Player Matchup

Zhong Kui
Zhong Kui
Almogus
Zhong Kui
Level 17
God Stats
6W - 9L
1,548 SR
Queue Stats
32W - 73L
1,302 Elo+
Party 1
Ymir
Ymir
TufN
Ymir
Level 13
God Stats
3W - 8L
1,367 SR
Queue Stats
11W - 38L
1,258 Elo+
Party 1
Ao Kuang
Ao Kuang
Zebrowo
Ao Kuang
Level 88
God Stats
4W - 7L
1,443 SR
Queue Stats
532W - 488L
1,631 Elo+
Solo
Team Averages
Level 39
1,453 SR
1,397 Elo+

VS

Team Averages
Level 138
1,565 SR
1,535 Elo+
Neith
Neith
Cwilzy
Neith
Level 126
God Stats
2W - 2L
1,421 SR
Queue Stats
26W - 19L
1,577 Elo+
Party 2
Chang'e
Chang'e
HaanYaak
Chang'e
Level 160
God Stats
3W - 7L
1,550 SR
Queue Stats
103W - 163L
1,415 Elo+
Solo
Gilgamesh
Gilgamesh
studded
Gilgamesh
Level 129
God Stats
6W - 3L
1,723 SR
Queue Stats
141W - 141L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Almogus
Zhong Kui
12
1 / 7 / 3
8,591
614
10,370
13,956
7,974
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
TufN
Ymir
12
1 / 3 / 4
8,401
600
5,153
16,864
16,174
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Zebrowo
Ao Kuang
13
4 / 4 / 2
9,748
696
13,047
16,879
8,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cwilzy
Neith
14
7 / 2 / 5
10,866
776
14,535
10,399
3,688
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
HaanYaak
Chang'e
13
4 / 2 / 5
10,070
719
9,999
11,764
4,427
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
studded
Gilgamesh
14
3 / 2 / 9
9,765
698
14,084
18,309
19,808
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
14
14
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Almogus
Zhong Kui
1
7
3
0.36
W
Neith
Cwilzy
Neith
7
2
5
4.75
W
Chang'e
HaanYaak
Chang'e
4
2
5
3.25
L
Ymir
TufN
Ymir
1
3
4
1
L
Ao Kuang
Zebrowo
Ao Kuang
4
4
2
1.25
W
Gilgamesh
studded
Gilgamesh
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,570
Damage
38,618
47,699
Taken
40,472
33,031
Mitigated
27,923
14,971
Healing
14,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Almogus
Zhong Kui
10,370
904
0
4,184
13,956
7,974
0
2,602
10,962
26,757
0
W
Neith
Cwilzy
Neith
14,535
5,165
0
1,104
10,399
3,688
1,594
8,981
1,418
0
41,705
W
Chang'e
HaanYaak
Chang'e
9,999
900
4,281
5,242
11,764
4,427
817
8,044
3,720
42,329
0
L
Ymir
TufN
Ymir
5,153
975
0
3,710
16,864
16,174
0
4,436
11,883
18,239
0
L
Ao Kuang
Zebrowo
Ao Kuang
13,047
2,741
0
7,077
16,879
8,883
0
3,187
13,150
39,203
0
W
Gilgamesh
studded
Gilgamesh
14,084
3,370
0
3,711
18,309
19,808
228
11,545
6,764
288
27,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,740
Gold Earned
30,701
105
Minions Killed
143
0
Camps Cleared
0
712,161
Distance Traveled
759,588
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,591
614
31
2
0
224,780
3
W
Neith
10,866
776
56
4
0
232,057
3
W
Chang'e
10,070
719
64
5
0
250,652
1
L
Ymir
8,401
600
27
2
0
233,248
0
L
Ao Kuang
9,748
696
47
3
0
254,133
3
W
Gilgamesh
9,765
698
23
2
0
276,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role