Player Matchup

Artemis
Artemis
Draigo666
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,740 Elo+
Solo
Ares
Ares
Eynder
Ares
Level 5
God Stats
2W - 1L
1,601 SR
Queue Stats
11W - 14L
1,582 Elo+
Party 2
Medusa
Medusa
Raziill
Medusa
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,358 Elo+
Party 3
Bacchus
Bacchus
Reiw
Bacchus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,230 Elo+
Party 3
Hachiman
Hachiman
mugdala32
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 50L
1,469 Elo+
Party 2
Team Averages
Level 16
1,520 SR
1,476 Elo+

VS

Team Averages
Level 17
1,558 SR
1,460 Elo+
Apollo
Apollo
AnthonyShadowz
Apollo
Level 16
God Stats
11W - 8L
1,453 SR
Queue Stats
34W - 33L
1,443 Elo+
Solo
Kuzenbo
Kuzenbo
ButteRL
Kuzenbo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,361 Elo+
Party 1
Thor
Thor
FenrirFBR
Thor
Level 8
God Stats
2W - 3L
1,356 SR
Queue Stats
28W - 26L
1,361 Elo+
Party 1
Chaac
Chaac
Oldsag88yTi7s
Chaac
Level 24
God Stats
86W - 38L
1,983 SR
Queue Stats
597W - 388L
1,603 Elo+
Solo
Janus
Janus
TheDarkOne990
Janus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 58L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Draigo666
Artemis
20
4 / 11 / 12
14,331
955
21,243
25,329
10,489
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Eynder
Ares
20
1 / 6 / 10
12,864
858
7,670
24,077
26,852
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Raziill
Medusa
20
5 / 7 / 7
14,065
938
19,421
22,025
8,857
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Reiw
Bacchus
20
2 / 6 / 9
13,147
876
11,553
21,385
38,104
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
mugdala32
Hachiman
20
9 / 10 / 9
15,726
1,048
27,674
25,889
11,323
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

120

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 18
13,908
927
16,299
17,138
8,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
ButteRL
Kuzenbo
20
6 / 2 / 23
15,149
1,010
24,399
27,940
52,745
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
20
2 / 9 / 19
13,810
921
14,347
17,771
9,227
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
14 / 0 / 23
17,306
1,154
27,657
13,497
21,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
14 / 4 / 16
16,919
1,128
30,137
17,404
8,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
139
21
Kills
40
40
Deaths
21
47
Assists
99
Player
Kills
Deaths
Assists
KDA
W
4
6
18
2.17
W
Kuzenbo
ButteRL
Kuzenbo
6
2
23
8.75
L
Artemis
Draigo666
Artemis
4
11
12
0.91
L
Ares
Eynder
Ares
1
6
10
1
W
Thor
2
9
19
1.28
W
14
0
23
25.5
L
Medusa
Raziill
Medusa
5
7
7
1.21
L
Bacchus
Reiw
Bacchus
2
6
9
1.08
W
14
4
16
5.5
L
Hachiman
mugdala32
Hachiman
9
10
9
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,561
Damage
112,839
118,705
Taken
93,750
95,625
Mitigated
100,192
6,622
Healing
13,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,299
7,656
0
1,677
17,138
8,859
0
4,466
12,672
0
39,478
W
Kuzenbo
ButteRL
Kuzenbo
24,399
5,532
0
0
27,940
52,745
0
5,628
22,312
42,166
0
L
Artemis
Draigo666
Artemis
21,243
9,947
0
1,974
25,329
10,489
0
12,415
12,521
0
46,640
L
Ares
Eynder
Ares
7,670
446
0
0
24,077
26,852
0
10,566
13,169
18,137
0
W
Thor
14,347
3,982
0
0
17,771
9,227
0
3,833
13,938
0
33,555
W
27,657
3,480
0
7,687
13,497
21,286
0
3,009
10,488
0
39,377
L
Medusa
Raziill
Medusa
19,421
13,015
0
0
22,025
8,857
0
11,823
9,731
0
42,946
L
Bacchus
Reiw
Bacchus
11,553
981
0
498
21,385
38,104
0
8,013
13,088
29,601
0
W
30,137
2,213
636
3,058
17,404
8,075
0
2,287
15,117
56,958
0
L
Hachiman
mugdala32
Hachiman
27,674
22,583
0
4,150
25,889
11,323
0
11,719
13,737
0
65,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,133
Gold Earned
77,092
249
Minions Killed
240
8
Camps Cleared
4
1,222,726
Distance Traveled
1,400,937
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,908
927
47
3
0
240,950
2
W
Kuzenbo
15,149
1,010
33
2
1
329,586
1
L
Artemis
14,331
955
60
4
0
226,236
2
L
Ares
12,864
858
16
1
1
259,358
0
W
Thor
13,810
921
52
3
1
235,769
1
W
Chaac
17,306
1,154
31
2
1
318,537
0
L
Medusa
14,065
938
55
4
2
232,235
0
L
Bacchus
13,147
876
33
2
1
268,195
0
W
Janus
16,919
1,128
77
5
1
276,095
3
L
Hachiman
15,726
1,048
85
6
4
236,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role