Player Matchup

Neith
Neith
BiforstPei
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 2
Cthulhu
Cthulhu
Swon202
Cthulhu
Level 15
God Stats
3W - 8L
1,317 SR
Queue Stats
26W - 41L
1,464 Elo+
Solo
Kukulkan
Kukulkan
哈囉我是唐老大
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,295 Elo+
Party 2
Sun Wukong
Sun Wukong
安安猴子老大
Sun Wukong
Level 3
God Stats
0W - 2L
1,284 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 2
Nemesis
Nemesis
花蝴蝶的門
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 2
Team Averages
Level 5
1,420 SR
1,308 Elo+

VS

Team Averages
Level 15
1,549 SR
1,524 Elo+
Discordia
Discordia
 
Discordia
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CallMeBokoo
Cthulhu
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 3L
1,722 Elo+
Party 1
Thor
Thor
HoskurO
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,479 Elo+
Solo
Artemis
Artemis
jjcrazyman
Artemis
Level 27
God Stats
16W - 18L
1,528 SR
Queue Stats
77W - 84L
1,458 Elo+
Solo
Amaterasu
Amaterasu
zBursTz
Amaterasu
Level 10
God Stats
1W - 0L
1,717 SR
Queue Stats
3W - 3L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
3
0 / 0 / 0
3,773
343
285
773
163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Swon202
Cthulhu
6
0 / 3 / 0
4,530
412
714
7,085
1,903
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 4 / 0
5,724
520
1,289
4,881
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
10
3 / 2 / 0
5,703
518
1,522
4,164
2,011
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 5 / 2
4,829
439
3,153
7,680
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
4 / 1 / 2
6,854
623
4,625
4,922
2,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
CallMeBokoo
Cthulhu
9
2 / 0 / 4
6,087
553
3,550
4,132
2,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thor
HoskurO
Thor
7
1 / 3 / 2
5,091
463
1,499
5,737
1,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
jjcrazyman
Artemis
9
6 / 1 / 0
5,979
544
3,865
3,581
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
zBursTz
Amaterasu
10
1 / 1 / 0
6,151
559
813
3,736
1,892
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
5
Kills
14
14
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
1
2
5
L
Neith
0
0
0
0
W
Cthulhu
CallMeBokoo
Cthulhu
2
0
4
4
W
Thor
HoskurO
Thor
1
3
2
0.67
L
Cthulhu
Swon202
Cthulhu
0
3
0
0
W
Artemis
jjcrazyman
Artemis
6
1
0
6
W
Amaterasu
zBursTz
Amaterasu
1
1
0
1
L
1
4
0
0.25
L
Sun Wukong
3
2
0
1.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,963
Damage
14,352
24,583
Taken
22,108
8,014
Mitigated
8,766
4,171
Healing
5,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,625
875
0
1,535
4,922
2,015
615
1,093
3,829
40,651
0
L
Neith
285
285
0
126
773
163
0
244
529
0
2,864
W
Cthulhu
CallMeBokoo
Cthulhu
3,550
512
0
521
4,132
2,517
768
601
3,531
13,700
0
W
Thor
HoskurO
Thor
1,499
756
0
1,307
5,737
1,288
0
41
5,696
0
15,420
L
Cthulhu
Swon202
Cthulhu
714
164
0
2,020
7,085
1,903
0
731
6,354
14,485
0
W
Artemis
jjcrazyman
Artemis
3,865
2,638
0
648
3,581
1,054
517
268
3,313
0
21,060
W
Amaterasu
zBursTz
Amaterasu
813
298
0
1,544
3,736
1,892
266
0
3,736
0
23,459
L
1,289
399
0
250
4,881
1,662
680
3,526
1,355
17,723
0
L
Sun Wukong
1,522
298
0
301
4,164
2,011
0
1,074
3,090
0
18,632
L
3,153
2,036
0
1,474
7,680
2,275
0
2,600
5,080
0
16,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,559
Gold Earned
30,162
156
Minions Killed
217
0
Camps Cleared
0
777,878
Distance Traveled
947,524
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,854
623
71
6
0
176,767
2
L
Neith
3,773
343
8
1
0
49,323
0
W
Cthulhu
6,087
553
19
2
0
222,289
0
W
Thor
5,091
463
37
3
0
182,806
0
L
Cthulhu
4,530
412
34
3
0
159,742
0
W
Artemis
5,979
544
43
4
0
198,004
0
W
Amaterasu
6,151
559
47
4
0
167,658
0
L
Kukulkan
5,724
520
39
4
0
159,299
0
L
Sun Wukong
5,703
518
48
4
0
206,046
0
L
Nemesis
4,829
439
27
2
0
203,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role