Player Matchup

Danzaburou
Danzaburou
Gold IV
Cristian_TV96
Danzaburou
Gold IV
Level 124
God Stats
23W - 26L
1,614 SR
Queue Stats
311W - 327L
1,520 MMR
Party 2
Chronos
Chronos
Silver II
Guti1497
Chronos
Silver II
Level 123
God Stats
1W - 1L
1,453 SR
Queue Stats
330W - 344L
1,139 MMR
Party 2
Ymir
Ymir
Silver V
Mitchician
Ymir
Silver V
Level 127
God Stats
2W - 4L
1,500 SR
Queue Stats
95W - 114L
1,316 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
Thurgill I 26 I
Zhong Kui
Silver IV
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 86L
1,348 MMR
Solo
Arachne
Arachne
Gold V
uHaydn
Arachne
Gold V
Level 39
God Stats
0W - 1L
1,948 SR
Queue Stats
20W - 19L
1,490 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,603 SR
1,363 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,525 SR
1,365 MMR
Yemoja
Yemoja
Gold V
Justinho79
Yemoja
Gold V
Level 62
God Stats
8W - 7L
1,552 SR
Queue Stats
28W - 30L
1,370 MMR
Solo
Sobek
Sobek
Bronze III
MrDirtyBadger123
Sobek
Bronze III
Level 83
God Stats
2W - 0L
1,095 SR
Queue Stats
29W - 25L
1,276 MMR
Party 1
Hades
Hades
Gold IV
ShadowScorpio1
Hades
Gold IV
Level 121
God Stats
13W - 6L
1,671 SR
Queue Stats
87W - 79L
1,481 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
WebsterrG
Gilgamesh
Silver IV
Level 87
God Stats
2W - 1L
1,807 SR
Queue Stats
31W - 27L
1,329 MMR
Party 1
Cupid
Cupid
Bronze III
Zrodix
Cupid
Bronze III
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 36L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cristian_TV96
Danzaburou
13
0 / 8 / 2
7,919
440
5,673
13,902
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Guti1497
Chronos
14
2 / 3 / 2
8,766
487
8,974
11,055
4,784
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 4 / 2
8,603
478
3,621
13,832
9,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Thurgill I 26 I
Zhong Kui
16
2 / 6 / 1
9,745
541
12,749
14,346
8,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Arachne
uHaydn
Arachne
14
0 / 2 / 2
8,458
470
5,756
14,652
5,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaMorgan Le FayScyllaBastetChiron

VS

Bans
IzanamiCu ChulainnXbalanqueSylvanusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Justinho79
Yemoja
15
3 / 0 / 9
10,048
558
7,016
9,863
11,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 1 / 6
9,851
547
8,165
18,452
17,657
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

16
3 / 2 / 4
9,856
548
9,333
13,253
6,710
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
WebsterrG
Gilgamesh
16
3 / 1 / 3
10,031
557
6,910
11,418
7,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
Zrodix
Cupid
18
11 / 1 / 4
11,831
657
17,465
12,793
5,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
23
23
Deaths
5
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cristian_TV96
Danzaburou
0
8
2
0.13
L
Chronos
Guti1497
Chronos
2
3
2
1
W
Yemoja
Justinho79
Yemoja
3
0
9
7.5
L
1
4
2
0.5
W
3
1
6
6
W
3
2
4
2.5
L
Zhong Kui
Thurgill I 26 I
Zhong Kui
2
6
1
0.42
W
Gilgamesh
WebsterrG
Gilgamesh
3
1
3
4.5
W
Cupid
Zrodix
Cupid
11
1
4
13
L
Arachne
uHaydn
Arachne
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,773
Damage
48,889
67,787
Taken
65,779
32,433
Mitigated
48,938
13,983
Healing
35,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cristian_TV96
Danzaburou
5,673
1,452
0
2,833
13,902
3,884
0
2,301
11,601
0
47,996
L
Chronos
Guti1497
Chronos
8,974
1,178
0
2,243
11,055
4,784
0
5,570
5,485
52,674
0
W
Yemoja
Justinho79
Yemoja
7,016
822
2,272
3,991
9,863
11,120
692
4,273
5,590
33,456
0
L
3,621
108
0
1,560
13,832
9,696
0
6,450
7,382
18,819
0
W
8,165
768
0
10,495
18,452
17,657
460
9,292
9,160
50,259
0
W
9,333
607
387
7,412
13,253
6,710
0
7,432
5,821
62,216
0
L
Zhong Kui
Thurgill I 26 I
Zhong Kui
12,749
3,934
0
3,399
14,346
8,785
876
5,984
8,362
70,662
0
W
Gilgamesh
WebsterrG
Gilgamesh
6,910
2,034
0
3,942
11,418
7,798
1,442
2,788
8,630
0
83,219
W
Cupid
Zrodix
Cupid
17,465
11,912
0
7,494
12,793
5,653
2,383
1,559
11,234
0
86,220
L
Arachne
uHaydn
Arachne
5,756
3,061
0
3,948
14,652
5,284
0
4,209
10,443
0
66,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,491
Gold Earned
51,617
474
Minions Killed
549
0
Camps Cleared
0
1,687,536
Distance Traveled
1,713,837
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,919
440
93
5
0
300,804
4
L
Chronos
8,766
487
103
6
0
324,503
4
W
Yemoja
10,048
558
41
2
0
329,725
3
L
Ymir
8,603
478
32
2
0
352,389
5
W
Sobek
9,851
547
107
6
0
338,538
6
W
Hades
9,856
548
129
7
0
346,510
5
L
Zhong Kui
9,745
541
134
7
0
278,550
2
W
Gilgamesh
10,031
557
136
8
0
374,254
4
W
Cupid
11,831
657
136
8
0
324,810
2
L
Arachne
8,458
470
112
6
0
431,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role