Player Matchup

Anubis
Anubis
 
Anubis
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
mbmurray97
Ares
Level 25
God Stats
39W - 42L
1,551 SR
Queue Stats
114W - 124L
1,433 Elo+
Party 1
Mercury
Mercury
starsNstripes97
Mercury
Level 49
God Stats
3W - 13L
1,243 SR
Queue Stats
254W - 273L
1,431 Elo+
Party 1
Team Averages
Level 47
1,431 SR
1,455 Elo+

VS

Team Averages
Level 66
1,396 SR
1,494 Elo+
Tiamat
Tiamat
Deadpool-debest
Tiamat
Level 81
God Stats
8W - 8L
1,186 SR
Queue Stats
467W - 429L
1,490 Elo+
Party 2
Cerberus
Cerberus
OakRanger771915
Cerberus
Level 14
God Stats
4W - 4L
1,515 SR
Queue Stats
6W - 9L
1,520 Elo+
Solo
Da Ji
Da Ji
SparBear
Da Ji
Level 104
God Stats
8W - 11L
1,488 SR
Queue Stats
508W - 501L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 1 / 7
8,037
804
11,842
6,786
4,631
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 9
8,234
823
4,370
9,004
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 6
7,820
782
4,667
5,092
2,265
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,301
630
6,899
4,217
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
8
0 / 5 / 1
5,962
596
3,119
13,316
8,739
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
SparBear
Da Ji
10
1 / 6 / 1
7,183
718
2,550
8,443
2,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
1
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
7
8.5
L
0
1
2
1
L
Cerberus
0
5
1
0.1
L
Da Ji
SparBear
Da Ji
1
6
1
0.25
W
3
1
9
7.5
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,879
Damage
12,568
20,882
Taken
25,976
15,988
Mitigated
12,945
3,908
Healing
3,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,842
225
0
2,818
6,786
4,631
229
3,716
3,070
39,938
0
L
6,899
471
0
1,123
4,217
1,702
0
3,030
1,187
26,822
0
L
Cerberus
3,119
120
0
1,630
13,316
8,739
0
8,916
4,400
11,770
0
L
Da Ji
SparBear
Da Ji
2,550
503
261
921
8,443
2,504
0
4,266
4,177
0
18,065
W
4,370
341
0
684
9,004
9,092
149
4,721
4,283
8,733
0
W
4,667
2,446
0
406
5,092
2,265
561
1,581
3,511
0
20,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,091
Gold Earned
19,446
106
Minions Killed
96
0
Camps Cleared
0
605,839
Distance Traveled
543,007
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,037
804
64
6
0
185,302
2
L
Tiamat
6,301
630
45
5
0
199,443
2
L
Cerberus
5,962
596
22
2
0
174,594
0
L
Da Ji
7,183
718
29
3
0
168,970
2
W
Ares
8,234
823
20
2
0
179,118
2
W
Mercury
7,820
782
22
2
0
241,419
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role