Player Matchup

Neith
Neith
ANormalAlien
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,638 Elo+
Solo
Da Ji
Da Ji
LorYuuki
Da Ji
Level 16
God Stats
2W - 3L
1,433 SR
Queue Stats
12W - 12L
1,567 Elo+
Party 1
Erlang Shen
Erlang Shen
garbagedude105
Erlang Shen
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,575 Elo+
Solo
Hel
Hel
itzVook
Hel
Level 26
God Stats
3W - 2L
1,516 SR
Queue Stats
72W - 29L
1,732 Elo+
Solo
Kuzenbo
Kuzenbo
josan291299
Kuzenbo
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,437 Elo+
Party 1
Team Averages
Level 13
1,490 SR
1,590 Elo+

VS

Team Averages
Level 14
1,608 SR
1,561 Elo+
Odin
Odin
BonNEs02
Odin
Level 14
God Stats
7W - 2L
1,826 SR
Queue Stats
49W - 37L
1,430 Elo+
Solo
Rama
Rama
Hoangpo
Rama
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,289 Elo+
Solo
Bacchus
Bacchus
KoolKhris
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 109L
1,641 Elo+
Solo
Bellona
Bellona
NutInMyGrandma
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,606 Elo+
Party 2
Vulcan
Vulcan
PixarDumper
Vulcan
Level 12
God Stats
3W - 0L
1,713 SR
Queue Stats
41W - 12L
1,841 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 2
6,305
450
3,208
8,881
2,841
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
LorYuuki
Da Ji
10
3 / 6 / 2
6,907
493
4,498
10,470
3,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
garbagedude105
Erlang Shen
10
1 / 3 / 3
6,828
488
4,312
7,994
6,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hel
13
1 / 3 / 0
7,309
522
4,341
9,152
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
josan291299
Kuzenbo
9
4 / 4 / 1
6,977
498
3,719
9,821
10,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
2 / 2 / 3
7,023
502
2,842
5,955
4,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
Hoangpo
Rama
11
5 / 3 / 6
7,637
546
5,793
5,646
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
KoolKhris
Bacchus
12
7 / 2 / 6
7,863
562
5,507
9,552
8,034
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 2 / 8
8,577
613
11,417
11,253
7,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
15
6 / 0 / 3
8,924
637
7,756
5,887
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
9
Kills
25
25
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Odin
2
2
3
1.75
W
Rama
Hoangpo
Rama
5
3
6
2.67
W
Bacchus
KoolKhris
Bacchus
7
2
6
5
L
Da Ji
LorYuuki
Da Ji
3
6
2
0.67
W
5
2
8
4.5
W
Vulcan
6
0
3
7.5
L
Erlang Shen
garbagedude105
Erlang Shen
1
3
3
0.83
L
Hel
1
3
0
0.33
L
Kuzenbo
josan291299
Kuzenbo
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,078
Damage
33,315
46,318
Taken
38,293
25,715
Mitigated
24,450
11,408
Healing
6,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,208
1,448
0
108
8,881
2,841
2,120
2,105
6,776
0
33,977
W
Odin
2,842
766
0
185
5,955
4,883
951
0
5,955
0
21,081
W
Rama
Hoangpo
Rama
5,793
5,001
0
325
5,646
1,639
2,061
1,698
3,922
0
28,159
W
Bacchus
KoolKhris
Bacchus
5,507
1,255
256
2,377
9,552
8,034
264
1,899
7,633
21,834
0
L
Da Ji
LorYuuki
Da Ji
4,498
1,105
0
3,158
10,470
3,530
0
1,995
8,475
0
30,736
W
11,417
5,900
0
2,695
11,253
7,809
941
1,887
9,284
0
64,149
W
Vulcan
7,756
251
0
874
5,887
2,085
0
2,260
3,439
62,420
0
L
Erlang Shen
garbagedude105
Erlang Shen
4,312
2,117
0
2,513
7,994
6,309
0
214
7,780
0
28,886
L
Hel
4,341
153
703
4,581
9,152
2,913
0
5,157
3,995
46,869
0
L
Kuzenbo
josan291299
Kuzenbo
3,719
1,165
0
345
9,821
10,122
0
3,792
6,029
10,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,326
Gold Earned
40,024
296
Minions Killed
347
0
Camps Cleared
0
1,134,227
Distance Traveled
1,310,098
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,305
450
64
5
0
207,898
0
W
Odin
7,023
502
50
4
0
233,143
2
W
Rama
7,637
546
52
4
0
235,175
2
W
Bacchus
7,863
562
21
2
0
239,204
1
L
Da Ji
6,907
493
54
4
0
217,689
0
W
Bellona
8,577
613
102
7
0
312,703
2
W
Vulcan
8,924
637
122
9
0
289,873
3
L
Erlang Shen
6,828
488
54
4
0
175,757
4
L
Hel
7,309
522
107
8
0
281,141
3
L
Kuzenbo
6,977
498
17
1
0
251,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role