Player Matchup

Chronos
Chronos
LastKing_2pac
Chronos
Level 25
God Stats
31W - 40L
1,363 SR
Queue Stats
184W - 242L
1,318 Elo+
Solo
Guan Yu
Guan Yu
MetalheadPapryk
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,077 Elo+
Party 1
Loki
Loki
jone2406
Loki
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,354 Elo+
Solo
Neith
Neith
soulpain263
Neith
Level 28
God Stats
6W - 4L
1,500 SR
Queue Stats
127W - 153L
1,360 Elo+
Solo
Bacchus
Bacchus
sulekm3
Bacchus
Level 14
God Stats
1W - 3L
1,725 SR
Queue Stats
18W - 17L
1,186 Elo+
Party 1
Team Averages
Level 17
1,518 SR
1,259 Elo+

VS

Team Averages
Level 14
1,411 SR
1,361 Elo+
Anubis
Anubis
Kolligula
Anubis
Level 17
God Stats
29W - 27L
1,466 SR
Queue Stats
52W - 59L
1,334 Elo+
Solo
Set
Set
MrGingerov
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Izanami
Izanami
NoNStoP0511
Izanami
Level 8
God Stats
1W - 3L
1,250 SR
Queue Stats
14W - 28L
1,211 Elo+
Solo
Arachne
Arachne
YungTinfoil
Arachne
Level 26
God Stats
33W - 32L
1,481 SR
Queue Stats
105W - 113L
1,364 Elo+
Solo
Ymir
Ymir
kxdeem
Ymir
Level 16
God Stats
1W - 4L
1,358 SR
Queue Stats
6W - 7L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
13
0 / 4 / 0
7,859
524
2,663
9,852
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 4 / 4
8,327
555
6,877
8,968
7,809
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
13
7 / 3 / 3
8,628
575
5,194
8,155
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 5
7,768
518
8,396
6,481
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
sulekm3
Bacchus
12
1 / 1 / 7
7,634
509
4,766
8,703
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Kolligula
Anubis
14
6 / 1 / 1
8,491
566
9,254
6,142
2,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 6 / 1
7,948
530
8,544
9,791
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
NoNStoP0511
Izanami
12
0 / 5 / 2
7,075
472
3,110
9,578
2,830
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
YungTinfoil
Arachne
12
2 / 3 / 2
7,832
522
4,179
11,891
3,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
kxdeem
Ymir
10
0 / 2 / 3
7,210
481
1,084
6,851
3,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
17
Kills
12
13
Deaths
17
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
Kolligula
Anubis
6
1
1
6.5
W
Chronos
0
4
0
0
W
4
4
4
1.5
L
4
6
1
0.75
L
Izanami
NoNStoP0511
Izanami
0
5
2
0.2
L
Arachne
YungTinfoil
Arachne
2
3
2
1
W
Loki
7
3
3
2.83
L
Ymir
kxdeem
Ymir
0
2
3
0.75
W
5
1
5
7.5
W
Bacchus
sulekm3
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,896
Damage
26,171
42,159
Taken
44,253
20,958
Mitigated
15,093
11,033
Healing
6,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Kolligula
Anubis
9,254
51
0
250
6,142
2,415
0
1,950
4,192
45,869
0
W
Chronos
2,663
867
0
2,269
9,852
2,336
449
5,587
4,265
51,306
0
W
6,877
1,426
234
1,216
8,968
7,809
660
0
8,968
0
29,719
L
8,544
2,875
0
268
9,791
3,248
692
1,041
8,750
0
37,031
L
Izanami
NoNStoP0511
Izanami
3,110
2,492
0
2,598
9,578
2,830
336
2,087
7,491
0
40,785
L
Arachne
YungTinfoil
Arachne
4,179
3,412
0
2,225
11,891
3,142
0
1,076
10,815
0
50,174
W
Loki
5,194
995
0
2,224
8,155
2,321
0
866
7,289
0
40,079
L
Ymir
kxdeem
Ymir
1,084
324
0
870
6,851
3,458
0
1,275
5,576
12,210
0
W
8,396
3,671
0
2,918
6,481
1,716
814
1,933
4,548
0
46,529
W
Bacchus
sulekm3
Bacchus
4,766
918
0
2,172
8,703
6,776
301
2,121
6,582
14,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,216
Gold Earned
38,556
331
Minions Killed
337
0
Camps Cleared
0
1,360,186
Distance Traveled
1,361,102
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,491
566
79
5
0
262,257
0
W
Chronos
7,859
524
99
7
0
255,798
3
W
Guan Yu
8,327
555
50
3
0
280,146
1
L
Set
7,948
530
74
5
0
282,717
2
L
Izanami
7,075
472
83
6
0
261,772
0
L
Arachne
7,832
522
83
6
0
284,527
0
W
Loki
8,628
575
63
4
0
294,088
2
L
Ymir
7,210
481
18
1
0
269,829
3
W
Neith
7,768
518
93
6
0
248,487
5
W
Bacchus
7,634
509
26
2
0
281,667
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role