Player Matchup

Vamana
Vamana
CarrierOfRob
Vamana
Level 48
God Stats
1W - 3L
1,592 SR
Queue Stats
226W - 154L
1,600 Elo+
Party 3
Sol
Sol
QuestKings
Sol
Level 45
God Stats
17W - 10L
1,620 SR
Queue Stats
323W - 312L
1,453 Elo+
Party 2
Anubis
Anubis
Rotherd
Anubis
Level 126
God Stats
2W - 3L
1,531 SR
Queue Stats
263W - 228L
1,591 Elo+
Party 3
Geb
Geb
SnugCozy
Geb
Level 47
God Stats
6W - 11L
1,325 SR
Queue Stats
414W - 381L
1,484 Elo+
Party 2
Fenrir
Fenrir
Tintintimo
Fenrir
Level 144
God Stats
6W - 3L
1,972 SR
Queue Stats
306W - 320L
1,433 Elo+
Party 2
Team Averages
Level 82
1,608 SR
1,512 Elo+

VS

Team Averages
Level 74
1,579 SR
1,573 Elo+
Guan Yu
Guan Yu
GallonOfMilkADay
Guan Yu
Level 48
God Stats
25W - 16L
1,595 SR
Queue Stats
78W - 83L
1,744 Elo+
Solo
Sobek
Sobek
Mariofan1ish
Sobek
Level 88
God Stats
2W - 3L
1,483 SR
Queue Stats
120W - 99L
1,078 Elo+
Party 1
Ullr
Ullr
REDAEC
Ullr
Level 48
God Stats
22W - 29L
1,482 SR
Queue Stats
189W - 174L
1,531 Elo+
Solo
Arachne
Arachne
Square
Arachne
Level 160
God Stats
8W - 3L
1,593 SR
Queue Stats
646W - 297L
1,774 Elo+
Party 1
Sol
Sol
TinyMommyMilkers
Sol
Level 26
God Stats
20W - 7L
1,744 SR
Queue Stats
112W - 64L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
7
1 / 2 / 0
4,591
459
1,038
4,169
1,266
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
3 / 1 / 0
5,139
514
4,801
6,200
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Rotherd
Anubis
9
1 / 4 / 0
5,490
549
4,861
6,891
3,867
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 0
4,779
478
2,480
5,989
1,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fenrir
Tintintimo
Fenrir
8
0 / 1 / 3
5,198
520
2,570
7,260
2,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,279
528
2,631
5,344
4,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 1
5,394
539
1,394
6,015
3,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
REDAEC
Ullr
10
0 / 2 / 1
5,454
545
4,595
5,202
1,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Square
Arachne
11
5 / 0 / 4
6,720
672
5,593
7,930
2,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
4 / 2 / 3
6,652
665
4,479
6,413
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
10
10
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
2
0
0.5
W
0
0
1
0.5
W
1
1
1
1.5
L
3
1
0
3
W
Ullr
REDAEC
Ullr
0
2
1
0.25
L
Anubis
Rotherd
Anubis
1
4
0
0.25
L
0
2
0
0
W
Arachne
Square
Arachne
5
0
4
7
L
Fenrir
Tintintimo
Fenrir
0
1
3
1.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,750
Damage
18,692
30,509
Taken
30,904
11,105
Mitigated
12,767
9,682
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
1,038
359
0
740
4,169
1,266
0
583
3,586
0
14,703
W
2,631
503
0
2,570
5,344
4,270
194
2,101
3,243
0
22,977
W
1,394
70
0
3,405
6,015
3,332
27
2,671
3,344
13,358
0
L
4,801
1,972
0
3,542
6,200
1,298
0
999
5,201
32,340
0
W
Ullr
REDAEC
Ullr
4,595
1,334
0
740
5,202
1,375
0
2,322
2,880
0
39,388
L
Anubis
Rotherd
Anubis
4,861
478
0
3,032
6,891
3,867
0
2,868
4,023
34,730
0
L
2,480
659
0
1,612
5,989
1,804
0
0
5,582
17,415
0
W
Arachne
Square
Arachne
5,593
3,956
0
2,586
7,930
2,215
0
2,893
5,037
0
39,199
L
Fenrir
Tintintimo
Fenrir
2,570
306
0
756
7,260
2,870
0
1,656
5,518
0
13,699
W
4,479
2,144
0
4,127
6,413
1,575
1,572
2,155
4,258
39,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,197
Gold Earned
29,499
221
Minions Killed
312
0
Camps Cleared
0
829,881
Distance Traveled
903,077
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,591
459
35
4
0
152,500
2
W
Guan Yu
5,279
528
50
5
0
195,605
3
W
Sobek
5,394
539
21
2
0
173,272
1
L
Sol
5,139
514
54
5
0
165,953
3
W
Ullr
5,454
545
76
8
0
162,330
2
L
Anubis
5,490
549
76
8
0
161,213
4
L
Geb
4,779
478
32
3
0
174,322
3
W
Arachne
6,720
672
81
8
0
206,956
2
L
Fenrir
5,198
520
24
2
0
175,893
2
W
Sol
6,652
665
84
8
0
164,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role