Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Helysh
Chiron
Level 94
God Stats
1W - 0L
1,479 SR
Queue Stats
12W - 18L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
Satanizim
Sun Wukong
Level 129
God Stats
9W - 3L
1,596 SR
Queue Stats
21W - 14L
1,515 Elo+
Party 2
Ares
Ares
WafflesaurasRex
Ares
Level 126
God Stats
4W - 2L
1,656 SR
Queue Stats
24W - 20L
1,619 Elo+
Party 2
Team Averages
Level 118
1,558 SR
1,525 Elo+

VS

Team Averages
Level 76
1,492 SR
1,371 Elo+
Gilgamesh
Gilgamesh
ESDRAX123
Gilgamesh
Level 104
God Stats
19W - 20L
1,558 SR
Queue Stats
109W - 138L
1,414 Elo+
Solo
Yemoja
Yemoja
Ripidash
Yemoja
Level 25
God Stats
0W - 2L
1,469 SR
Queue Stats
1W - 3L
1,276 Elo+
Party 1
Medusa
Medusa
Rouge129
Medusa
Level 89
God Stats
0W - 1L
1,524 SR
Queue Stats
1W - 3L
1,276 Elo+
Party 1
Hel
Hel
krissy2445
Hel
Level 87
God Stats
0W - 1L
1,416 SR
Queue Stats
22W - 35L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 1 / 1
10,895
908
11,586
8,760
2,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
Helysh
Chiron
15
2 / 1 / 4
9,682
807
8,937
8,138
3,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Satanizim
Sun Wukong
14
2 / 1 / 5
9,559
797
9,151
10,707
9,367
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 1 / 6
9,548
796
11,635
14,332
16,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ESDRAX123
Gilgamesh
14
2 / 4 / 0
9,389
782
8,163
13,550
11,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Ripidash
Yemoja
13
1 / 2 / 0
8,801
733
2,712
12,356
10,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
Rouge129
Medusa
13
0 / 5 / 2
8,115
676
9,111
12,312
4,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 2 / 0
8,982
749
5,324
10,838
4,514
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
13
Kills
4
4
Deaths
13
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
1
7.5
L
Gilgamesh
ESDRAX123
Gilgamesh
2
4
0
0.5
W
Chiron
Helysh
Chiron
2
1
4
4
L
Yemoja
Ripidash
Yemoja
1
2
0
0.5
L
Medusa
Rouge129
Medusa
0
5
2
0.2
W
Sun Wukong
Satanizim
Sun Wukong
2
1
5
4.5
W
2
1
6
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,309
Damage
25,310
41,937
Taken
49,056
31,962
Mitigated
31,014
10,065
Healing
11,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,586
3,756
0
4,223
8,760
2,993
2,619
1,666
7,094
48,656
0
L
Gilgamesh
ESDRAX123
Gilgamesh
8,163
1,649
178
736
13,550
11,199
0
5,951
7,599
0
26,462
W
Chiron
Helysh
Chiron
8,937
3,282
925
2,325
8,138
3,595
2,257
1,353
6,785
0
52,026
L
Yemoja
Ripidash
Yemoja
2,712
786
2,828
2,038
12,356
10,547
22
5,742
6,614
10,497
0
L
Medusa
Rouge129
Medusa
9,111
3,472
0
347
12,312
4,754
120
6,121
6,191
0
29,433
W
Sun Wukong
Satanizim
Sun Wukong
9,151
1,416
0
2,032
10,707
9,367
544
2,989
7,718
481
27,487
W
11,635
203
0
560
14,332
16,007
0
2,628
11,704
20,785
0
L
5,324
293
1,649
3,798
10,838
4,514
75
6,273
4,565
46,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,684
Gold Earned
35,287
212
Minions Killed
180
12
Camps Cleared
8
1,010,358
Distance Traveled
856,982
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,895
908
82
7
1
230,533
1
L
Gilgamesh
9,389
782
29
2
4
249,519
3
W
Chiron
9,682
807
79
7
5
246,858
0
L
Yemoja
8,801
733
12
1
0
195,199
2
L
Medusa
8,115
676
51
4
0
180,579
2
W
Sun Wukong
9,559
797
32
3
4
266,181
1
W
Ares
9,548
796
19
2
2
266,786
0
L
Hel
8,982
749
88
7
4
231,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role