Player Matchup

Scylla
Scylla
Gold V
FUTLETI
Scylla
Gold V
Level 89
God Stats
3W - 2L
1,863 SR
Queue Stats
52W - 45L
1,771 MMR
Party 1
Rama
Rama
Platinum II
ManyYearsOfPain
Rama
Platinum II
Level 67
God Stats
24W - 21L
1,408 SR
Queue Stats
158W - 146L
1,859 MMR
Solo
Osiris
Osiris
Gold I
ThatGuyNamedFish
Osiris
Gold I
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 91L
1,720 MMR
Solo
Kali
Kali
Gold I
kopalaa
Kali
Gold I
Level 160
God Stats
21W - 14L
1,565 SR
Queue Stats
368W - 347L
1,763 MMR
Solo
Xing Tian
Xing Tian
Platinum V
porquememiras
Xing Tian
Platinum V
Level 145
God Stats
22W - 11L
1,739 SR
Queue Stats
466W - 456L
1,711 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,615 SR
1,765 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,614 SR
1,765 MMR
Vamana
Vamana
Gold II
Enevii
Vamana
Gold II
Level 126
God Stats
2W - 1L
1,708 SR
Queue Stats
23W - 15L
1,803 MMR
Solo
Vulcan
Vulcan
Platinum V
IllmaticXVII
Vulcan
Platinum V
Level 147
God Stats
9W - 6L
1,661 SR
Queue Stats
539W - 551L
1,716 MMR
Solo
Freya
Freya
Platinum V
JBadlands
Freya
Platinum V
Level 159
God Stats
793W - 723L
1,575 SR
Queue Stats
958W - 955L
1,701 MMR
Solo
Sobek
Sobek
Platinum II
italilianman
Sobek
Platinum II
Level 126
God Stats
44W - 39L
1,627 SR
Queue Stats
653W - 633L
1,779 MMR
Solo
Medusa
Medusa
Platinum V
zKraatos
Medusa
Platinum V
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 83L
1,827 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FUTLETI
Scylla
17
2 / 2 / 4
10,363
471
11,187
12,862
6,284
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 6 / 2
10,764
489
8,897
18,609
7,043
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 6 / 0
11,053
502
11,361
22,512
27,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
kopalaa
Kali
17
3 / 5 / 1
11,195
509
10,059
22,459
10,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
porquememiras
Xing Tian
15
0 / 4 / 8
10,334
470
6,788
22,822
22,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Morgan Le FayGilgameshTiamatNemesisAthena

VS

Bans
TsukuyomiGebMercuryOdinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Enevii
Vamana
20
7 / 3 / 4
14,819
674
20,204
22,756
20,053
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
19
6 / 0 / 4
13,581
617
13,785
9,622
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
JBadlands
Freya
20
5 / 3 / 3
13,933
633
15,602
20,619
8,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 3 / 10
12,970
590
7,115
19,451
24,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
zKraatos
Medusa
20
5 / 1 / 3
13,878
631
16,381
16,663
7,777
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
10
Kills
23
23
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Vamana
Enevii
Vamana
7
3
4
3
L
Scylla
FUTLETI
Scylla
2
2
4
2
W
Vulcan
6
0
4
8
W
Freya
JBadlands
Freya
5
3
3
2.17
L
0
6
2
0.17
L
5
6
0
0.83
W
0
3
10
1.67
L
Kali
kopalaa
Kali
3
5
1
0.7
L
Xing Tian
porquememiras
Xing Tian
0
4
8
1
W
Medusa
zKraatos
Medusa
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,292
Damage
73,087
99,264
Taken
89,111
73,730
Mitigated
64,761
24,613
Healing
40,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Enevii
Vamana
20,204
11,659
0
10,353
22,756
20,053
894
2,472
20,284
5,532
96,979
L
Scylla
FUTLETI
Scylla
11,187
2,105
0
2,758
12,862
6,284
0
5,576
7,102
80,560
0
W
Vulcan
13,785
2,392
0
4,314
9,622
3,787
2,016
2,808
6,745
87,079
0
W
Freya
JBadlands
Freya
15,602
4,612
0
11,549
20,619
8,272
4,360
5,485
15,028
102,296
0
L
8,897
7,928
0
8,037
18,609
7,043
3,351
4,628
13,935
0
96,851
L
11,361
3,992
0
5,950
22,512
27,144
0
7,312
15,154
0
65,150
W
7,115
604
0
5,552
19,451
24,872
614
5,322
14,006
22,840
0
L
Kali
kopalaa
Kali
10,059
5,657
0
6,983
22,459
10,788
0
9,955
11,858
0
83,715
L
Xing Tian
porquememiras
Xing Tian
6,788
627
0
885
22,822
22,471
0
9,920
12,667
29,348
0
W
Medusa
zKraatos
Medusa
16,381
6,945
0
8,963
16,663
7,777
7,371
3,031
13,632
0
125,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,709
Gold Earned
69,181
592
Minions Killed
675
0
Camps Cleared
0
2,080,654
Distance Traveled
2,268,744
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
14,819
674
159
7
0
450,113
4
L
Scylla
10,363
471
149
7
0
417,185
6
W
Vulcan
13,581
617
146
7
0
488,024
5
W
Freya
13,933
633
176
8
0
430,813
0
L
Rama
10,764
489
161
7
0
387,147
2
L
Osiris
11,053
502
122
6
0
385,056
1
W
Sobek
12,970
590
36
2
0
471,290
7
L
Kali
11,195
509
126
6
0
434,267
6
L
Xing Tian
10,334
470
34
2
0
456,999
12
W
Medusa
13,878
631
158
7
0
428,504
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role