Player Matchup

Chaac
Chaac
DakukaD
Chaac
Level 2
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1
Neith
Neith
Lioncure
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,053 Elo+
Solo
Ymir
Ymir
aboShogi
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Loki
Loki
navyq82020
Loki
Level 1
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 1
Anubis
Anubis
sulaiman2006
Anubis
Level 52
God Stats
90W - 47L
1,625 SR
Queue Stats
189W - 188L
1,495 Elo+
Party 1
Team Averages
Level 12
1,525 SR
1,410 Elo+

VS

Team Averages
Level 10
1,531 SR
1,371 Elo+
Sun Wukong
Sun Wukong
Hendrik_NiP
Sun Wukong
Level 6
God Stats
1W - 1L
1,504 SR
Queue Stats
1W - 3L
1,395 Elo+
Solo
Bellona
Bellona
Mekitamo
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,011 Elo+
Solo
Vulcan
Vulcan
ipekcgosekc
Vulcan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
sinann055
Fenrir
Level 29
God Stats
10W - 13L
1,651 SR
Queue Stats
224W - 246L
1,447 Elo+
Solo
Ao Kuang
Ao Kuang
siska32rusuk
Ao Kuang
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DakukaD
Chaac
14
4 / 7 / 1
9,126
537
5,033
15,565
12,132
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Lioncure
Neith
14
4 / 5 / 2
8,389
493
8,665
10,116
3,068
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
12
1 / 4 / 5
8,619
507
4,686
9,827
7,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
5 / 6 / 4
7,920
466
4,330
9,959
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
16
14 / 3 / 5
10,346
609
18,259
12,316
6,624
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hendrik_NiP
Sun Wukong
12
2 / 6 / 1
7,322
431
6,365
14,186
8,628
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Mekitamo
Bellona
12
6 / 7 / 6
8,342
491
11,994
14,920
11,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
13
1 / 6 / 3
7,382
434
6,346
5,950
1,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
sinann055
Fenrir
13
9 / 6 / 3
8,785
517
9,451
12,141
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
siska32rusuk
Ao Kuang
14
6 / 3 / 1
9,958
586
2,857
9,699
2,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
28
Kills
24
25
Deaths
28
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
DakukaD
Chaac
4
7
1
0.64
L
Sun Wukong
Hendrik_NiP
Sun Wukong
2
6
1
0.42
W
Neith
Lioncure
Neith
4
5
2
1
L
Bellona
Mekitamo
Bellona
6
7
6
1.29
W
Ymir
1
4
5
0.88
L
Vulcan
1
6
3
0.42
W
5
6
4
1.17
L
Fenrir
sinann055
Fenrir
9
6
3
1.75
L
Ao Kuang
siska32rusuk
Ao Kuang
6
3
1
2.17
W
Anubis
14
3
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,973
Damage
37,013
57,783
Taken
56,896
31,773
Mitigated
28,173
12,503
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DakukaD
Chaac
5,033
1,260
0
1,641
15,565
12,132
130
138
15,427
0
39,903
L
Sun Wukong
Hendrik_NiP
Sun Wukong
6,365
1,752
0
339
14,186
8,628
171
7,177
7,009
0
30,431
W
Neith
Lioncure
Neith
8,665
3,345
0
2,278
10,116
3,068
732
3,634
6,150
0
43,551
L
Bellona
Mekitamo
Bellona
11,994
6,403
0
3,739
14,920
11,005
960
4,571
10,349
0
33,151
W
Ymir
4,686
2,239
0
0
9,827
7,441
325
413
9,360
18,437
0
L
Vulcan
6,346
499
156
380
5,950
1,236
0
2,282
3,668
28,610
0
W
4,330
928
0
2,084
9,959
2,508
28
1,087
8,808
0
30,123
L
Fenrir
sinann055
Fenrir
9,451
1,829
0
2,661
12,141
4,671
0
6,287
5,854
0
35,734
L
Ao Kuang
siska32rusuk
Ao Kuang
2,857
990
0
1,716
9,699
2,633
810
2,628
7,071
27,589
0
W
Anubis
18,259
1,241
662
5,838
12,316
6,624
2,619
3,395
8,835
59,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,400
Gold Earned
41,789
320
Minions Killed
258
0
Camps Cleared
0
1,404,133
Distance Traveled
1,474,167
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,126
537
78
5
0
309,319
0
L
Sun Wukong
7,322
431
49
3
0
290,272
0
W
Neith
8,389
493
72
4
0
247,746
0
L
Bellona
8,342
491
52
3
0
269,405
0
W
Ymir
8,619
507
26
2
0
269,633
0
L
Vulcan
7,382
434
37
2
0
294,461
2
W
Loki
7,920
466
44
3
0
304,518
0
L
Fenrir
8,785
517
60
4
0
322,565
6
L
Ao Kuang
9,958
586
60
4
0
297,464
0
W
Anubis
10,346
609
100
6
0
272,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role