Player Matchup

Ah Puch
Ah Puch
Platinum IV
Big Dutty Stunk
Ah Puch
Platinum IV
Level 125
God Stats
28W - 12L
1,770 SR
Queue Stats
165W - 153L
1,830 MMR
Party 1
Cerberus
Cerberus
Gold I
Gengarr x
Cerberus
Gold I
Level 118
God Stats
8W - 8L
1,639 SR
Queue Stats
107W - 100L
1,575 MMR
Party 1
Fenrir
Fenrir
Gold II
Toby6569
Fenrir
Gold II
Level 148
God Stats
26W - 28L
1,590 SR
Queue Stats
182W - 221L
1,566 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,666 SR
1,657 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 98
1,523 SR
1,304 MMR
Anhur
Anhur
Gold IV
Eggscalibre
Anhur
Gold IV
Level 101
God Stats
25W - 32L
1,497 SR
Queue Stats
82W - 92L
1,434 MMR
Party 2
Hades
Hades
Silver I
HH-HS99
Hades
Silver I
Level 86
God Stats
4W - 3L
1,580 SR
Queue Stats
73W - 76L
1,273 MMR
Party 2
Achilles
Achilles
Gold V
X-ToX1C_C19
Achilles
Gold V
Level 106
God Stats
9W - 13L
1,493 SR
Queue Stats
93W - 111L
1,203 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 9
12,633
665
18,433
20,608
6,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Gengarr x
Cerberus
17
3 / 0 / 13
12,486
657
17,782
20,366
20,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Toby6569
Fenrir
18
12 / 3 / 4
14,152
745
16,010
16,760
12,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
TiamatZeusMorgan Le FayChaacAthena

VS

Bans
GilgameshCabrakanChironYmirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 5
11,472
604
13,617
19,214
5,417
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
HH-HS99
Hades
16
3 / 8 / 5
11,668
614
18,562
21,239
10,761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
X-ToX1C_C19
Achilles
14
3 / 4 / 4
10,955
577
12,740
21,597
26,717
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
8
9
Deaths
18
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
6
9
1.25
L
2
6
5
0.75
W
Cerberus
Gengarr x
Cerberus
3
0
13
9.5
L
Hades
HH-HS99
Hades
3
8
5
0.69
W
Fenrir
Toby6569
Fenrir
12
3
4
4.67
L
Achilles
X-ToX1C_C19
Achilles
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,225
Damage
44,919
57,734
Taken
62,050
39,337
Mitigated
42,895
24,288
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,433
359
384
9,352
20,608
6,162
838
9,046
11,562
86,284
0
L
13,617
6,107
0
5,993
19,214
5,417
350
8,676
10,538
0
57,368
W
Cerberus
Gengarr x
Cerberus
17,782
909
1,807
11,241
20,366
20,725
532
6,821
13,545
54,037
0
L
Hades
HH-HS99
Hades
18,562
589
149
3,640
21,239
10,761
0
13,385
7,854
47,414
0
W
Fenrir
Toby6569
Fenrir
16,010
3,089
0
1,504
16,760
12,450
1,039
2,695
14,065
0
38,532
L
Achilles
X-ToX1C_C19
Achilles
12,740
3,272
0
604
21,597
26,717
72
14,154
7,443
0
23,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,271
Gold Earned
34,095
271
Minions Killed
179
0
Camps Cleared
0
1,063,884
Distance Traveled
1,012,935
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,633
665
126
7
0
306,951
0
L
Anhur
11,472
604
93
5
0
315,163
1
W
Cerberus
12,486
657
107
6
0
371,656
1
L
Hades
11,668
614
74
4
0
326,382
0
W
Fenrir
14,152
745
38
2
0
385,277
3
L
Achilles
10,955
577
12
1
0
371,390
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role