Player Matchup

Janus
Janus
Smoki_Ace_89
Janus
Level 141
God Stats
103W - 106L
1,505 SR
Queue Stats
504W - 502L
1,497 Elo+
Solo
Set
Set
VENOM09492
Set
Level 23
God Stats
0W - 2L
1,433 SR
Queue Stats
3W - 11L
1,169 Elo+
Solo
Zeus
Zeus
hakerdelavida
Zeus
Level 27
God Stats
1W - 1L
1,622 SR
Queue Stats
65W - 48L
1,414 Elo+
Solo
Team Averages
Level 64
1,520 SR
1,360 Elo+

VS

Team Averages
Level 43
1,616 SR
1,406 Elo+
Scylla
Scylla
PanDa_DbL
Scylla
Level 92
God Stats
4W - 2L
1,680 SR
Queue Stats
135W - 141L
1,503 Elo+
Solo
Kukulkan
Kukulkan
WHY_Yuki
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,278 Elo+
Solo
Fenrir
Fenrir
quinncy08
Fenrir
Level 29
God Stats
7W - 6L
1,667 SR
Queue Stats
323W - 321L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 7 / 3
12,324
725
13,583
14,172
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 9 / 4
10,014
589
2,936
19,351
7,964
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
3 / 6 / 7
11,304
665
12,555
11,407
4,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
PanDa_DbL
Scylla
16
6 / 5 / 12
12,129
713
12,680
10,578
3,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
WHY_Yuki
Kukulkan
15
2 / 3 / 9
10,764
633
6,868
9,403
2,989
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
quinncy08
Fenrir
17
14 / 5 / 6
13,541
797
19,145
15,077
9,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
13
Kills
22
22
Deaths
13
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
PanDa_DbL
Scylla
6
5
12
2.4
L
9
7
3
1.5
L
1
9
4
0.33
W
Kukulkan
WHY_Yuki
Kukulkan
2
3
9
2.17
L
3
6
7
1.08
W
Fenrir
quinncy08
Fenrir
14
5
6
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,074
Damage
38,693
44,930
Taken
35,058
16,048
Mitigated
15,606
5,201
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
PanDa_DbL
Scylla
12,680
1,402
0
1,629
10,578
3,358
418
9,081
1,497
41,251
0
L
13,583
114
0
1,655
14,172
3,931
0
5,331
8,841
52,560
0
L
2,936
1,482
0
165
19,351
7,964
441
10,243
9,108
0
23,829
W
Kukulkan
WHY_Yuki
Kukulkan
6,868
1,012
0
922
9,403
2,989
360
6,715
2,688
40,424
0
L
12,555
2,308
0
3,381
11,407
4,153
513
3,974
7,433
39,061
0
W
Fenrir
quinncy08
Fenrir
19,145
3,374
0
1,713
15,077
9,259
524
10,342
4,735
0
39,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
36,434
178
Minions Killed
165
0
Camps Cleared
0
842,038
Distance Traveled
913,937
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,129
713
46
3
0
295,042
2
L
Janus
12,324
725
72
4
0
306,949
4
L
Set
10,014
589
50
3
0
280,912
0
W
Kukulkan
10,764
633
79
5
0
297,165
4
L
Zeus
11,304
665
56
3
0
254,177
2
W
Fenrir
13,541
797
40
2
0
321,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role