Player Matchup

Hades
Hades
DingsDaBT
Hades
Level 23
God Stats
3W - 1L
1,594 SR
Queue Stats
8W - 4L
1,687 Elo+
Solo
Fenrir
Fenrir
Scizzl_
Fenrir
Level 21
God Stats
0W - 4L
1,573 SR
Queue Stats
9W - 14L
1,290 Elo+
Solo
Guan Yu
Guan Yu
Wild Otter5098
Guan Yu
Level 24
God Stats
2W - 5L
1,443 SR
Queue Stats
35W - 54L
1,318 Elo+
Solo
Team Averages
Level 23
1,537 SR
1,432 Elo+

VS

Team Averages
Level 91
1,511 SR
1,324 Elo+
Ah Puch
Ah Puch
Blackkingcat
Ah Puch
Level 155
God Stats
4W - 2L
1,928 SR
Queue Stats
67W - 85L
1,437 Elo+
Solo
Merlin
Merlin
DtlaNatsu
Merlin
Level 49
God Stats
6W - 14L
1,249 SR
Queue Stats
90W - 186L
1,181 Elo+
Solo
Nike
Nike
squidward984794
Nike
Level 68
God Stats
2W - 3L
1,355 SR
Queue Stats
13W - 18L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DingsDaBT
Hades
10
1 / 2 / 8
9,026
564
4,844
6,608
3,097
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Scizzl_
Fenrir
16
10 / 5 / 4
11,793
737
16,434
16,299
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 4 / 10
10,992
687
8,916
19,682
18,406
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Blackkingcat
Ah Puch
15
5 / 4 / 4
11,216
701
14,176
12,766
2,858
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
DtlaNatsu
Merlin
15
2 / 5 / 5
10,866
679
9,460
11,271
3,193
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 7 / 6
11,362
710
7,916
15,894
7,365
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
15
Kills
11
11
Deaths
16
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Blackkingcat
Ah Puch
5
4
4
1.75
L
Hades
DingsDaBT
Hades
1
2
8
2.5
W
Merlin
DtlaNatsu
Merlin
2
5
5
0.9
L
Fenrir
Scizzl_
Fenrir
10
5
4
2.4
L
4
4
10
2.25
W
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,194
Damage
31,552
42,589
Taken
39,931
27,284
Mitigated
13,416
7,380
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Blackkingcat
Ah Puch
14,176
2,297
1,078
3,403
12,766
2,858
1,509
1,144
11,502
45,742
0
L
Hades
DingsDaBT
Hades
4,844
526
58
1,048
6,608
3,097
0
4,962
1,646
12,958
0
W
Merlin
DtlaNatsu
Merlin
9,460
2,159
444
1,737
11,271
3,193
610
2,674
8,597
48,943
0
L
Fenrir
Scizzl_
Fenrir
16,434
3,096
0
975
16,299
5,781
356
8,668
7,631
0
40,209
L
8,916
824
1,273
4,026
19,682
18,406
304
12,017
7,665
0
42,853
W
7,916
1,037
0
1,786
15,894
7,365
0
1,026
14,725
4,773
19,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
33,444
138
Minions Killed
165
0
Camps Cleared
0
722,890
Distance Traveled
694,927
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,216
701
72
5
0
210,024
2
L
Hades
9,026
564
18
1
0
138,193
1
W
Merlin
10,866
679
68
4
0
266,970
5
L
Fenrir
11,793
737
45
3
0
287,538
4
L
Guan Yu
10,992
687
75
5
0
297,159
0
W
Nike
11,362
710
25
2
0
217,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role