Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Crizzzzpy
Sol
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
125W - 162L
1,439 Elo+
Solo
Poseidon
Poseidon
Skinlessjester
Poseidon
Level 57
God Stats
2W - 8L
1,245 SR
Queue Stats
306W - 333L
1,460 Elo+
Solo
Horus
Horus
UniCorn34
Horus
Level 85
God Stats
15W - 12L
1,562 SR
Queue Stats
549W - 523L
1,546 Elo+
Party 1
Team Averages
Level 83
1,461 SR
1,489 Elo+

VS

Team Averages
Level 106
1,383 SR
1,474 Elo+
Yemoja
Yemoja
 
Yemoja
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ThebesPlease
Medusa
Level 106
God Stats
3W - 5L
1,276 SR
Queue Stats
188W - 172L
1,435 Elo+
Solo
Bakasura
Bakasura
kayciedilla
Bakasura
Level 107
God Stats
24W - 21L
1,535 SR
Queue Stats
302W - 314L
1,395 Elo+
Solo
Hel
Hel
qwazza
Hel
Level 103
God Stats
4W - 3L
1,123 SR
Queue Stats
22W - 18L
1,552 Elo+
Solo
Anubis
Anubis
奔马扬蹄
Anubis
Level 104
God Stats
40W - 41L
1,480 SR
Queue Stats
276W - 286L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
6 / 3 / 1
6,636
603
6,588
8,993
3,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odin
 
Odin
10
0 / 1 / 2
5,278
480
2,326
5,832
4,086
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 2
4,870
443
3,743
5,166
1,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
8
1 / 8 / 0
5,312
483
754
5,745
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
UniCorn34
Horus
7
0 / 2 / 3
5,209
474
3,090
9,911
3,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 5
5,693
518
3,784
9,472
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
10
2 / 2 / 1
6,201
564
4,926
4,218
924
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
kayciedilla
Bakasura
11
2 / 0 / 5
6,602
600
3,552
6,450
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hel
qwazza
Hel
12
2 / 1 / 0
6,813
619
3,743
4,720
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
11
11 / 4 / 2
7,670
697
8,328
7,999
2,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
7
Kills
17
17
Deaths
8
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
3
1
2.17
L
Odin
 
Odin
0
1
2
1
W
Yemoja
 
Yemoja
0
1
5
2.5
L
0
3
2
0.33
L
Poseidon
1
8
0
0.13
W
Medusa
2
2
1
1.25
L
Horus
UniCorn34
Horus
0
2
3
0.75
W
Bakasura
kayciedilla
Bakasura
2
0
5
4.5
W
Hel
qwazza
Hel
2
1
0
2
W
Anubis
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,501
Damage
24,333
35,647
Taken
32,859
13,406
Mitigated
14,163
5,483
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,588
4,042
0
649
8,993
3,259
0
3,649
4,869
0
32,597
L
Odin
 
Odin
2,326
453
0
0
5,832
4,086
0
3,367
2,465
0
20,646
W
Yemoja
 
Yemoja
3,784
1,119
1,076
3,429
9,472
4,953
368
3,063
6,397
17,783
0
L
3,743
1,838
0
1,401
5,166
1,256
0
1,135
3,991
27,426
0
L
Poseidon
754
80
0
328
5,745
1,068
290
3,540
2,025
22,082
0
W
Medusa
4,926
1,984
0
1,178
4,218
924
269
579
3,639
0
33,531
L
Horus
UniCorn34
Horus
3,090
1,570
594
2,511
9,911
3,737
0
4,164
5,692
0
10,601
W
Bakasura
kayciedilla
Bakasura
3,552
2,704
0
1,961
6,450
2,165
297
442
6,004
0
30,310
W
Hel
qwazza
Hel
3,743
292
557
2,718
4,720
3,521
104
0
4,720
39,863
0
W
Anubis
8,328
137
0
2,981
7,999
2,600
313
387
7,602
31,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,305
Gold Earned
32,979
214
Minions Killed
312
0
Camps Cleared
0
958,176
Distance Traveled
1,039,992
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,636
603
62
6
0
215,241
2
L
Odin
5,278
480
46
4
0
184,383
1
W
Yemoja
5,693
518
23
2
0
187,236
0
L
Sol
4,870
443
37
3
0
177,652
1
L
Poseidon
5,312
483
49
4
0
168,204
1
W
Medusa
6,201
564
72
7
0
213,974
5
L
Horus
5,209
474
20
2
0
212,696
0
W
Bakasura
6,602
600
79
7
0
251,046
2
W
Hel
6,813
619
84
8
0
192,019
4
W
Anubis
7,670
697
54
5
0
195,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role