Player Matchup

Tiamat
Tiamat
Blyatos11
Tiamat
Level 42
God Stats
3W - 7L
1,293 SR
Queue Stats
260W - 323L
1,359 Elo+
Solo
Cthulhu
Cthulhu
EinzigWahrerBube
Cthulhu
Level 44
God Stats
5W - 6L
1,409 SR
Queue Stats
37W - 32L
1,433 Elo+
Party 2
Thanatos
Thanatos
Legend_Drago
Thanatos
Level 67
God Stats
4W - 8L
1,317 SR
Queue Stats
94W - 121L
1,392 Elo+
Party 2
Neith
Neith
MoonGirl20
Neith
Level 26
God Stats
0W - 1L
1,436 SR
Queue Stats
10W - 15L
1,336 Elo+
Party 2
Loki
Loki
RoggenButter
Loki
Level 28
God Stats
6W - 5L
1,426 SR
Queue Stats
26W - 32L
1,397 Elo+
Party 2
Team Averages
Level 41
1,376 SR
1,383 Elo+

VS

Team Averages
Level 46
1,554 SR
1,426 Elo+
Ra
Ra
AugustWinds16
Ra
Level 28
God Stats
17W - 8L
1,591 SR
Queue Stats
109W - 48L
1,569 Elo+
Party 3
Hades
Hades
BlueberryTaste_
Hades
Level 89
God Stats
3W - 2L
1,742 SR
Queue Stats
149W - 85L
1,545 Elo+
Party 3
Neith
Neith
Dokizer
Neith
Level 28
God Stats
8W - 6L
1,513 SR
Queue Stats
50W - 57L
1,362 Elo+
Party 1
Nemesis
Nemesis
R-A_Ryanou_Ambre
Nemesis
Level 40
God Stats
57W - 64L
1,408 SR
Queue Stats
58W - 69L
1,321 Elo+
Party 1
Horus
Horus
TaYz_Yukito
Horus
Level 45
God Stats
2W - 1L
1,518 SR
Queue Stats
38W - 54L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blyatos11
Tiamat
15
1 / 8 / 2
9,514
501
6,091
14,684
6,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 6 / 3
8,709
458
16,624
17,829
23,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Legend_Drago
Thanatos
15
4 / 7 / 0
9,875
520
4,769
13,643
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
13
3 / 6 / 1
7,956
419
8,783
14,877
4,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 12 / 2
8,624
454
9,752
19,245
5,753
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 9
11,425
601
7,472
7,510
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
12 / 3 / 2
12,229
644
17,251
18,525
16,502
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Dokizer
Neith
13
2 / 5 / 3
8,374
441
10,239
13,107
5,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
15 / 1 / 9
12,181
641
17,016
13,762
5,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 4 / 7
8,125
428
4,774
23,643
19,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
12
Kills
39
39
Deaths
14
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
10
1
9
14.5
W
12
3
2
4.33
L
Tiamat
Blyatos11
Tiamat
1
8
2
0.25
W
Neith
Dokizer
Neith
2
5
3
0.7
L
4
6
3
0.92
L
Thanatos
Legend_Drago
Thanatos
4
7
0
0.57
L
Neith
3
6
1
0.58
W
15
1
9
19.5
L
0
12
2
0.08
W
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,019
Damage
56,752
80,278
Taken
76,547
45,100
Mitigated
48,849
18,105
Healing
35,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,472
1,287
1,421
2,621
7,510
2,608
244
2,758
4,589
71,072
0
W
17,251
2,825
28
10,064
18,525
16,502
3,909
552
16,625
84,240
0
L
Tiamat
Blyatos11
Tiamat
6,091
399
0
3,219
14,684
6,975
191
3,892
10,792
49,790
0
W
Neith
Dokizer
Neith
10,239
4,680
928
3,461
13,107
5,139
345
6,201
6,906
0
54,638
L
16,624
1,074
693
1,471
17,829
23,452
243
2,249
15,580
53,455
0
L
Thanatos
Legend_Drago
Thanatos
4,769
1,594
0
6,046
13,643
3,956
254
5,451
8,192
0
40,999
L
Neith
8,783
3,895
0
4,543
14,877
4,964
548
1,772
13,105
0
40,433
W
17,016
9,074
0
5,407
13,762
5,402
1,271
3,858
9,698
0
69,506
L
9,752
3,396
0
2,133
19,245
5,753
728
11,642
7,603
0
55,722
W
4,774
2,268
2,513
9,039
23,643
19,198
180
9,408
14,203
0
18,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,678
Gold Earned
52,334
446
Minions Killed
494
0
Camps Cleared
0
1,588,988
Distance Traveled
1,873,252
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,425
601
137
7
0
403,920
2
W
Hades
12,229
644
178
9
0
305,650
0
L
Tiamat
9,514
501
113
6
0
303,270
3
W
Neith
8,374
441
67
4
0
350,570
0
L
Cthulhu
8,709
458
85
4
0
337,684
2
L
Thanatos
9,875
520
81
4
0
329,611
1
L
Neith
7,956
419
69
4
0
304,336
0
W
Nemesis
12,181
641
90
5
0
460,262
0
L
Loki
8,624
454
98
5
0
314,087
2
W
Horus
8,125
428
22
1
0
352,850
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role