Player Matchup

Ra
Ra
Hotkiki
Ra
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Nemesis
Nemesis
VAPEnoJUTSU2
Nemesis
Level 7
God Stats
4W - 4L
1,366 SR
Queue Stats
13W - 23L
1,339 Elo+
Solo
Fenrir
Fenrir
Zahid Gamer Lol
Fenrir
Level 14
God Stats
9W - 19L
1,500 SR
Queue Stats
225W - 342L
1,133 Elo+
Solo
Neith
Neith
sk8joe04
Neith
Level 28
God Stats
3W - 2L
1,268 SR
Queue Stats
59W - 56L
1,456 Elo+
Solo
Artio
Artio
vaanik_43
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,268 Elo+
Solo
Team Averages
Level 16
1,427 SR
1,339 Elo+

VS

Team Averages
Level 28
1,338 SR
1,283 Elo+
Merlin
Merlin
ChaoticNoCh
Merlin
Level 28
God Stats
29W - 45L
1,336 SR
Queue Stats
58W - 98L
1,256 Elo+
Party 1
Fenrir
Fenrir
ElSneefy
Fenrir
Level 29
God Stats
6W - 21L
1,256 SR
Queue Stats
53W - 85L
1,225 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hittin_Lickz
Morgan Le Fay
Level 25
God Stats
11W - 6L
1,612 SR
Queue Stats
48W - 68L
1,306 Elo+
Party 1
Jing Wei
Jing Wei
II BlaZ1n II
Jing Wei
Level 29
God Stats
19W - 21L
1,426 SR
Queue Stats
63W - 76L
1,381 Elo+
Party 1
Ao Kuang
Ao Kuang
XCookieCrumbleX
Ao Kuang
Level 29
God Stats
5W - 13L
1,060 SR
Queue Stats
88W - 91L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
8,793
463
2,354
8,617
5,228
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
VAPEnoJUTSU2
Nemesis
11
2 / 8 / 4
7,957
419
5,711
16,596
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 8 / 4
8,710
458
5,918
14,975
8,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
sk8joe04
Neith
17
6 / 3 / 1
10,301
542
12,429
9,664
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
vaanik_43
Artio
7
0 / 4 / 1
5,872
309
1,587
7,535
3,092
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 3 / 4
9,690
510
6,677
8,549
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ElSneefy
Fenrir
15
8 / 5 / 6
9,910
522
7,636
11,769
4,660
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Hittin_Lickz
Morgan Le Fay
16
4 / 3 / 2
10,289
542
8,545
9,875
4,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
II BlaZ1n II
Jing Wei
15
1 / 1 / 9
9,573
504
3,127
10,628
3,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
16
8 / 4 / 5
10,562
556
10,780
13,455
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
13
Kills
26
27
Deaths
16
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
3
4
2.33
W
Fenrir
ElSneefy
Fenrir
8
5
6
2.2
W
Morgan Le Fay
Hittin_Lickz
Morgan Le Fay
4
3
2
1.67
L
1
4
0
0.25
W
Jing Wei
II BlaZ1n II
Jing Wei
1
1
9
5.5
L
Nemesis
VAPEnoJUTSU2
Nemesis
2
8
4
0.5
W
Ao Kuang
8
4
5
2.63
L
4
8
4
0.75
L
Neith
sk8joe04
Neith
6
3
1
2.17
L
Artio
vaanik_43
Artio
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,999
Damage
36,765
57,387
Taken
54,276
27,449
Mitigated
20,261
7,246
Healing
16,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,677
583
112
2,011
8,549
2,629
1,928
949
7,600
49,836
0
W
Fenrir
ElSneefy
Fenrir
7,636
1,711
118
1,622
11,769
4,660
314
517
11,252
0
37,331
W
Morgan Le Fay
Hittin_Lickz
Morgan Le Fay
8,545
752
0
1,823
9,875
4,473
756
1,458
8,417
72,465
0
L
2,354
293
0
1,033
8,617
5,228
869
5,005
3,448
40,725
0
W
Jing Wei
II BlaZ1n II
Jing Wei
3,127
2,061
0
3,317
10,628
3,677
2,813
292
10,336
0
59,268
L
Nemesis
VAPEnoJUTSU2
Nemesis
5,711
2,546
0
1,310
16,596
5,979
0
6,349
10,125
0
41,978
W
Ao Kuang
10,780
4,155
0
7,161
13,455
4,822
901
886
12,569
47,769
0
L
5,918
1,999
0
1,138
14,975
8,786
1,767
5,150
9,501
0
26,394
L
Neith
sk8joe04
Neith
12,429
3,476
0
2,954
9,664
4,364
1,032
3,937
5,715
0
75,117
L
Artio
vaanik_43
Artio
1,587
372
86
725
7,535
3,092
173
4,875
2,596
5,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,633
Gold Earned
50,024
337
Minions Killed
456
0
Camps Cleared
0
1,457,263
Distance Traveled
1,727,841
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,690
510
86
5
0
296,161
3
W
Fenrir
9,910
522
62
3
0
375,903
0
W
Morgan Le Fay
10,289
542
124
7
0
344,029
2
L
Ra
8,793
463
80
4
0
310,889
4
W
Jing Wei
9,573
504
111
6
0
372,896
0
L
Nemesis
7,957
419
60
3
0
382,611
0
W
Ao Kuang
10,562
556
73
4
0
338,852
1
L
Fenrir
8,710
458
51
3
0
295,556
4
L
Neith
10,301
542
131
7
0
314,442
2
L
Artio
5,872
309
15
1
0
153,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role