Player Matchup

Ao Kuang
Ao Kuang
AxH DFind
Ao Kuang
Level 28
God Stats
2W - 1L
1,301 SR
Queue Stats
49W - 74L
1,211 Elo+
Party 1
Neith
Neith
BreyserLaser
Neith
Level 20
God Stats
11W - 8L
1,629 SR
Queue Stats
91W - 119L
1,419 Elo+
Party 1
Fenrir
Fenrir
KEY_Cher2k20
Fenrir
Level 8
God Stats
5W - 6L
1,292 SR
Queue Stats
6W - 14L
1,070 Elo+
Party 3
Khepri
Khepri
Medievil16lu
Khepri
Level 28
God Stats
20W - 15L
1,529 SR
Queue Stats
145W - 189L
1,424 Elo+
Party 1
Arachne
Arachne
ivan_n05
Arachne
Level 16
God Stats
16W - 3L
1,920 SR
Queue Stats
36W - 29L
1,442 Elo+
Party 3
Team Averages
Level 20
1,534 SR
1,313 Elo+

VS

Team Averages
Level 16
1,437 SR
1,267 Elo+
Danzaburou
Danzaburou
Che Sremmurd
Danzaburou
Level 12
God Stats
0W - 1L
1,308 SR
Queue Stats
8W - 16L
1,259 Elo+
Party 2
Fafnir
Fafnir
Swag Bringer
Fafnir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Zns_saMoCk
Ao Kuang
Level 7
God Stats
1W - 1L
1,513 SR
Queue Stats
2W - 10L
1,046 Elo+
Solo
Kukulkan
Kukulkan
cG Heist
Kukulkan
Level 28
God Stats
0W - 1L
1,423 SR
Queue Stats
9W - 23L
1,225 Elo+
Party 2
Geb
Geb
yungsal
Geb
Level 27
God Stats
13W - 17L
1,444 SR
Queue Stats
84W - 102L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AxH DFind
Ao Kuang
17
2 / 0 / 11
11,520
411
4,725
19,746
7,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 1 / 11
10,576
378
8,158
9,188
3,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
15
12 / 9 / 5
11,802
422
14,689
15,911
7,430
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
16
4 / 0 / 10
11,967
427
8,059
14,757
8,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
ivan_n05
Arachne
18
17 / 4 / 11
13,624
487
28,990
21,573
8,097
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Che Sremmurd
Danzaburou
16
5 / 8 / 3
11,783
421
10,102
18,804
6,795
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
6
0 / 2 / 0
8,902
318
76
3,220
1,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Zns_saMoCk
Ao Kuang
11
0 / 14 / 2
8,601
307
4,991
20,292
6,128
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
cG Heist
Kukulkan
16
5 / 8 / 1
11,305
404
13,960
15,674
5,393
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
12
0 / 8 / 4
10,134
362
6,556
26,395
12,285
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
20
39
Kills
10
14
Deaths
40
48
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
AxH DFind
Ao Kuang
2
0
11
7.5
W
4
1
11
9.5
L
Danzaburou
Che Sremmurd
Danzaburou
5
8
3
0.81
W
Fenrir
12
9
5
1.61
W
Khepri
4
0
10
9
L
Fafnir
0
2
0
0
L
Ao Kuang
Zns_saMoCk
Ao Kuang
0
14
2
0.07
L
Kukulkan
cG Heist
Kukulkan
5
8
1
0.69
W
Arachne
ivan_n05
Arachne
17
4
11
5.63
L
Geb
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,621
Damage
35,685
81,175
Taken
84,385
35,051
Mitigated
32,428
25,522
Healing
11,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
AxH DFind
Ao Kuang
4,725
466
0
12,819
19,746
7,729
320
5,452
14,294
72,378
0
W
8,158
3,414
0
672
9,188
3,349
284
5,824
3,307
0
54,855
L
Danzaburou
Che Sremmurd
Danzaburou
10,102
5,548
0
3,623
18,804
6,795
2,134
4,370
14,434
0
51,485
W
Fenrir
14,689
3,729
0
612
15,911
7,430
0
5,054
10,857
0
33,767
W
Khepri
8,059
1,403
0
5,028
14,757
8,446
400
4,231
10,526
56,457
0
L
Fafnir
76
0
0
99
3,220
1,827
0
0
3,220
4,161
0
L
Ao Kuang
Zns_saMoCk
Ao Kuang
4,991
1,410
0
4,247
20,292
6,128
223
2,961
17,331
33,470
0
L
Kukulkan
cG Heist
Kukulkan
13,960
360
0
0
15,674
5,393
2,350
4,368
11,306
50,425
0
W
Arachne
ivan_n05
Arachne
28,990
21,527
0
6,391
21,573
8,097
378
10,853
10,629
0
82,909
L
Geb
6,556
1,674
0
3,660
26,395
12,285
0
1,085
25,310
33,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,489
Gold Earned
50,725
338
Minions Killed
278
0
Camps Cleared
0
2,463,273
Distance Traveled
1,854,220
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,520
411
98
4
0
507,320
3
W
Neith
10,576
378
68
2
0
476,070
4
L
Danzaburou
11,783
421
111
4
0
429,486
0
W
Fenrir
11,802
422
28
1
0
426,207
0
W
Khepri
11,967
427
56
2
0
499,511
8
L
Fafnir
8,902
318
8
0
0
103,464
0
L
Ao Kuang
8,601
307
36
1
0
433,087
3
L
Kukulkan
11,305
404
84
3
0
458,623
0
W
Arachne
13,624
487
88
3
0
554,165
2
L
Geb
10,134
362
39
1
0
429,560
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role