Player Matchup

Sol
Sol
BRA55 MONKEY10
Sol
Level 15
God Stats
4W - 6L
1,485 SR
Queue Stats
8W - 16L
1,289 Elo+
Solo
Bellona
Bellona
F4K3_copodeleite
Bellona
Level 13
God Stats
3W - 8L
1,481 SR
Queue Stats
28W - 41L
1,266 Elo+
Solo
Bakasura
Bakasura
Irispop_rd24
Bakasura
Level 27
God Stats
14W - 22L
1,318 SR
Queue Stats
57W - 65L
1,263 Elo+
Solo
Merlin
Merlin
XxSpinelxX
Merlin
Level 22
God Stats
33W - 20L
1,694 SR
Queue Stats
99W - 97L
1,499 Elo+
Solo
Cthulhu
Cthulhu
rico0205
Cthulhu
Level 7
God Stats
0W - 1L
1,498 SR
Queue Stats
1W - 3L
1,404 Elo+
Solo
Team Averages
Level 17
1,495 SR
1,344 Elo+

VS

Team Averages
Level 21
1,487 SR
1,465 Elo+
Fenrir
Fenrir
Call_me_onse
Fenrir
Level 2
God Stats
7W - 4L
1,500 SR
Queue Stats
15W - 29L
1,500 Elo+
Solo
Neith
Neith
SOLandAGNI
Neith
Level 29
God Stats
5W - 4L
1,627 SR
Queue Stats
22W - 18L
1,404 Elo+
Party 1
Sol
Sol
SneaK3Beaver419
Sol
Level 32
God Stats
5W - 8L
1,189 SR
Queue Stats
253W - 255L
1,630 Elo+
Party 1
Ravana
Ravana
Trichak
Ravana
Level 29
God Stats
23W - 20L
1,612 SR
Queue Stats
104W - 103L
1,590 Elo+
Party 1
Baron Samedi
Baron Samedi
prokogmaw
Baron Samedi
Level 15
God Stats
2W - 2L
1,505 SR
Queue Stats
11W - 21L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
6,084
468
5,789
9,233
3,228
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 2 / 0
5,724
440
3,665
7,702
5,852
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Irispop_rd24
Bakasura
8
0 / 2 / 0
5,353
412
1,839
7,762
2,185
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
XxSpinelxX
Merlin
10
2 / 4 / 1
6,323
486
8,187
9,611
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
rico0205
Cthulhu
7
0 / 6 / 1
5,569
428
1,930
9,802
6,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 1 / 0
6,385
491
2,552
6,185
3,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
11
1 / 0 / 8
6,878
529
3,221
5,916
1,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
11 / 1 / 2
7,729
595
12,299
9,047
3,373
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
Trichak
Ravana
13
2 / 0 / 1
7,272
559
3,233
4,858
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
prokogmaw
Baron Samedi
11
6 / 4 / 6
6,898
531
8,168
10,438
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
5
Kills
21
21
Deaths
6
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
0
0.29
W
Fenrir
1
1
0
1
L
1
2
0
0.5
L
Bakasura
Irispop_rd24
Bakasura
0
2
0
0
W
Neith
1
0
8
5
W
11
1
2
12
W
Ravana
Trichak
Ravana
2
0
1
2.5
L
Merlin
XxSpinelxX
Merlin
2
4
1
0.63
W
Baron Samedi
prokogmaw
Baron Samedi
6
4
6
2.25
L
Cthulhu
rico0205
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,410
Damage
29,473
44,110
Taken
36,444
20,192
Mitigated
14,441
5,920
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,789
1,466
0
1,876
9,233
3,228
637
6,111
3,006
27,592
0
W
Fenrir
2,552
967
0
742
6,185
3,604
0
0
6,145
0
20,636
L
3,665
1,127
0
1,528
7,702
5,852
205
957
6,715
0
20,169
L
Bakasura
Irispop_rd24
Bakasura
1,839
1,539
0
1,438
7,762
2,185
298
1,416
6,318
0
16,975
W
Neith
3,221
844
0
822
5,916
1,902
2,338
2,913
2,978
0
35,912
W
12,299
5,748
0
5,599
9,047
3,373
612
5,122
3,925
37,532
0
W
Ravana
Trichak
Ravana
3,233
1,015
0
3,086
4,858
1,826
0
732
4,101
0
52,439
L
Merlin
XxSpinelxX
Merlin
8,187
193
0
768
9,611
2,900
21
5,407
3,919
35,054
0
W
Baron Samedi
prokogmaw
Baron Samedi
8,168
398
600
3,947
10,438
3,736
0
7,139
3,299
23,044
0
L
Cthulhu
rico0205
Cthulhu
1,930
0
80
230
9,802
6,027
0
5,874
3,685
9,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,053
Gold Earned
35,162
211
Minions Killed
303
0
Camps Cleared
0
1,153,059
Distance Traveled
1,160,287
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,084
468
44
3
0
203,195
0
W
Fenrir
6,385
491
45
3
0
261,089
0
L
Bellona
5,724
440
33
3
0
220,303
0
L
Bakasura
5,353
412
55
4
0
238,984
1
W
Neith
6,878
529
71
5
0
231,375
2
W
Sol
7,729
595
58
4
0
217,907
2
W
Ravana
7,272
559
98
8
0
239,209
3
L
Merlin
6,323
486
58
4
0
217,854
2
W
Baron Samedi
6,898
531
31
2
0
210,707
0
L
Cthulhu
5,569
428
21
2
0
272,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role