Player Matchup

Medusa
Medusa
Ausilot
Medusa
Level 30
God Stats
47W - 51L
1,508 SR
Queue Stats
394W - 392L
1,445 Elo+
Solo
Fenrir
Fenrir
MOKES
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,185 Elo+
Solo
Da Ji
Da Ji
ShiroiYurii
Da Ji
Level 6
God Stats
12W - 16L
1,282 SR
Queue Stats
18W - 24L
1,294 Elo+
Solo
Sol
Sol
blandpuddin
Sol
Level 30
God Stats
14W - 14L
1,452 SR
Queue Stats
79W - 76L
1,503 Elo+
Solo
Kukulkan
Kukulkan
freshpow420
Kukulkan
Level 20
God Stats
23W - 15L
1,512 SR
Queue Stats
71W - 69L
1,513 Elo+
Solo
Team Averages
Level 20
1,451 SR
1,388 Elo+

VS

Team Averages
Level 11
1,459 SR
1,452 Elo+
Cthulhu
Cthulhu
AccountGone2
Cthulhu
Level 6
God Stats
0W - 5L
1,500 SR
Queue Stats
118W - 102L
1,296 Elo+
Party 1
Ra
Ra
Aspookyeel
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
OkushinaO
Thanatos
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 43L
1,444 Elo+
Solo
Olorun
Olorun
Ragnarok1934
Olorun
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
44W - 34L
1,534 Elo+
Solo
Fenrir
Fenrir
ZachParker02
Fenrir
Level 25
God Stats
0W - 2L
1,293 SR
Queue Stats
69W - 57L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ausilot
Medusa
20
7 / 6 / 20
14,225
1,185
29,981
15,075
5,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
MOKES
Fenrir
20
15 / 9 / 14
14,709
1,226
18,847
19,614
10,405
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
8 / 7 / 14
12,495
1,041
13,623
15,445
5,873
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 6 / 25
13,338
1,112
21,688
18,330
5,742
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
freshpow420
Kukulkan
20
4 / 1 / 18
12,994
1,083
24,518
8,505
3,102
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

118

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AccountGone2
Cthulhu
20
6 / 4 / 21
13,829
1,152
16,764
26,575
35,911
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
3 / 14 / 17
12,244
1,020
14,273
24,030
9,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
OkushinaO
Thanatos
19
3 / 9 / 12
11,602
967
7,076
18,528
8,561
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
20
6 / 5 / 15
13,664
1,139
16,095
18,911
8,032
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
20
11 / 7 / 13
14,694
1,225
18,047
28,030
15,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
107
39
Kills
29
29
Deaths
39
91
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AccountGone2
Cthulhu
6
4
21
4.13
L
3
14
17
0.82
W
Medusa
Ausilot
Medusa
7
6
20
2.83
W
Fenrir
MOKES
Fenrir
15
9
14
2.44
L
Thanatos
OkushinaO
Thanatos
3
9
12
1
L
Olorun
6
5
15
2.7
W
8
7
14
2.14
L
Fenrir
11
7
13
2.5
W
5
6
25
2.92
W
Kukulkan
freshpow420
Kukulkan
4
1
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,657
Damage
72,255
76,969
Taken
116,074
30,296
Mitigated
77,709
10,604
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AccountGone2
Cthulhu
16,764
801
0
0
26,575
35,911
0
10,696
15,879
40,082
0
L
14,273
2,035
2,766
1,965
24,030
9,647
0
8,025
16,005
29,270
0
W
Medusa
Ausilot
Medusa
29,981
17,938
0
2,125
15,075
5,174
0
8,965
6,110
0
66,536
W
Fenrir
MOKES
Fenrir
18,847
6,252
0
2,030
19,614
10,405
0
10,885
8,729
0
30,925
L
Thanatos
OkushinaO
Thanatos
7,076
1,716
0
2,563
18,528
8,561
0
8,807
9,721
0
13,118
L
Olorun
16,095
9,891
1,556
6,106
18,911
8,032
0
4,765
14,146
57,129
0
W
13,623
1,850
0
41
15,445
5,873
0
10,817
4,628
0
15,395
L
Fenrir
18,047
4,143
0
1,174
28,030
15,558
0
13,913
14,117
0
29,793
W
21,688
8,678
165
5,758
18,330
5,742
0
9,556
8,774
39,687
0
W
Kukulkan
freshpow420
Kukulkan
24,518
2,764
0
485
8,505
3,102
0
6,909
1,596
63,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,761
Gold Earned
66,033
232
Minions Killed
221
11
Camps Cleared
5
1,064,575
Distance Traveled
1,120,645
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,829
1,152
37
3
0
281,476
1
L
Ra
12,244
1,020
36
3
0
180,275
0
W
Medusa
14,225
1,185
80
7
3
206,817
1
W
Fenrir
14,709
1,226
19
2
6
225,244
1
L
Thanatos
11,602
967
24
2
0
172,607
0
L
Olorun
13,664
1,139
97
8
2
211,330
0
W
Da Ji
12,495
1,041
2
0
0
210,965
0
L
Fenrir
14,694
1,225
27
2
3
274,957
2
W
Sol
13,338
1,112
48
4
1
197,408
1
W
Kukulkan
12,994
1,083
83
7
1
224,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role