Player Matchup

Neith
Neith
Dokizer
Neith
Level 28
God Stats
8W - 6L
1,514 SR
Queue Stats
50W - 57L
1,373 Elo+
Party 1
Vamana
Vamana
LostBeIief
Vamana
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 30L
1,226 Elo+
Party 3
Artemis
Artemis
R-A_Ryanou_Ambre
Artemis
Level 40
God Stats
0W - 1L
1,749 SR
Queue Stats
58W - 69L
1,330 Elo+
Party 1
Horus
Horus
TaYz_Yukito
Horus
Level 45
God Stats
2W - 1L
1,524 SR
Queue Stats
38W - 54L
1,343 Elo+
Party 1
Bellona
Bellona
ocs_jake
Bellona
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
61W - 75L
1,474 Elo+
Party 3
Team Averages
Level 40
1,557 SR
1,349 Elo+

VS

Team Averages
Level 78
1,557 SR
1,397 Elo+
Chernobog
Chernobog
Edilstain
Chernobog
Level 56
God Stats
3W - 1L
1,473 SR
Queue Stats
15W - 21L
1,387 Elo+
Party 2
Bellona
Bellona
NoVa-_-Milka
Bellona
Level 128
God Stats
11W - 11L
1,399 SR
Queue Stats
527W - 521L
1,408 Elo+
Party 4
Arachne
Arachne
Sheep1957
Arachne
Level 63
God Stats
29W - 13L
1,689 SR
Queue Stats
235W - 231L
1,444 Elo+
Solo
Horus
Horus
gagagleizes
Horus
Level 125
God Stats
6W - 4L
1,483 SR
Queue Stats
777W - 766L
1,404 Elo+
Party 4
Tiamat
Tiamat
showery-illusion
Tiamat
Level 16
God Stats
1W - 0L
1,743 SR
Queue Stats
5W - 10L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dokizer
Neith
16
9 / 5 / 1
10,088
504
15,741
15,104
5,448
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
LostBeIief
Vamana
16
2 / 5 / 1
9,924
496
8,677
16,403
11,712
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 10 / 5
8,688
434
11,398
16,336
5,780
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 4 / 7
9,047
452
7,307
23,990
27,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
ocs_jake
Bellona
15
3 / 6 / 6
9,543
477
11,518
18,462
13,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Edilstain
Chernobog
15
7 / 7 / 6
10,494
525
23,702
21,652
8,816
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
NoVa-_-Milka
Bellona
18
6 / 2 / 2
11,993
600
16,030
16,580
17,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
Sheep1957
Arachne
20
16 / 0 / 4
14,211
711
21,120
15,324
8,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 3 / 8
9,874
494
5,949
19,614
24,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 4 / 8
10,286
514
3,462
13,615
6,093
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
58
16
Kills
30
30
Deaths
16
20
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
Dokizer
Neith
9
5
1
1.9
W
Chernobog
Edilstain
Chernobog
7
7
6
1.43
L
Vamana
LostBeIief
Vamana
2
5
1
0.5
W
Bellona
NoVa-_-Milka
Bellona
6
2
2
3.5
L
1
10
5
0.35
W
Arachne
Sheep1957
Arachne
16
0
4
18
L
1
4
7
1.13
W
1
3
8
1.67
L
Bellona
ocs_jake
Bellona
3
6
6
1
W
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,641
Damage
70,263
90,295
Taken
86,785
63,041
Mitigated
65,088
27,443
Healing
38,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Dokizer
Neith
15,741
8,012
369
2,693
15,104
5,448
0
142
14,962
0
55,248
W
Chernobog
Edilstain
Chernobog
23,702
15,634
327
8,152
21,652
8,816
2,437
143
21,509
0
68,578
L
Vamana
LostBeIief
Vamana
8,677
3,428
0
4,859
16,403
11,712
948
0
16,403
0
50,945
W
Bellona
NoVa-_-Milka
Bellona
16,030
5,084
0
7,103
16,580
17,226
535
0
16,580
0
75,945
L
11,398
6,234
0
3,960
16,336
5,780
368
2,630
13,706
0
40,262
W
Arachne
Sheep1957
Arachne
21,120
16,138
0
9,244
15,324
8,688
143
449
14,875
0
142,193
L
7,307
3,644
2,696
8,999
23,990
27,021
0
0
23,990
0
24,120
W
5,949
2,957
3,051
9,094
19,614
24,265
725
78
19,536
0
28,262
L
Bellona
ocs_jake
Bellona
11,518
4,483
0
3,867
18,462
13,080
0
690
17,772
0
71,778
W
3,462
447
0
1,968
13,615
6,093
990
0
13,615
23,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,290
Gold Earned
56,858
379
Minions Killed
478
0
Camps Cleared
0
1,784,985
Distance Traveled
1,851,522
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,088
504
93
5
0
350,156
0
W
Chernobog
10,494
525
91
5
0
323,112
0
L
Vamana
9,924
496
93
5
0
386,590
0
W
Bellona
11,993
600
144
7
0
363,361
3
L
Artemis
8,688
434
56
3
0
314,908
0
W
Arachne
14,211
711
177
9
0
493,950
1
L
Horus
9,047
452
25
1
0
389,702
0
W
Horus
9,874
494
31
2
0
332,702
2
L
Bellona
9,543
477
112
6
0
343,629
0
W
Tiamat
10,286
514
35
2
0
338,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role