L
1,691 SR
Queue Stats
3W - 4L
1,236 Elo+
Solo
Artemis
Artemis
TheLionSin184
Artemis
Level 9
God Stats
5W - 3L
1,108 SR
Queue Stats
52W - 32L
1,395 Elo+
Solo
Team Averages
Level 13
1,508 SR
1,303 Elo+

VS

Team Averages
Level 12
1,526 SR
1,456 Elo+
Artemis
Artemis
ANBUKakashi69
Artemis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 54L
1,408 Elo+
Solo
Bellona
Bellona
DevilTPN
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
DraKoSaGa
Loki
Level 27
God Stats
4W - 1L
1,632 SR
Queue Stats
26W - 32L
1,374 Elo+
Solo
Agni
Agni
Yakoras
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
sleepypazer
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 8
10,064
530
7,256
13,149
5,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
Defyingz
Ah Muzen Cab
2
0 / 0 / 0
5,349
282
0
0
0
Loki
14
1 / 5 / 2
8,580
452
4,668
10,788
3,134
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
17
6 / 5 / 7
10,447
550
12,072
12,163
3,947
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
20
8 / 1 / 1
12,288
647
12,655
9,432
3,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
1 / 5 / 2
9,492
500
5,774
13,018
3,089
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
DevilTPN
Bellona
15
6 / 4 / 3
9,951
524
7,269
13,969
10,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
16
6 / 2 / 1
9,999
526
5,636
9,908
3,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
Yakoras
Agni
15
4 / 7 / 3
9,632
507
8,576
9,574
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
sleepypazer
Cerberus
8
0 / 4 / 0
6,428
338
847
8,286
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
22
Kills
17
17
Deaths
22
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
5
2
0.4
W
7
6
8
1.83
W
Ah Muzen Cab
Defyingz
Ah Muzen Cab
0
0
0
0
L
Bellona
DevilTPN
Bellona
6
4
3
1.88
L
Loki
6
2
1
3.25
W
Loki
1
5
2
0.4
W
Merlin
6
5
7
1.9
W
Artemis
8
1
1
8.5
L
Agni
Yakoras
Agni
4
7
3
0.79
L
Cerberus
sleepypazer
Cerberus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,651
Damage
28,102
45,532
Taken
54,755
16,447
Mitigated
26,924
14,725
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
5,774
2,844
0
5,018
13,018
3,089
2,390
439
12,579
0
56,318
W
7,256
1,490
0
2,231
13,149
5,439
987
2,473
10,508
0
45,400
W
Ah Muzen Cab
Defyingz
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
DevilTPN
Bellona
7,269
1,294
0
4,163
13,969
10,653
2,011
1,347
12,622
0
43,676
L
Loki
5,636
770
0
3,356
9,908
3,131
0
2,698
7,210
0
59,357
W
Loki
4,668
1,181
0
2,659
10,788
3,134
861
159
10,629
0
41,541
W
Merlin
12,072
1,289
276
3,580
12,163
3,947
840
6,243
5,540
56,591
0
W
Artemis
12,655
8,074
0
5,979
9,432
3,927
798
73
9,359
0
101,223
L
Agni
Yakoras
Agni
8,576
460
0
833
9,574
2,906
564
5,637
3,937
39,175
0
L
Cerberus
sleepypazer
Cerberus
847
231
0
512
8,286
7,145
0
1,951
6,335
10,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,728
Gold Earned
45,502
409
Minions Killed
402
0
Camps Cleared
0
1,326,149
Distance Traveled
1,556,451
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,492
500
122
6
0
299,229
3
W
Thor
10,064
530
73
4
0
323,327
1
W
Ah Muzen Cab
5,349
282
0
0
0
0
0
L
Bellona
9,951
524
81
4
0
317,936
2
L
Loki
9,999
526
103
5
0
373,494
3
W
Loki
8,580
452
76
4
0
377,947
0
W
Merlin
10,447
550
100
5
0
327,241
1
W
Artemis
12,288
647
160
8
0
297,634
2
L
Agni
9,632
507
87
5
0
282,688
3
L
Cerberus
6,428
338
9
0
0
283,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role