Player Matchup

Neith
Neith
Deizzy
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,160 Elo+
Solo
Cerberus
Cerberus
Halszton
Cerberus
Level 16
God Stats
7W - 5L
1,442 SR
Queue Stats
33W - 26L
1,499 Elo+
Party 1
Erlang Shen
Erlang Shen
Kyobanom
Erlang Shen
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,552 Elo+
Solo
Nox
Nox
Zark9
Nox
Level 26
God Stats
2W - 3L
1,734 SR
Queue Stats
36W - 27L
1,593 Elo+
Solo
Thor
Thor
kawaiimetal
Thor
Level 24
God Stats
3W - 2L
1,862 SR
Queue Stats
43W - 36L
1,530 Elo+
Party 1
Team Averages
Level 16
1,608 SR
1,467 Elo+

VS

Team Averages
Level 14
1,521 SR
1,514 Elo+
Ra
Ra
ICampTop
Ra
Level 13
God Stats
2W - 2L
1,359 SR
Queue Stats
13W - 11L
1,414 Elo+
Party 2
Ymir
Ymir
Lmgharba9wada
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,473 Elo+
Party 2
Odin
Odin
PsychicSmiter
Odin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
TotoLeDingoo
Danzaburou
Level 9
God Stats
3W - 0L
1,856 SR
Queue Stats
28W - 13L
1,737 Elo+
Solo
Pele
Pele
kamikase89
Pele
Level 14
God Stats
5W - 3L
1,389 SR
Queue Stats
6W - 4L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Deizzy
Neith
11
0 / 8 / 0
6,852
403
3,154
9,135
1,673
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Halszton
Cerberus
9
0 / 5 / 1
6,965
410
1,720
9,446
5,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Kyobanom
Erlang Shen
15
3 / 2 / 0
8,625
507
6,813
8,905
4,626
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nox
Zark9
Nox
15
7 / 0 / 3
9,652
568
14,091
9,423
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 5
8,894
523
6,852
11,976
6,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,792
458
5,804
5,543
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 2 / 5
8,749
515
3,677
8,701
7,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 3 / 0
8,751
515
2,485
12,713
11,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
TotoLeDingoo
Danzaburou
18
11 / 0 / 2
11,308
665
17,283
13,105
4,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 8 / 2
7,229
425
1,821
11,729
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
14
Kills
15
16
Deaths
15
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
Deizzy
Neith
0
8
0
0
L
Cerberus
Halszton
Cerberus
0
5
1
0.1
W
0
2
1
0.25
L
Erlang Shen
Kyobanom
Erlang Shen
3
2
0
1.5
W
2
2
5
2.25
W
2
3
0
0.67
W
Danzaburou
TotoLeDingoo
Danzaburou
11
0
2
12
L
Nox
Zark9
Nox
7
0
3
8.5
W
0
8
2
0.13
L
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,630
Damage
31,070
48,885
Taken
51,791
20,809
Mitigated
29,783
9,232
Healing
18,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Deizzy
Neith
3,154
1,280
0
228
9,135
1,673
1,000
423
8,712
0
27,641
L
Cerberus
Halszton
Cerberus
1,720
160
0
450
9,446
5,010
0
3,616
5,684
14,770
0
W
5,804
464
962
2,193
5,543
2,182
189
1,252
4,157
39,527
0
L
Erlang Shen
Kyobanom
Erlang Shen
6,813
3,302
0
2,729
8,905
4,626
740
778
8,071
0
40,273
W
3,677
516
0
250
8,701
7,986
82
4,081
4,385
12,354
0
W
2,485
690
0
5,240
12,713
11,201
356
2,423
10,170
0
39,296
W
Danzaburou
TotoLeDingoo
Danzaburou
17,283
9,944
0
7,584
13,105
4,787
3,192
4,166
8,587
0
109,782
L
Nox
Zark9
Nox
14,091
154
0
4,734
9,423
3,356
964
1,899
7,344
64,974
0
W
1,821
194
0
2,363
11,729
3,627
62
3,554
8,019
0
34,908
L
6,852
2,502
0
1,091
11,976
6,144
0
2,561
9,303
0
66,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,988
Gold Earned
43,829
393
Minions Killed
419
0
Camps Cleared
0
1,572,695
Distance Traveled
1,517,706
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,852
403
50
3
0
259,042
1
L
Cerberus
6,965
410
27
2
0
286,765
2
W
Ra
7,792
458
77
5
0
318,607
0
L
Erlang Shen
8,625
507
77
5
0
347,155
2
W
Ymir
8,749
515
11
1
0
307,053
4
W
Odin
8,751
515
91
5
0
264,096
0
W
Danzaburou
11,308
665
184
11
0
318,912
7
L
Nox
9,652
568
128
8
0
334,312
3
W
Pele
7,229
425
56
3
0
309,038
0
L
Thor
8,894
523
111
7
0
345,421
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role