Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze I
J3DK_BORN_2_KILL
Susano
Bronze I
Level 117
God Stats
2W - 2L
1,282 SR
Queue Stats
128W - 144L
510 MMR
Solo
Achilles
Achilles
Silver V
TYRANT-T-TYPE100
Achilles
Silver V
Level 65
God Stats
5W - 9L
1,475 SR
Queue Stats
31W - 54L
446 MMR
Solo
Chiron
Chiron
Silver II
fernando2008446
Chiron
Silver II
Level 96
God Stats
8W - 4L
1,607 SR
Queue Stats
545W - 548L
949 MMR
Party 1
Baba Yaga
Baba Yaga
Silver I
xXJuniorXx1127
Baba Yaga
Silver I
Level 102
God Stats
67W - 77L
1,480 SR
Queue Stats
623W - 606L
1,132 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,469 SR
907 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,542 SR
771 MMR
Awilix
Awilix
Silver V
Deus-grego_kaio1
Awilix
Silver V
Level 106
God Stats
1W - 3L
1,255 SR
Queue Stats
65W - 94L
657 MMR
Solo
Izanami
Izanami
Silver V
OROCHI-ISM
Izanami
Silver V
Level 129
God Stats
20W - 20L
1,560 SR
Queue Stats
118W - 140L
534 MMR
Solo
Fafnir
Fafnir
Silver II
STOYCKO
Fafnir
Silver II
Level 115
God Stats
18W - 16L
1,473 SR
Queue Stats
599W - 615L
1,027 MMR
Solo
Hades
Hades
Silver II
TheSmileKiller
Hades
Silver II
Level 109
God Stats
179W - 116L
1,646 SR
Queue Stats
269W - 282L
1,089 MMR
Solo
Tyr
Tyr
Silver V
sebaspiritsur888
Tyr
Silver V
Level 102
God Stats
1W - 3L
1,776 SR
Queue Stats
110W - 137L
546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 7 / 10
12,020
546
12,616
21,106
12,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 2 / 11
11,312
514
11,812
16,564
7,279
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
3 / 0 / 5
11,606
528
6,040
14,123
14,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
14 / 4 / 5
12,871
585
27,648
18,871
7,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
xXJuniorXx1127
Baba Yaga
16
2 / 1 / 11
10,257
466
8,826
8,446
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatGilgameshMorgan Le FayDanzaburouAthena

VS

Bans
KaliSylvanusBakasuraApolloFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 2
9,644
438
7,587
18,211
7,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
OROCHI-ISM
Izanami
16
0 / 8 / 3
10,456
475
5,854
18,872
6,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
STOYCKO
Fafnir
14
2 / 4 / 3
10,092
459
8,136
24,591
33,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 3 / 2
11,859
539
16,751
19,023
14,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 3 / 2
9,778
444
6,330
14,124
14,747
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
27
Kills
12
14
Deaths
27
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
7
10
1.29
L
2
9
2
0.33
W
4
2
11
4.75
L
Izanami
OROCHI-ISM
Izanami
0
8
3
0.19
L
Fafnir
STOYCKO
Fafnir
2
4
3
0.88
W
3
0
5
5.5
L
8
3
2
3
W
14
4
5
4.13
L
0
3
2
0.33
W
Baba Yaga
xXJuniorXx1127
Baba Yaga
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,942
Damage
44,658
79,110
Taken
94,821
45,591
Mitigated
75,905
24,097
Healing
24,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,616
1,188
1,848
5,145
21,106
12,737
552
8,277
12,829
48,941
0
L
7,587
1,897
0
3,440
18,211
7,198
0
2,835
15,376
0
51,765
W
11,812
3,254
0
500
16,564
7,279
1,363
4,277
12,287
0
65,769
L
Izanami
OROCHI-ISM
Izanami
5,854
4,108
0
4,996
18,872
6,523
3,768
3,313
15,559
0
81,022
L
Fafnir
STOYCKO
Fafnir
8,136
1,985
0
4,300
24,591
33,254
0
9,028
15,563
33,633
0
W
6,040
1,622
0
6,707
14,123
14,818
1,635
711
13,412
0
70,202
L
16,751
320
342
7,141
19,023
14,183
513
4,127
14,896
85,309
0
W
27,648
12,538
1,431
4,192
18,871
7,307
2,340
8,747
10,124
0
97,590
L
6,330
454
0
3,889
14,124
14,747
223
2,322
11,802
41
49,987
W
Baba Yaga
xXJuniorXx1127
Baba Yaga
8,826
84
0
4,274
8,446
3,450
1,030
3,281
5,165
65,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,066
Gold Earned
51,829
558
Minions Killed
491
0
Camps Cleared
0
2,004,279
Distance Traveled
2,131,985
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,020
546
76
3
0
355,758
7
L
Awilix
9,644
438
77
4
0
453,753
0
W
Susano
11,312
514
93
4
0
480,279
8
L
Izanami
10,456
475
150
7
0
376,053
1
L
Fafnir
10,092
459
41
2
0
434,049
5
W
Achilles
11,606
528
152
7
0
408,746
3
L
Hades
11,859
539
131
6
0
426,260
1
W
Chiron
12,871
585
140
6
0
380,566
0
L
Tyr
9,778
444
92
4
0
441,870
0
W
Baba Yaga
10,257
466
97
4
0
378,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role