Player Matchup

Horus
Horus
ACE56267
Horus
Level 66
God Stats
23W - 9L
1,723 SR
Queue Stats
68W - 56L
1,581 Elo+
Party 1
Thanatos
Thanatos
CrAz3Ym0NkEyKiDD
Thanatos
Level 115
God Stats
55W - 46L
1,554 SR
Queue Stats
381W - 380L
1,546 Elo+
Party 1
Hel
Hel
Mrbrent10
Hel
Level 124
God Stats
7W - 2L
1,615 SR
Queue Stats
180W - 175L
1,572 Elo+
Party 1
Izanami
Izanami
XxAki-kun1002xX
Izanami
Level 26
God Stats
15W - 3L
1,783 SR
Queue Stats
21W - 9L
1,606 Elo+
Party 1
Neith
Neith
YoungBlood1300
Neith
Level 40
God Stats
38W - 26L
1,623 SR
Queue Stats
103W - 91L
1,524 Elo+
Solo
Team Averages
Level 74
1,660 SR
1,566 Elo+

VS

Team Averages
Level 50
1,523 SR
1,430 Elo+
Neith
Neith
Big_Dadu
Neith
Level 16
God Stats
0W - 3L
1,210 SR
Queue Stats
88W - 94L
1,269 Elo+
Party 2
Hercules
Hercules
C4Shane
Hercules
Level 36
God Stats
5W - 2L
1,712 SR
Queue Stats
153W - 144L
1,520 Elo+
Party 3
Danzaburou
Danzaburou
DTA_Daddy13
Danzaburou
Level 124
God Stats
316W - 349L
1,538 SR
Queue Stats
907W - 1,039L
1,444 Elo+
Party 2
Arachne
Arachne
RhinoTrent
Arachne
Level 47
God Stats
29W - 12L
1,534 SR
Queue Stats
310W - 327L
1,403 Elo+
Party 2
Thoth
Thoth
phone1174
Thoth
Level 28
God Stats
0W - 2L
1,622 SR
Queue Stats
39W - 44L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ACE56267
Horus
10
3 / 1 / 8
7,134
549
3,690
7,152
3,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
9 / 2 / 2
8,383
645
7,967
7,935
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 3 / 2
7,722
594
6,090
8,816
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 2 / 1
6,936
534
3,990
4,433
1,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 2 / 5
7,944
611
4,345
5,560
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Big_Dadu
Neith
9
1 / 5 / 1
5,528
425
1,561
5,756
1,014
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
C4Shane
Hercules
11
0 / 3 / 2
6,693
515
2,724
7,696
6,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
DTA_Daddy13
Danzaburou
8
0 / 5 / 2
5,220
402
4,253
8,167
1,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
RhinoTrent
Arachne
13
9 / 2 / 1
8,018
617
9,323
13,026
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
phone1174
Thoth
11
0 / 4 / 3
6,604
508
3,406
7,619
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
19
Kills
10
10
Deaths
19
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
ACE56267
Horus
3
1
8
7
L
Neith
Big_Dadu
Neith
1
5
1
0.3
L
Hercules
C4Shane
Hercules
0
3
2
0.33
W
9
2
2
5
L
Danzaburou
DTA_Daddy13
Danzaburou
0
5
2
0.2
W
2
3
2
1
L
Arachne
RhinoTrent
Arachne
9
2
1
4.75
W
1
2
1
0.75
W
4
2
5
3.25
L
Thoth
phone1174
Thoth
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
21,267
33,896
Taken
42,264
12,010
Mitigated
14,829
22,392
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
ACE56267
Horus
3,690
1,686
1,222
3,628
7,152
3,290
144
33
7,119
0
9,823
L
Neith
Big_Dadu
Neith
1,561
896
0
658
5,756
1,014
0
0
5,756
0
17,882
L
Hercules
C4Shane
Hercules
2,724
906
0
1,571
7,696
6,024
81
157
7,539
6,508
25,774
W
7,967
2,868
0
9,905
7,935
2,628
63
211
7,724
0
45,834
L
Danzaburou
DTA_Daddy13
Danzaburou
4,253
1,475
0
2,597
8,167
1,899
0
0
8,167
0
28,998
W
6,090
520
602
3,798
8,816
3,046
504
2,936
5,384
50,366
0
L
Arachne
RhinoTrent
Arachne
9,323
5,765
0
5,352
13,026
4,314
17
3,121
9,905
0
49,239
W
3,990
2,881
70
1,951
4,433
1,347
453
232
4,201
0
35,246
W
4,345
1,252
0
1,216
5,560
1,699
695
0
5,560
0
44,885
L
Thoth
phone1174
Thoth
3,406
122
0
1,038
7,619
1,578
882
2,812
4,807
33,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,119
Gold Earned
32,063
368
Minions Killed
318
0
Camps Cleared
0
1,269,406
Distance Traveled
1,134,964
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,134
549
11
1
0
281,126
4
L
Neith
5,528
425
39
3
0
207,908
0
L
Hercules
6,693
515
71
5
0
232,420
1
W
Thanatos
8,383
645
84
6
0
278,690
3
L
Danzaburou
5,220
402
42
3
0
174,993
0
W
Hel
7,722
594
96
7
0
252,671
1
L
Arachne
8,018
617
87
7
0
298,558
3
W
Izanami
6,936
534
76
6
0
218,389
2
W
Neith
7,944
611
101
8
0
238,530
5
L
Thoth
6,604
508
79
6
0
221,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role