Player Matchup

Medusa
Medusa
DondyA10
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,520 Elo+
Solo
Merlin
Merlin
TheBluesScale
Merlin
Level 120
God Stats
49W - 37L
1,621 SR
Queue Stats
199W - 199L
1,462 Elo+
Solo
Sobek
Sobek
Weld_Clinton
Sobek
Level 74
God Stats
2W - 3L
1,303 SR
Queue Stats
156W - 152L
1,497 Elo+
Solo
Team Averages
Level 74
1,475 SR
1,493 Elo+

VS

Team Averages
Level 70
1,517 SR
1,487 Elo+
Janus
Janus
HamssoWapp
Janus
Level 83
God Stats
5W - 22L
1,335 SR
Queue Stats
182W - 188L
1,422 Elo+
Solo
Serqet
Serqet
kacknase287
Serqet
Level 123
God Stats
4W - 5L
1,716 SR
Queue Stats
206W - 209L
1,541 Elo+
Solo
Olorun
Olorun
moielklk
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DondyA10
Medusa
12
2 / 3 / 7
8,661
666
5,745
5,992
1,666
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 1 / 9
9,674
744
8,454
2,252
777
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
9 / 0 / 5
10,170
782
6,949
14,251
13,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 4 / 3
7,860
605
4,895
5,949
1,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
13
3 / 3 / 1
8,386
645
6,990
11,694
4,609
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
moielklk
Olorun
10
0 / 7 / 3
7,222
556
2,016
8,497
1,934
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
4
4
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
DondyA10
Medusa
2
3
7
1.83
L
Janus
1
4
3
0.63
W
3
1
9
7.5
W
9
0
5
11.5
L
Serqet
3
3
1
1.17
L
Olorun
moielklk
Olorun
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,148
Damage
13,901
22,495
Taken
26,140
16,219
Mitigated
7,838
8,346
Healing
3,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DondyA10
Medusa
5,745
2,360
0
906
5,992
1,666
624
1,683
3,666
0
18,105
L
Janus
4,895
159
0
544
5,949
1,295
66
4,089
1,860
41,101
0
W
8,454
338
380
796
2,252
777
864
1,288
883
48,742
0
W
6,949
682
0
6,264
14,251
13,776
268
3,940
10,131
25,557
0
L
Serqet
6,990
1,902
282
2,000
11,694
4,609
0
5,870
5,824
0
24,448
L
Olorun
moielklk
Olorun
2,016
704
204
270
8,497
1,934
0
5,444
3,053
7,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
23,468
153
Minions Killed
117
0
Camps Cleared
0
738,998
Distance Traveled
747,124
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,661
666
41
3
0
238,944
0
L
Janus
7,860
605
59
5
0
247,336
3
W
Merlin
9,674
744
92
7
0
253,875
5
W
Sobek
10,170
782
20
2
0
246,179
3
L
Serqet
8,386
645
38
3
0
300,186
3
L
Olorun
7,222
556
20
2
0
199,602
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role